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5,252 Commits over 823 Days - 0.27cph!

2 Months Ago
More value tuning
2 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
2 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
2 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
2 Months Ago
rhib_fixes -> naval_update
2 Months Ago
Swap drybox to use mailbox sounds
2 Months Ago
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2 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
2 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Flipped puinch (way nicer)
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Much better fov punch system - ditch the spring
2 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
2 Months Ago
- More merge conflicts - Increased FOV punch
2 Months Ago
Deep sea portal partial (again)
2 Months Ago
50cal_Animations -> pt_boat_turrets
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fix
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
2 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
2 Months Ago
Compile fixes
2 Months Ago
- Add some smoothing to the rear turret
2 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
2 Months Ago
Don't play the client tick if no one is home
2 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
2 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
2 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
2 Months Ago
naval_update -> pt_boat_turrets
2 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Fix fuel check not working
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
2 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
2 Months Ago
Recursion fix (woops)
2 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
2 Months Ago
turretsv2 -> naval_update 🎉
2 Months Ago
Compile fixes for shared aiming method