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1,855 Commits over 852 Days - 0.09cph!

4 Months Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
4 Months Ago
assign proper scaling root to spawned charms in skin viewer
4 Months Ago
merge from main
4 Months Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
4 Months Ago
small transform access usage change
4 Months Ago
disabled editor-only sync on all bc materials
4 Months Ago
merge from rhib_cargo_fixes
4 Months Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
4 Months Ago
wake rhib buoyancy on release
4 Months Ago
fixed skin constraint setup on frontier hazmat
4 Months Ago
merge from bc_simspace_jank_fix
4 Months Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
4 Months Ago
merge from forcemode_fixes
4 Months Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
5 Months Ago
reverted boat unbeaching change
5 Months Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
5 Months Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
5 Months Ago
replaced crc RPC-synced value with SyncVar, much cleaner
5 Months Ago
parallel censor application by-slice using concurrent NativeStream readers
5 Months Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
5 Months Ago
fixed sculptures requesting and loading sculpt data twice on load
5 Months Ago
merge from main
5 Months Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
5 Months Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
5 Months Ago
handling max-triangles length properly
5 Months Ago
small fixes
5 Months Ago
codegen
5 Months Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
5 Months Ago
convert sculpting controller to us InputSystem
5 Months Ago
merge fixes
5 Months Ago
merge from christmas2025_DLC/ice_sculptures for code changes
5 Months Ago
compile fix
5 Months Ago
merge from playerboat_beached_flipping_fix
5 Months Ago
better controlled lifting force with PlayerBoat unbeaching
5 Months Ago
adjusted torch BC controller position for better rotation adjustments
5 Months Ago
cherry pick 149555 - BC simulation frame delta fixes
5 Months Ago
BC pass on the industrial torch VM
5 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
5 Months Ago
5 Months Ago
compile fix
5 Months Ago
set serialized version as well
5 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
5 Months Ago
initial tool
5 Months Ago
added /ProfilerCaptures to ignore.conf
5 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
5 Months Ago
merge from mismatched_serialized_analyzer
5 Months Ago
analyzer optim, takes approx 40% the time it did before
5 Months Ago
merge from main
5 Months Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
5 Months Ago
last serialized field fix