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1,538 Commits over 760 Days - 0.08cph!

7 Months Ago
merge from triggerparent_pooling_leak
7 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
7 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
7 Months Ago
7 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
7 Months Ago
7 Months Ago
mrege from parent
7 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
7 Months Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
7 Months Ago
cleaned up leak in TriggerParent.IsClipping
7 Months Ago
merge from wall_parenting_triggers
7 Months Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
7 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
7 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
7 Months Ago
don't let you push a PlayerBoat if you're parented to it
8 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
8 Months Ago
merge from naval_update
8 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
8 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
8 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
8 Months Ago
fixed setcolormenu not showing properly
8 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
8 Months Ago
fixed OBB rotation being in the wrong space
8 Months Ago
codegen
8 Months Ago
merge from main
8 Months Ago
fixed undo buffer storing in the wrong order when clearing
8 Months Ago
compile fix
8 Months Ago
fixed server leaking marching cubes data
8 Months Ago
undo/redo working, also fixed some tooltips
8 Months Ago
merge from main
8 Months Ago
merge from hit_guides
8 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
8 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
8 Months Ago
ripping out on-mesh hit guide MPB stuff
8 Months Ago
server runs marching cubes and generates collider
8 Months Ago
fixed save not working in sculpting
8 Months Ago
missing change
8 Months Ago
further cleanup
8 Months Ago
Fully removed PointGrid3D and associated jobs
8 Months Ago
merge from main
8 Months Ago
removing more unused prefab setup
8 Months Ago
merge from gui_cleanup
8 Months Ago
removing more dead code
8 Months Ago
got the admin panel working for sculptures again
8 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
8 Months Ago
routed saving properly
8 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
8 Months Ago
compile fixes
8 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable
8 Months Ago
merge from pointgrid_to_sdf