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1,218 Commits over 518 Days - 0.10cph!

47 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
47 Days Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
47 Days Ago
half-broken application of baked shore vectors
47 Days Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
47 Days Ago
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48 Days Ago
renamed to BakedShoreVectors
48 Days Ago
48 Days Ago
48 Days Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
48 Days Ago
initial shore vector baker
49 Days Ago
drone camera view can look further down (60->80)
49 Days Ago
require drones to be marked hostile for sentry and SAM targetting
52 Days Ago
merge from boat_stability
52 Days Ago
compile fix
52 Days Ago
mereg from boat_stability
52 Days Ago
use the same buoyancy sleeping behaviour as tugboat
52 Days Ago
reduce anti-beaching accel
52 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
52 Days Ago
improvements to sail performance
52 Days Ago
cleanup
52 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
52 Days Ago
reduce wheel turn speed
52 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
52 Days Ago
removed log
52 Days Ago
merge from naval_update
53 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
53 Days Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
53 Days Ago
trying reduced sail thrust 3000->2000
53 Days Ago
boat stability work
54 Days Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
54 Days Ago
remplaced mesh colliders with primitive
54 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
55 Days Ago
cleaned up some dead code in playerboat controls
2 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
2 Months Ago
merge from burst_1_8_25
2 Months Ago
merge from main
2 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Months Ago
burst update 1.8.18 -> 1.8.25
2 Months Ago
merge from drone_storage_slot
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
merge from main
2 Months Ago
missing localize on rcmenu
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
fixed normal item drop that had broken in cleanup