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796 Commits over 395 Days - 0.08cph!

7 Months Ago
merge from main
7 Months Ago
compile fix + cleanup
7 Months Ago
Sculptures respect the Hide/Censor Signs setting
7 Months Ago
added more controls to ugc panel for sculptures
7 Months Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
7 Months Ago
merge ice_sculptures->main
7 Months Ago
merge from main
7 Months Ago
corrected carving bounds check - big performance gain
7 Months Ago
merge ice_sculptures->main
7 Months Ago
merge from main
7 Months Ago
added ice block to iconrender scene's ice sculpture
7 Months Ago
merge from main
7 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
7 Months Ago
merge ice_sculpture -> main
7 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
7 Months Ago
re-baked construction guide mesh
7 Months Ago
update deployment bounds
7 Months Ago
merge from main
7 Months Ago
added GameTip for additional sculpting controls
7 Months Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
7 Months Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
7 Months Ago
icreased grid resolution further
7 Months Ago
fixed entity bounds on ice sculpture
7 Months Ago
enforce burst compatibility on Point3DGrid
7 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
7 Months Ago
blurring a slightly larger radius than the carve
7 Months Ago
cleanup (wrong namespaces and nested jobs)
7 Months Ago
removed unused sculpture convar
7 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
7 Months Ago
increase time before simplification starts - flickers less between hits with slower tools
7 Months Ago
manifest
7 Months Ago
merge from main
7 Months Ago
running simplification on editor-generated default block - re-generated block
7 Months Ago
adjusted deploy volume obb on ice sculpture
7 Months Ago
re-baked default ice block
7 Months Ago
better editor support for marching cubes
7 Months Ago
increased sculpture grid resolution
7 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
7 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
7 Months Ago
assigning new ice material to block
7 Months Ago
manifest + code gen
7 Months Ago
removed old dev dpvold prefab (unused)
7 Months Ago
merge ice_sculpture->Aux2
7 Months Ago
fixed nre on client loading of sculpture
7 Months Ago
merge ice_sculptures->Aux2
7 Months Ago
updated entity bounds
7 Months Ago
merge ice_sculptures->Aux2 + codegen
7 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
7 Months Ago
actual client compile fix
7 Months Ago
client compile fix