userIan Hendersoncancel
reporust_rebootcancel

5,644 Commits over 913 Days - 0.26cph!

2 Months Ago
head_animation_debug_command -> main
2 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
2 Months Ago
Add a command to debug cannon/ptboat head animations not working
2 Months Ago
pt_boat_turret_improvements_3 -> main
2 Months Ago
Compile fix
2 Months Ago
Make front turret 4x less accurate (by AI) than the rear
2 Months Ago
Properly cancel reload animation if you get off a turret
2 Months Ago
Fix clamping issues
2 Months Ago
Remove turret from Invoke Handler
2 Months Ago
Set rear turret pitch clamp 30 -> 10
2 Months Ago
Ensure front turret min walk distance is set to -2
2 Months Ago
mountable_bypass_extended -> main
2 Months Ago
Rollout position per frame bypass to cannons and tugboats
2 Months Ago
Support autosave/autoload in objects with inherited syncvars
2 Months Ago
easel_canvas_syncvar_autoload_fix -> main
2 Months Ago
▌ █▊▍▆▌▍▄█▋▊▉▇▄▅▌▆▊▇▍▊▊▍▋▄▄▄ ▌▅ ▊█▉▄
2 Months Ago
2 Months Ago
▋ ▇▌▄ █▇▅▄▍▆▋ █▉▍▇ ▇▉▅▆█ ▅▋▆▇▊█▊ █▄ █▍█▇▉▆▊▍█▊ ▄▅▆▇ ▊▇█▇▉▉ ▌▇▉▌ █▊▄▄ ██▍ ▋▋▍█▆▆▄ ▄▋▊▇ ▅▉▆ ▆▌▇ ▊▄▅ ▅▄▌▆▄█ ▊▍▌▅ ▉▉▍▋▆█ ▇▌▇▄ █▇▌▌▉▆
2 Months Ago
▊ ▅▄▆▊ ▌▇▄█▋▋▇▌▌▉▌▌▊▅▌▉▋▉ ▍▆ ▍▅▍ ▍▆ ▉ █▋█▌█▊▊▍ ▋▄▅▄▅▆▍ ▍█▅▇▍▋▌▊▌ ▍▉▄ ▍▋ ▊█▄▆▆▇▉ ▇▄▄▅▆▋█▋ █▊█ ▋▆▍▊▋▊ ▇▋▉ ▅▉▌▌▊ ▋▆▄▊▄▌ ▍▌█▉ █▅▅▋▄█▌█ ▆▅▇ ▋▋▍▊▇▍
2 Months Ago
▉ ▍▆▇▌▇▉▄ ▍▆▌▆▄▋▋▇ ▆▆▄▇▄▋ ▍▉▌▇ ▋█▌▄▄▇▅ ▇█▆▇▍▆ █▄▄ ▋▋▄█▉ █▋▋█▍▍▌ ▄▌▄▊ ▉█▊▄ ▅▍▆█▄ ▋▇█ ▍▆▍▉▆▄▍ ▆█ ▇▋▇▊▄ ▉ ▄▇▇▆▊▆
2 Months Ago
proprenderer_print_log_fix -> main
2 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
2 Months Ago
pt_boat_turret_seat_angle_fix -> main
2 Months Ago
Compile fix
3 Months Ago
pt_boat_turret_seat_angle_fix -> main
3 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
3 Months Ago
Stop another prop renderer log
3 Months Ago
main -> pt_boat_turret_seat_angle_fix
3 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
3 Months Ago
main -> pt_boat_turret_seat_angle_fix
3 Months Ago
proprenderer_error_spam_fix -> main
3 Months Ago
Dont update prop renderer in playmode
3 Months Ago
pt_boat_turret_prefabinfo -> main
3 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
3 Months Ago
Generated the double pt boat turret icon
3 Months Ago
- Revert M249 icon - Add single turret icon
3 Months Ago
icon_generator_animation_support
3 Months Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
3 Months Ago
force_update_trigger_bypass -> main
3 Months Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
3 Months Ago
force_update_trigger_bypass -> main
3 Months Ago
Dont need extra force update check
3 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
3 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
3 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
3 Months Ago
pt_boat_turret_fixes -> main
3 Months Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
3 Months Ago
main -> pt_boat_turret_fixes
3 Months Ago
mountplayersync_ai_bypass
3 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat