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6,117 Commits over 1,004 Days - 0.25cph!

57 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
57 Days Ago
Added ball rolling
57 Days Ago
missed file
57 Days Ago
Add drag to the pool ball velocity
57 Days Ago
Only run physics updates if any of the balls have velocity
57 Days Ago
Hide ball when pocketed
58 Days Ago
- Add walls to the pool physics simulation
58 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
58 Days Ago
Fix busted deploy volume
58 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
58 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
58 Days Ago
train_cinematic_improvements -> main
58 Days Ago
Bunch of commands to control locomotives with console commands
58 Days Ago
Add train control to the timeline
58 Days Ago
main -> game_room_dlc
58 Days Ago
Pool table deployable
59 Days Ago
network_profiler_improvements_3 -> main
2 Months Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
2 Months Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
2 Months Ago
Revert previous changes
2 Months Ago
main -> twitchdropsrenderer
2 Months Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
2 Months Ago
up and down fixes
2 Months Ago
Add pocket support (which deletes the ball on contact)
2 Months Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
2 Months Ago
main -> game_room_dlc
2 Months Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
2 Months Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
2 Months Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
2 Months Ago
Final fixes
2 Months Ago
More WIP changes
2 Months Ago
Another attempt at a fix
2 Months Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Months Ago
Ensure mask update group is provided
2 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Months Ago
Fix typo
2 Months Ago
Fix hidden items showing up in the vending machine search
2 Months Ago
empty_country_fix -> main
2 Months Ago
Fix countries not being shown in the drop down country selection window
2 Months Ago
Fix shop name input being at a weird position when opening the dialog window
2 Months Ago
Ensure 'remove all' popup closes if you disconenct
2 Months Ago
Support UI popup with empty string titles
2 Months Ago
Fix dodgy shadow on apply, modify and discard buttons
2 Months Ago
Fix broken open transition
2 Months Ago
empty_country_list_fix -> main
2 Months Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
2 Months Ago
increase max player sprinkle
2 Months Ago
Final volume checks
2 Months Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
2 Months Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop