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722 Commits over 304 Days - 0.10cph!

6 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
6 Months Ago
re-enabled flowMovementScale on kayak
6 Months Ago
merge from main
6 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
6 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
6 Months Ago
merge from halloween24
6 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
6 Months Ago
merge from halloween24
6 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
6 Months Ago
merge from halloween24
6 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
6 Months Ago
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6 Months Ago
client compile fix
6 Months Ago
merge from Halloween24
6 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
6 Months Ago
merge from main/Halloween24
6 Months Ago
BC: handling null player properly in teleport check (player preview)
6 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
6 Months Ago
merge from main/Halloween24
6 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
6 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
6 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
6 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
6 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
6 Months Ago
missing TowingJointBreakDebug file
6 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
6 Months Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
6 Months Ago
fixed negative scale on dracula cape worldmodel collider
6 Months Ago
server-only compile fix
6 Months Ago
client-only compile fixes
6 Months Ago
more towing strength adjustment
6 Months Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
6 Months Ago
halved twoing joint break strength
6 Months Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
6 Months Ago
server compile fix
6 Months Ago
merge from ghost_sheet_fixes
6 Months Ago
set bike and horse mountables to animate cloth in worldspace
6 Months Ago
added head/clavicle/neck to ignored bones on ghostsheet to help collision behaviour at some lookangles
6 Months Ago
reduced wind shader values on GhostSheet material
6 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
6 Months Ago
adjusted some bc config values for max origin delta and collision cast directions
6 Months Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
6 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
6 Months Ago
merge from Halloween24
6 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
6 Months Ago
merge from main
6 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
6 Months Ago
cars ticking tow attachment properly and handling detaching
6 Months Ago
adjusting layering and position of towing anchors and triggers
6 Months Ago
removed dependency on BaseEntity from AttachTo