userGriglercancel
reporust_rebootcancel

1,041 Commits over 487 Days - 0.09cph!

6 Months Ago
remove unused watermap array from job
6 Months Ago
switched initial map prepare job to IJobParallelForBatch to reduce locking with parallel writer (temp alloc list of indices and add to write as batch per-job) - also other various micro-optim
6 Months Ago
merge from main
6 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
6 Months Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
7 Months Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
7 Months Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
7 Months Ago
give sleeping player's BC setups a second to rest before pausing the simulation
7 Months Ago
merge from bc_sleeper_fix
7 Months Ago
re-tuned horse costume BC setup to be a bit let less noisy
7 Months Ago
disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
7 Months Ago
merge from main
7 Months Ago
cleanup
7 Months Ago
merge from main
7 Months Ago
more tuning and correcting velocity adjustment
7 Months Ago
merge from main
7 Months Ago
▋▍▆█▅▌ ▍▅▋▊▆▄▋▆ ▅▄▆▉▅▉▇ ▉▋▋ ▅▇▋▉▋ █▋▇▆▇▍█ ▆▊▉▋ ▊▊▆▉▉<->▅▋▌▇▍▅▌▇▉▋ ▅▅█ ▇▋▄█▇▆▌▍ ▌▇▇▊▌▊▄█▌▊▇ ▆▆▍▊▍▅▌ ▇▍▍▊▊ ▋▆▋▆▌▋▆ ▇▍▊▉ ▆▇▉▊▄▉▋▍▋▄▌▍▆▇▄▅
7 Months Ago
▇▋█▇▇ ▄▅▅▆▊▉▋ ▍█▄▋▊▉▄▊▇▄▇▍▇ ▅▊▉▅▊▊ ▄█▋▄ ▄▇▇▉█▋▉▋▋▌▉▆▋▊ ▅▉▆ ▆▍▄▇█▉▍▅ (▇▉▄▉▄█ ▆▅▇▍█ ▆▄▊▍▋ ▆▉'▄ ▌▍▍▍▍▄▇▋ █▊ ▋▊▌█▇ ▅▆▉▆▋)
7 Months Ago
▌█▋▅▍▅▊ ▊▄ ▆▋▍▆▍▇▅ ▆▍▄▆▆▋▅▉ ▆▉ ▌▍ ▌▌▆▋▄▋▋▄ ▉▋▇▌▍▆▅ ▊▇▊▌ ▋▉▄█▌ ▉▋▌▄▇▅▌▇▇▊▌ ▆▄▄ ▍█▅▇▊▉▉▅ ▇▍▊█▅▊▊▄█ ▌██▆▆ ▌▊▋ ▇▌▍▉▆█ ▍▊▇▋▇▉ ▆▇ ▍▆ ▇█▍█▌▍ ▆▊ ▆▆▍▌▉ ▋▊▊ ▉▊▆▋▉▊▄ - █▊▌▌ ▌▆▉▅██▅ ▍▋ ▍▆▌ █▉▇ ▇▄▉▅▅▉▄▋▄ ▉▅▅▊ ▊ █▉▋▄▅ ▇█ ▊ ▄█▇▇▌▌▋▆ ▋▌▅▆▇ ▄▍▉ ▋▆▋▉▉▊ ▇▆▉▆▇██▋ ▇▅▌ ▊▍▄▋▋ ▋▆▄▋▋▆▄
7 Months Ago
▅▆▌█▋ ▆▌█▆ ▄▇▆▋█▇▆▌_▉▌▌▆▇▌▊_█▇▊▊▋_▆▍▅▌▋▌▌_▅▍▋
7 Months Ago
▊▍▅▆▆ ▇ █▍▅▊▊▉▄ ▍▊▉█▌▋ █▅ ▄▊▆▇▋▋▍ ██▉▌ █▋█▋▆▆▊▅▄▊ ▍▍ ▉ ▄▋▌▋▄█▆▉▅ ▊▉▆ ▌▌▉▉█▉ ▋▄▋▅ ▇ █▌▆▅▆▊▇█▅▋▋ ▆▄-▍▆█▄▇ ▇▆▄▍ ▉█ ▇▄▉▊▅▆▍▌▍ ▇▇▌▋▆▄▍ (▋▅▇▉▅ ▉▉▊▅▅'▋ ▋█▌▆▉▇▌ ▋▅▄▋ ▇▍▋▍▇▊)
7 Months Ago
removed unnecessary NoAlias attribute
7 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
7 Months Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
7 Months Ago
merge from main
7 Months Ago
erosion tuning and fixes
7 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
7 Months Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
7 Months Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
7 Months Ago
merge from main
7 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
7 Months Ago
merge from main
7 Months Ago
merge from wheel_collider_optim
7 Months Ago
merge from main
7 Months Ago
merge from backpack_refreshes_clothing_fix
7 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
7 Months Ago
split container content hashes into deep and shallow, only used to determine if player clothing needs updating - using shallow for clothing so that backpack contents changing doesn't refresh all the clothing
7 Months Ago
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
7 Months Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
7 Months Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
7 Months Ago
TerrainMap uses NativeArray instead of managed
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
▆█▍▄▅ ▊█▍▅▅▋▇ ▊█▌▍▇▇▉▋ ▋▋▍▉▄▇ ▋█▋▉ ▍▇▍ ▌▆▆▄▊: - ▌▌▊▋▄▅ ██▇▄▅▉ ▉▆▇▋▊▉ █▇▄▌ ▍▍ ▅▊▅▇▇ ▋▆▊ ▍▊█▋▅▄▋ ▋▅▉▄▋▇▆▍▋ ▄▅▆▊▋▋▊ ▄▍▊▉ (▇▍▄▄ ▉▌▉▊▍▌▉▊ ▉▋▊ ▅█▋▅▊▍ ▊█▇▆) ▉▉▌▅▍ ▇▌█▉ ▇▌▅▉█▍▋ ▊▄▍ ▉█▊▍▄▉▆ ▆▋▄▉▊▉▋▋ - ▄ ▇▊█▍█▋ ▆▄▇▌▄ ▌▇▆▌ ▇▊ ▉▋▌▍▉▌ ▊▋▄▄█▍▊▇█▌ █▊▅ ▅▄█ ▌▆▉▉ ▅█▇ ▍▉▅▆▄▍ ▍▍ ▄▋▌ ▌▆▇▊▌▅▋▉▊▄ ▍▊▋▅▊'▄ ▍▉▇▄▊▅▇
8 Months Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
8 Months Ago
stationary player helis return cached grounded state instead of always calculating it
8 Months Ago
subs get boundary checks as well
8 Months Ago
merge from main
8 Months Ago
on by default
8 Months Ago
applied wheel toggling with sleepstate to helis and horses