userIan Hendersoncancel
reporust_rebootcancel

4,794 Commits over 762 Days - 0.26cph!

36 Days Ago
Swap to the rigged versions of the 50 cals
36 Days Ago
Fixed front turret only reloading the left 50 cal
36 Days Ago
Fix SV_ReloadStart error on rear turret
36 Days Ago
Another manifest Finally working with some clean prefabs
36 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
36 Days Ago
Realign rear turret again
36 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
36 Days Ago
naval_update -> pt_boat_2
36 Days Ago
scientist_boat_ai -> naval_update
36 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
36 Days Ago
Missed file
36 Days Ago
Ensure players are properly killed
36 Days Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
36 Days Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
37 Days Ago
scientist_boat_ai -> naval_update
37 Days Ago
turn off debug draw
37 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
37 Days Ago
Better lights on the RHIB
37 Days Ago
Remove logs
37 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
37 Days Ago
When boat dies kill all remaining scientist on board
37 Days Ago
scientist_boat_ai -> naval_update
37 Days Ago
Pass mount point for spawning, dont rely on position
37 Days Ago
scientist_boat_ai -> naval_update
37 Days Ago
Stop info box breaking with 'null action'
37 Days Ago
Dont ram a player if they are way higher up on an island
37 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
38 Days Ago
Better scientist mount position spawning code Compile fixes
38 Days Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
38 Days Ago
Spawn rhibs facing towards the deep sea centre
38 Days Ago
naval_update -> pt_boat_2
38 Days Ago
Manifest Codegen
38 Days Ago
unskinned_windmill -> main
38 Days Ago
Prefab fixes
38 Days Ago
main -> naval_update (BREAKING)
38 Days Ago
unskinned_windmill -> main
38 Days Ago
Fixed more rotational weirdness
38 Days Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
38 Days Ago
main -> unskinned_windmill
38 Days Ago
syncvar_Improvements_2 -> main
38 Days Ago
dont show performance
38 Days Ago
syncvar_improvements_2 -> main
38 Days Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
38 Days Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
38 Days Ago
Remove LINQ usage on ILPostProcessor hook hot loops
38 Days Ago
ddraw_server_wrappings -> main
38 Days Ago
Add text,box,capsule server bindings
38 Days Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
41 Days Ago
allocation_reductions -> main
41 Days Ago
code gen