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6,684 Commits over 1,066 Days - 0.26cph!

58 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
58 Days Ago
demo_compat_fix_2 -> main
58 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
58 Days Ago
game_room_dlc -> new_pool_ui
58 Days Ago
main -> game_room_dlc
58 Days Ago
Add some better tooltips depending on what you pot
58 Days Ago
Minor colour changes
58 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
58 Days Ago
Poolball Shadows, highlights, stripes etc
58 Days Ago
More WIP
58 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
58 Days Ago
arrow_late_loading_fix -> main
58 Days Ago
main -> game_room_dlc
58 Days Ago
game_room_dlc -> new_pool_ui
59 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
59 Days Ago
syncvar_ornateframe_initialiser_fix -> main
59 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
59 Days Ago
game_room_dlc -> main
59 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
59 Days Ago
game_room_dlc -> main
59 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
59 Days Ago
In a gamer over state allow anyone to reset the pool game
59 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
59 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
60 Days Ago
WIP: new avatar masks new top bar
60 Days Ago
game_room_dlc -> new_pool_ui
60 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
60 Days Ago
pool: add more profiling everywhere
2 Months Ago
More minor work
2 Months Ago
Initial setup
2 Months Ago
main -> game_room_dlc
2 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Months Ago
game_room_dlc -> main
2 Months Ago
Ensure cue ball starts on the line is should
2 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Months Ago
Stop the racked balls clipping into each other
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
Remove WIP text on the pooltable
2 Months Ago
game_room_dlc -> main
2 Months Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
2 Months Ago
Fix pooltabel groundwatch not working
2 Months Ago
game_room_dlc -> main
2 Months Ago
Compile fixes
2 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
2 Months Ago
pool: - sound effect on mounting
2 Months Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
2 Months Ago
pool: Ensure we cant move after hitting the ball
2 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement