244,595 Commits over 3,898 Days - 2.61cph!
Fixed missing System.Core reference.
Added Unity/Assets/Plugins/Editor to source control.
Added Unity/Assets/Plugins/Editor to source control.
Build a 64bit windows version, for 64bit windows
Updated EAC launcher/server to latest version
Added Steam installscript for EAC
Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
Upgraded premake to recent development build, removed prepackaged game files.
Upgraded premake to recent development build, removed prepackaged game files.
fixed the location of the fire particle effect on the torch viewmodel.
rigged the "salvaged_axe" weapon and finishd the deploy anim
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
Premake script now generates game project files.
Premake script now generates game project files.
Fixed that most rocks were being placed underground
Changed terrain generator and spawn handler resolutions to factors relative to the terrain size
Protocol++
updated hammer vm source anims
changes to hammer anim controller
Added hit anim for hammer when building
Renamed GameAPI.lua to premake4.lua
Renamed GameAPI.lua to premake4.lua
Finished cleaning project.
Finished cleaning project.
Removed visual studio files.
Removed visual studio files.
Removed compiled binaries.
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Added word wrapping to the BudgetBoy.Text class.
New spline with arc per section.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Possible fix for coroutines added to Sequential / Parallel aborting early.
More work on Behave/AI. Babysteps: reading, watching tutorials, more reading and then some doing.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.