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5,365 Commits over 854 Days - 0.26cph!

2 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
2 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
2 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
2 Months Ago
network_profiler -> main
2 Months Ago
Compile fix (random include statement)
2 Months Ago
network_profiler -> main
2 Months Ago
Fixed inaccurate log
2 Months Ago
- Unity editor check and compile fixes on CLIENT/SERVER
2 Months Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
2 Months Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
2 Months Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
2 Months Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
2 Months Ago
main -> network_profiler
2 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
2 Months Ago
RHIB and PT boat loot pass 3
2 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
2 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
2 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
2 Months Ago
Extra MoutedWeapon profiling
2 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
2 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
2 Months Ago
naval_update -> mountedturret_fixes
2 Months Ago
Cherrypick 50cal fixes
2 Months Ago
Fix unset storage container in RHIB.DeepSea
2 Months Ago
turret_fixes -> naval_update
2 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
2 Months Ago
Lerp smoothly to 0 - dont hard set
2 Months Ago
demo_fixes -> naval_update
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
2 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
2 Months Ago
Remove icons that generated in the main folder
2 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
2 Months Ago
naval_update -> mountedturrets_fixes
2 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
2 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
2 Months Ago
Wrap is invisible check in a server block
2 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
2 Months Ago
ai_boats_fixes -> naval_update
2 Months Ago
Compile fixes (2)
2 Months Ago
Compile fixes
2 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
3 Months Ago
Missing proto file
3 Months Ago
Fix ClientOnPlayerDismount NRE
3 Months Ago
Compile fix
3 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
3 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
3 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
3 Months Ago
- Re-setup, will need wes to fix the rest
3 Months Ago
naval_update -> Cannon_Animation