125,339 Commits over 4,171 Days - 1.25cph!
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Added conditionRepairable to item defs
improved the blood particle effects
fixed a bunch of wm_ weapons not using the proper 3rd person hold type
Ambient stings & ambience volume tweaks
Missing start position randomization
Can only sprint forwards
Can't melee attack when sprinting
Fixed infinite loop crash
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Revised to previous Salvaged axe vm Idle as it has been overwritten
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
Added max depth to PathFinder
Added road and roadside topology
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
Updated PlayerModel scene's Terrain game object
Fixed jackets having empty skinned mesh renderers
Changed holdtypes to better match salvaged axe / icepick weapons
Added building privilege notices
Made procedural generation fully modular (for exact control over the step order)
Made static decor and monument placement part of the modular procedural generation
Simplified decor system (now only used for dynamic clientside clutter, as it should be)
Merged modular procedural generation from main/roads
Protocol++ (network + save)
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
Fixed lighthouses spawning underwater
Fixed spawn filter of clutter flowers
Changed _placeholder normal import settings
Added support for that 9th splat; blend mask is currently disabled due to shader limitations
Holding Alt looks behind you
changes for server to know when broken
Fixed blend masking shader limits
added condition vars to a bunch of items
Renamed some functions, guns now lose condition when fired
Checking in missed textures for the longsleeve tshirt
Fixed bug in normal atlas gen
save protocol++ (condition system)
added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
only send condition when full integer changes