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1,366 Commits over 610 Days - 0.09cph!

4 Months Ago
half-broken application of baked shore vectors
4 Months Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
4 Months Ago
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4 Months Ago
renamed to BakedShoreVectors
4 Months Ago
4 Months Ago
4 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
4 Months Ago
initial shore vector baker
4 Months Ago
drone camera view can look further down (60->80)
4 Months Ago
require drones to be marked hostile for sentry and SAM targetting
4 Months Ago
merge from boat_stability
4 Months Ago
compile fix
4 Months Ago
mereg from boat_stability
4 Months Ago
use the same buoyancy sleeping behaviour as tugboat
5 Months Ago
reduce anti-beaching accel
5 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
5 Months Ago
improvements to sail performance
5 Months Ago
cleanup
5 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
5 Months Ago
reduce wheel turn speed
5 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
5 Months Ago
removed log
5 Months Ago
merge from naval_update
5 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
5 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
5 Months Ago
trying reduced sail thrust 3000->2000
5 Months Ago
boat stability work
5 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
5 Months Ago
remplaced mesh colliders with primitive
5 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
5 Months Ago
cleaned up some dead code in playerboat controls
5 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
5 Months Ago
merge from burst_1_8_25
5 Months Ago
merge from main
5 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
5 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
5 Months Ago
burst update 1.8.18 -> 1.8.25
5 Months Ago
merge from drone_storage_slot
5 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
5 Months Ago
merge from main
5 Months Ago
missing localize on rcmenu
5 Months Ago
merge from drone_storage_slot
5 Months Ago
merge from main
5 Months Ago
undo typo
5 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
5 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
5 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
5 Months Ago
fixed normal item drop that had broken in cleanup
5 Months Ago
merge from drone_storage_slot
5 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still