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404 Commits over 153 Days - 0.11cph!

4 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
4 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
4 Months Ago
only inherit mount velocity on ragdoll
4 Months Ago
re-enabling animation speeds for DPV
4 Months Ago
merge from main
4 Months Ago
adjusted serverside player colliders while ragdolling
4 Months Ago
added sit_dpv mountpose
4 Months Ago
added some more convar helper functions for ragdoll testing
4 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
4 Months Ago
merge from main
4 Months Ago
merge from ragdoll_as_mountable
4 Months Ago
reworked ragdolling as a mountable
4 Months Ago
moved ragdoll convar to server
4 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
4 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
4 Months Ago
merge from BurstClothFixes
4 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
4 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
4 Months Ago
merge from BurstClothTestBed
4 Months Ago
undoing some unintentional changes from merges
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
missing change on spring
4 Months Ago
added default materials for chain/spring/cloth
4 Months Ago
merge from main
4 Months Ago
got rid of noisy rotation constraint gizmo
4 Months Ago
adjust origin of clothsim on diver ak VM
4 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
5 Months Ago
mrege from main
5 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
5 Months Ago
configured ghostsheet with default length constraints
5 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
5 Months Ago
updated test cloth mat
5 Months Ago
▊▆▅▇▇▍▋ ▇▋▆▋▌▍▍▊▅▍▉ ▊▊▄▌▋▆█ ▍█ ▋▅ ▆▌▅ ▍ ▌▄▋▅▆▅▊▅▆▇ █▌ ▍█▅▆█'█ ▋▍▌▍.▋▉▌▌█ █▄▅▉█▊▌ ▅▌▌ ▄▊ ▇▄█▌█▇ ▇██▇▉▊▋ ▅▅▅▍▆▆ ▇▇▋▅ ▅▄▌ ▄▆▄▇▆██▋▇▍▇ (▅▆ ▅██▍▅ ▉▉ ▋▇█ ▋▆▉▉▊▇▊ ▌▇▋▊▇'▅ ▇▄▄▄▅ ▍▋▆▋▋▄▅ ▌▍▋▄▊▉)
5 Months Ago
cape cloth prefab setup
5 Months Ago
merge from main
5 Months Ago
updated test scene
5 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
5 Months Ago
pickaxe chain controller LODing
5 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
5 Months Ago
corrected LODing on cloth controllers for ghostsheet
5 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
5 Months Ago
some chain material setups
5 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
5 Months Ago
basic gizmos on constraints
5 Months Ago
fixed length modifier and gravity on capes
5 Months Ago
cape cloth material
5 Months Ago
ghostsheet setup, split bone controllers for better collision control
5 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
5 Months Ago
split gizmos between configuration and playmode