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5,269 Commits over 823 Days - 0.27cph!

2 Months Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
2 Months Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
2 Months Ago
Fixed Get Network Time compile error
2 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
2 Months Ago
Fix waiting for reload bugs
2 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
2 Months Ago
Remove unused threshold
2 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- WIP
2 Months Ago
Missed compile fix
2 Months Ago
- Compile errors - Reduced rear screenshake
2 Months Ago
Add screenshake to the front and rear turret so they don't feel lifeless
2 Months Ago
Restored the rotate to zero before reloading
2 Months Ago
Fix mounted weapon show/hide NRE
2 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
2 Months Ago
Bring back turret aim lerping
2 Months Ago
More value tuning
2 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
2 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
2 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
2 Months Ago
rhib_fixes -> naval_update
2 Months Ago
Swap drybox to use mailbox sounds
2 Months Ago
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2 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
2 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Flipped puinch (way nicer)
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Much better fov punch system - ditch the spring
2 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
2 Months Ago
- More merge conflicts - Increased FOV punch
2 Months Ago
Deep sea portal partial (again)
2 Months Ago
50cal_Animations -> pt_boat_turrets
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fix
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
2 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
2 Months Ago
Compile fixes
2 Months Ago
- Add some smoothing to the rear turret
2 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
2 Months Ago
Don't play the client tick if no one is home
2 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
2 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre