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6,560 Commits over 1,066 Days - 0.26cph!

2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
Codegen
2 Months Ago
Fix raid window convars not persisting after restart
2 Months Ago
Try doing it in post load
2 Months Ago
correct comment
2 Months Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Months Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Months Ago
keep a dropped key around for an hour rather than 5 minutes
2 Months Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
2 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
3 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
3 Months Ago
game_room_dlc -> game_room_dlc/pool
3 Months Ago
Broken codegen fix 2
3 Months Ago
Fixed broken codegen
3 Months Ago
Fixed console system
3 Months Ago
pool -> game_room_dlc
3 Months Ago
game_room_dlc/pool -> game_room_dlc
3 Months Ago
Missed files
3 Months Ago
Debug commands to change pool table state
3 Months Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
3 Months Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
3 Months Ago
Better blue team colour
3 Months Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
3 Months Ago
Remove old icon
3 Months Ago
Fix busted 3p cue position/rotation
3 Months Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
3 Months Ago
Change ... to say PROCESSING TURN in pool table status
3 Months Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
3 Months Ago
game_room_dlc -> game_room_dlc/pool
3 Months Ago
Check socket base instead
3 Months Ago
Only send snapping mode information provided we have a snappable object
3 Months Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
3 Months Ago
3p pool cue sticks to hand bone
3 Months Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
3 Months Ago
Additional checks
3 Months Ago
Show pool power bar on the ui
3 Months Ago
New, decently cleaned up test pool ui
3 Months Ago
Dart and Pool CLIENT/SERVER compile fixes
3 Months Ago
Missed files
3 Months Ago
- Codegen
3 Months Ago
pool -> game_room_dlc
3 Months Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
3 Months Ago
Use player id 0 to as an error fallback
3 Months Ago
Add substeps to the pool physics system for better performance at low fps
3 Months Ago
More compile fixes
3 Months Ago
Serializer fix
3 Months Ago
Compile errors
3 Months Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
3 Months Ago
Revert to an old version of deployable snapping that didn't break every two seconds