244,595 Commits over 3,898 Days - 2.61cph!
Merge branch 'js-scripting' of arcade
Fixed screens going black after refocusing.
Fixed screens going black after refocusing.
[memory_dungeon] shuffled cards
[memory_dungeon] shuffled cards
Moving towards more defined "what is unity components and what is totem components" for our player controller.
Removed all menu items, replaced with a new game button.
Main menu and loading screen UI tweaks.
Updated scene to stop strange NullReferenceExceptions in Bolt.
Updated scene to stop strange NullReferenceExceptions in Bolt.
Road Sections are now reconfigured properly if the road sections on either side are pointing to a different direction!
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.
Returning false in the callback passed to serverlist.Query will now cancel the query
Fixed multiplayer test cabinet prefabs.
Fixed multiplayer test cabinet prefabs.
Added Debug configuration, fixed major performance issue.
Added Debug configuration, fixed major performance issue.
Fixed NullReferenceException in ControlsBase.
Fixed NullReferenceException in ControlsBase.
Audio and some parts of the graphics system seem to be working now.
Audio and some parts of the graphics system seem to be working now.
Everything compiles again, time to test.
Everything compiles again, time to test.
Audio and Controls providers implemented, just Graphics to go.
Audio and Controls providers implemented, just Graphics to go.
Cleaned up PlayerControl camera stuff a bit, kinda broke the smoothing though...
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Prefab and scene updates for consistency
Updated Main Camera Prefab a little
Added basic screen edge scrolling with smoothing.
holster / attack / idle animations for the salvaged axe
Attempt to detect and report crashes in previous runs
First pass bota bag vm anim
Adding in stuff to preview and hopefully validate new road sections without altering the current HEM.
Removed AI obstacle prefab preprocessor
Apparently I missed some things