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669 Commits over 245 Days - 0.11cph!

7 Months Ago
Merge from ScrapPlane
7 Months Ago
fixed dangling profiler sample that would stack with following sample regions
7 Months Ago
small off by one error
7 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
7 Months Ago
merge from main
7 Months Ago
missing Intersects2D function
7 Months Ago
merge from main
7 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
7 Months Ago
fixed mistake in SquareDistance
7 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
7 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
7 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
7 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
7 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
7 Months Ago
only inherit mount velocity on ragdoll
7 Months Ago
re-enabling animation speeds for DPV
7 Months Ago
merge from main
7 Months Ago
adjusted serverside player colliders while ragdolling
7 Months Ago
added sit_dpv mountpose
7 Months Ago
added some more convar helper functions for ragdoll testing
7 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
7 Months Ago
merge from main
7 Months Ago
merge from ragdoll_as_mountable
7 Months Ago
reworked ragdolling as a mountable
7 Months Ago
moved ragdoll convar to server
7 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
8 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
8 Months Ago
merge from BurstClothFixes
8 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
8 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
8 Months Ago
merge from BurstClothTestBed
8 Months Ago
undoing some unintentional changes from merges
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
missing change on spring
8 Months Ago
added default materials for chain/spring/cloth
8 Months Ago
merge from main
8 Months Ago
got rid of noisy rotation constraint gizmo
8 Months Ago
adjust origin of clothsim on diver ak VM
8 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
8 Months Ago
mrege from main
8 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
8 Months Ago
configured ghostsheet with default length constraints
8 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
8 Months Ago
updated test cloth mat
8 Months Ago
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8 Months Ago
cape cloth prefab setup