userIan Hendersoncancel
reporust_rebootcancel

5,275 Commits over 854 Days - 0.26cph!

2 Months Ago
Compile fixes
2 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
2 Months Ago
Missing proto file
2 Months Ago
Fix ClientOnPlayerDismount NRE
2 Months Ago
Compile fix
2 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
2 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
2 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
2 Months Ago
- Re-setup, will need wes to fix the rest
2 Months Ago
naval_update -> Cannon_Animation
2 Months Ago
Add reset trigger support
2 Months Ago
pt_boat_polish_pass_2 -> naval_update
2 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from deepsea_generation_tweaks
2 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
2 Months Ago
Tweaked deep sea generation, entities are more clustered
2 Months Ago
merge from naval_update
2 Months Ago
naval_update -> pt_boat_polish_pass_2
2 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
50cal -> naval
2 Months Ago
50cal_Animations -> naval_update
2 Months Ago
50cal_animation -> naval_update
2 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
2 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
2 Months Ago
Try authority with higher yield state acceptance
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
Up the updaterate since we are using serverside movement
2 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
2 Months Ago
naval_update -> 50cal_animations (2)
2 Months Ago
naval_update -> 50cal_animations (merge issues)
2 Months Ago
turret_fixes -> naval_update
2 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Months Ago
Resort 50 cal left after the merge
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- More seat adjustments
2 Months Ago
Try out seat relative position re-sync update
2 Months Ago
Bring down reload to like 14.7
2 Months Ago
Reorient seat in the turret Better eye pos
2 Months Ago
2 Months Ago
Reorient seat in gun space
2 Months Ago
- Only update server seat if no client auth
2 Months Ago
Compile fix
2 Months Ago
- Remove debug logs - Remove ddraw
2 Months Ago
- Missing
2 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy