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1,256 Commits over 518 Days - 0.10cph!

2 Months Ago
merge from boat_stability
2 Months Ago
compile fix
2 Months Ago
mereg from boat_stability
2 Months Ago
use the same buoyancy sleeping behaviour as tugboat
2 Months Ago
reduce anti-beaching accel
2 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
2 Months Ago
improvements to sail performance
2 Months Ago
cleanup
2 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
2 Months Ago
reduce wheel turn speed
2 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
2 Months Ago
removed log
2 Months Ago
merge from naval_update
2 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
2 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
2 Months Ago
trying reduced sail thrust 3000->2000
2 Months Ago
boat stability work
2 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
2 Months Ago
remplaced mesh colliders with primitive
2 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
2 Months Ago
cleaned up some dead code in playerboat controls
2 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
2 Months Ago
merge from burst_1_8_25
2 Months Ago
merge from main
2 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Months Ago
burst update 1.8.18 -> 1.8.25
2 Months Ago
merge from drone_storage_slot
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
merge from main
2 Months Ago
missing localize on rcmenu
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
fixed normal item drop that had broken in cleanup
3 Months Ago
merge from drone_storage_slot
3 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
3 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
3 Months Ago
properly centered drone action prompt label on computerscreen ui
3 Months Ago
merge from drone_storage_slot
3 Months Ago
merge from main
3 Months Ago
address feedback on thrownweapon modification
3 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
3 Months Ago
let drones be picked up without hammer again
3 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
3 Months Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
3 Months Ago
merge from main