124,938 Commits over 4,171 Days - 1.25cph!
Added graphics.opaquesort toggle
Changed opaque construction materials to render first, after terrain
Subtracted sorting changes (28244,
28257, 28258)
Experimenting with Scientists using thrown weapons.
Added convar to enable/disable Scientist use of thrown weapons.
Merged from ai improvements branch.
progress backup LODs and prefab setup crew bld
cargo ship door LODs and prefab
scene2prefab cargo ship
Fixed severe stuttering caused by ambience emitter removal
cargo ship interactive door prefab/model
doors placement
cargo ship scene2prefab
display hull and deck LODs further
Added simplified deck stairs colider
Fixed mast issues
Misc Scientist AI tweaks.
Removed editor debug vis.
Pool all loot panels, see if that works
More tweaks to Scientist AI.
Cargo ship anchor conveyor machine
Cargo ship anchor conveyor materials
Cargo ship hull and deck progress
Prefab pool warmup tweaks
Able to place deployables on repair bench shelf
Prefab pool warmup tweaks
Fixed pivots on anchor conveyor and mast
Added anchors
New scientist AI supports sampling multiple positions when navigating.
Misc AI tweaks.
corn and pumpkin harvest time increased
health over time takes much longer to convert into health
!cctv password assignment
scene updated
scene2prefab
RUST-187 - oak_e missing billboards
swamp trees billboard mats tweaks
Bandit guards don't like players sleeping for too long.
Bandit guards don't like smoke grenades being thrown.
Bandit guard hostility tweaks.
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
Fixed repair bench UI pooling issues
Update lootpanel prefab scene
Movement rules for scientists (stay close to spawn, etc).
Updated some spawn point at military tunnels.
Scene2Prefab Military Tunnels.
removed old unused ao and metalness textures for l96
Added impostor renderer for fast cpu-side drawing + attached to main camera
Updated impostor shader to support indirect instancing
Updated LODComp, RendererLOD and TreeLOD to support fast path
Created Impostor layer; enabled by default in camera (fallback)
Fallback to slow path when instancing unsupported
Moved all tree impostors to Impostor layer
[D11] Ping fix and exception fix
Fixed culling visibility toggle delay