userGriglercancel

756 Commits over 334 Days - 0.09cph!

9 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
9 Months Ago
merge from frontier_hazmzat_cloth_fixes
9 Months Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
9 Months Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
9 Months Ago
merge from dpv_fixes
9 Months Ago
Don't show monument block radius for DPV
9 Months Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
9 Months Ago
initial pass on burstcloth setup for VM not using VM renderer
9 Months Ago
merge from wortld_update_2/dpv_fixes
9 Months Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
9 Months Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
9 Months Ago
merge from world_update_2
9 Months Ago
separated client/server compile fix for DPV
9 Months Ago
merge DPV fixes
9 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
9 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
9 Months Ago
merge from line_functions
9 Months Ago
corrected closest points function
9 Months Ago
merge from main
9 Months Ago
aggressive distance culling for cloth on cny_spear
9 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
9 Months Ago
post-merge waterinfo query fix
9 Months Ago
merge DPV->world_update_2
9 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
9 Months Ago
merge FrontierHazmat->world_update_2
9 Months Ago
merge main->FrontierHazmat
9 Months Ago
merge main->dpv
10 Months Ago
merge from FrontierHazmat/BurstCloth
10 Months Ago
3D Line-Line distance and closest point(s) utils
10 Months Ago
corrected skin constraint update maths - added skin constraint gizmos
10 Months Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
10 Months Ago
merge stability changes
10 Months Ago
reduced max placement distance on DPV - ran socket rename
10 Months Ago
added skin constraints to left him as well
10 Months Ago
burstcloth - made skin constraint editing less messy
10 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
10 Months Ago
merge from FrontierHazmat/burst_cloth
10 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
10 Months Ago
made burstcloth large collision response pruning optional
10 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
10 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
10 Months Ago
split DPV into client/server/shared files
10 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
10 Months Ago
hooked up speedometer and fuel ticks
10 Months Ago
code gen
10 Months Ago
merge from main
10 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
10 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
10 Months Ago
Cherrypick cs102783 build fix
10 Months Ago
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