125,439 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
11 Years Ago
Reverted changeset 5980
11 Years Ago
Updated poncho to reduce zfighting with shirt
11 Years Ago
Better RPC Caching
11 Years Ago
Merge from main.
11 Years Ago
Disabled ddraw on server (precaution) More diagnostics
11 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
11 Years Ago
Fixed weapon entities getting duplicated on load
11 Years Ago
Custom map rivers.
11 Years Ago
backup
11 Years Ago
Server optimizations
11 Years Ago
More server optimization
11 Years Ago
Prefab pre-process fix
11 Years Ago
Client optimizations
11 Years Ago
Server optimizations
11 Years Ago
Scene stuff
11 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
11 Years Ago
Rock prefabs.
11 Years Ago
Backup
11 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
11 Years Ago
Connection tweaks
11 Years Ago
Merge from main
11 Years Ago
Allowed rad towns to spawn in the tundra biome
11 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
11 Years Ago
Added World.HighestPoint
11 Years Ago
More diagnostics Better network statistics
11 Years Ago
Compile fix
11 Years Ago
Server optimizations
11 Years Ago
Improved and optimized road network generation
11 Years Ago
Tweaked terrain parameters
11 Years Ago
merge from main
11 Years Ago
Fixed error when trying to wear the hide poncho
11 Years Ago
Fixed hide_poncho proper
11 Years Ago
Fixed beartrap NRE
11 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
11 Years Ago
Fixed loot containing starter blueprints
11 Years Ago
Fixed bug in earlier client connection fix
11 Years Ago
repair bench displaying proper text placeholder art
11 Years Ago
merge from main
11 Years Ago
Merged repair bench into main with placeholder art
11 Years Ago
changed if( to if ( (sorry garry)
11 Years Ago
Improved bow aiming (arrow now points to center of screen)
11 Years Ago
less deflection randomness on ricochets protocol++
11 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
11 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
11 Years Ago
Some mesh updates/fixes
11 Years Ago
Raknet crashes with divide by zero if retryCount is less than 3(!)
11 Years Ago
fixed incorrect grade on twig floor
11 Years Ago
Fixed AK47 viewmodel casting shadows
11 Years Ago
Destroy player's baseProtection propertly