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722 Commits over 304 Days - 0.10cph!

5 Months Ago
updated crafting ingredients
5 Months Ago
fix realmed remove on sculpture
5 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
5 Months Ago
removed sign/pumpkin panel from sculpture item
5 Months Ago
updated guide mesh
5 Months Ago
added guide mesh for ice sculpture and a tool to generate one
5 Months Ago
merge from main
5 Months Ago
properly disposing native structures in-editor when stopping play in editor
5 Months Ago
merge from native_mesh_simplification
5 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
5 Months Ago
not trying to simplify the mesh to 10% anymore
5 Months Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
5 Months Ago
fixed compile errors
5 Months Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
5 Months Ago
re-added early exit on flipped check loop
5 Months Ago
minor cleanup and crunching meshes down for 20% reduction
5 Months Ago
reduce vertex lookups in simplification
5 Months Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
5 Months Ago
more cleanup, profiling, and some micro optim
5 Months Ago
cherry pick carve radius change
5 Months Ago
dropped carve radius for testing
5 Months Ago
missing readonly access
5 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
5 Months Ago
set wip material as current ice material
5 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
5 Months Ago
server handles decoding saved sculptures from disk properly
5 Months Ago
made server file storage a convar - default behaviour retained
5 Months Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
5 Months Ago
merge from main
5 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
5 Months Ago
cleanup
5 Months Ago
merge from main
6 Months Ago
dropped block scale a little
6 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
6 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
6 Months Ago
prefab adjustments and cleanup
6 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
6 Months Ago
giving mesh the same name as its entity
6 Months Ago
corrected entity bounds
6 Months Ago
cleanup on carving function
6 Months Ago
merge from main
6 Months Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
6 Months Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
6 Months Ago
cleanup
6 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
6 Months Ago
reduced per-cube temp allocs
6 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
6 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
6 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better