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1,542 Commits over 397 Days - 0.16cph!

3 Months Ago
Rerouted to ItemContainer instead
3 Months Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
3 Months Ago
Attempt at routing rad amounts through item containers
3 Months Ago
Missing Radiation files
3 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
3 Months Ago
Rads are applyed to player motabolism instead
3 Months Ago
Subtracted last commit
3 Months Ago
Run material setup on procedural objects even if the world is cached
3 Months Ago
world_update_2 -> world_update_2/radioactive_water
3 Months Ago
demo_nametag -> main
3 Months Ago
Ensured new nametag behaviour respects user setting nametags to true
3 Months Ago
demo_nametag -> main
3 Months Ago
Nametags are now re-enabled in basically every case when leaving a demo
3 Months Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
3 Months Ago
world_update_2 -> aux2 (again)
3 Months Ago
Streamlined legacy woodpile material setup
3 Months Ago
world_update_2 -> Aux2
3 Months Ago
Added shark spawner to all divesites
3 Months Ago
Prevent building on legacy wood pile
3 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
3 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
3 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
3 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
3 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
3 Months Ago
Further tightening of divesite terrain anchors
3 Months Ago
Increased divesite anchor count. Anchor radius and height
3 Months Ago
world_update_2 -> legacy_woodpile_improvements
3 Months Ago
world_update_2 -> world_update_2/radioactive_water
3 Months Ago
Re-enabled foliage displacement on divesites
3 Months Ago
Force fur to bypass render queue check the same as Hair is
3 Months Ago
Fixed hatchet fur not working with viewmodel renderer
3 Months Ago
Improved Legacy Wood Piles -> World Update 2
3 Months Ago
World Update 2 -> Aux 2
3 Months Ago
Fixed floating divesites
3 Months Ago
Made underwater checks more stringent on divesites
3 Months Ago
Vendor Mismatched Fields -> Main
3 Months Ago
Fixed travelling vendor mismatched fields
3 Months Ago
Set ore bonus wood to use bonus_hit_wood
3 Months Ago
Removed particles from sound effect
3 Months Ago
3 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
3 Months Ago
World Update 2 -> Legacy Woodpile Improvements
3 Months Ago
Swapped to correct impact effect
3 Months Ago
Rebalanced HP to make it as close to nodes as possible
3 Months Ago
Radioactive Water -> World Update 2
3 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
3 Months Ago
World Update 2 -> Aux2
3 Months Ago
Radioative Water -> World Update 2
3 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
3 Months Ago
Merge World Update 2 -> Radioactive Water