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1,153 Commits over 518 Days - 0.09cph!

8 Months Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
8 Months Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
8 Months Ago
TerrainMap uses NativeArray instead of managed
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
8 Months Ago
stationary player helis return cached grounded state instead of always calculating it
8 Months Ago
subs get boundary checks as well
8 Months Ago
merge from main
8 Months Ago
on by default
8 Months Ago
applied wheel toggling with sleepstate to helis and horses
8 Months Ago
merge from main
8 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
8 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
8 Months Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
8 Months Ago
merge from main
8 Months Ago
merge from triggerbase_exclude_layers
8 Months Ago
automatically clear/set exclude layers for all TriggerBase when toggled on/off
8 Months Ago
defaulting triggerbase exclude layers optim to off
8 Months Ago
missing codegen
8 Months Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
8 Months Ago
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8 Months Ago
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8 Months Ago
client compile fix
8 Months Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
8 Months Ago
merge from main
8 Months Ago
merge from tugboat_sinking_parenting_fix
8 Months Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
8 Months Ago
merge from vehicle_build_privilege_fix
8 Months Ago
fixed vehicle building privilege cache reading as false negative
8 Months Ago
separated client/server convars for trigger excludelayer behaviour
8 Months Ago
merge from terrain_ignore_grid
8 Months Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
8 Months Ago
convar usage of excludelayers with triggerbase (default true)
8 Months Ago
merge from garage_door_fixes_2
9 Months Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
9 Months Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
9 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
9 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
9 Months Ago
merge from terrain_ignore_grid
9 Months Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
9 Months Ago
merge from main
9 Months Ago
merge from garage_door_fixes_2
9 Months Ago
fixed parenting issue with door controllers on ClosedCollider io parent
9 Months Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
9 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
9 Months Ago
merge from coarse_grid_bounds_fix
9 Months Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain