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6,109 Commits over 1,004 Days - 0.25cph!

57 Days Ago
Fix busted deploy volume
57 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
57 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
57 Days Ago
train_cinematic_improvements -> main
57 Days Ago
Bunch of commands to control locomotives with console commands
57 Days Ago
Add train control to the timeline
57 Days Ago
main -> game_room_dlc
57 Days Ago
Pool table deployable
58 Days Ago
network_profiler_improvements_3 -> main
2 Months Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
2 Months Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
2 Months Ago
Revert previous changes
2 Months Ago
main -> twitchdropsrenderer
2 Months Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
2 Months Ago
up and down fixes
2 Months Ago
Add pocket support (which deletes the ball on contact)
2 Months Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
2 Months Ago
main -> game_room_dlc
2 Months Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
2 Months Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
2 Months Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
2 Months Ago
Final fixes
2 Months Ago
More WIP changes
2 Months Ago
Another attempt at a fix
2 Months Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Months Ago
Ensure mask update group is provided
2 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Months Ago
Fix typo
2 Months Ago
Fix hidden items showing up in the vending machine search
2 Months Ago
empty_country_fix -> main
2 Months Ago
Fix countries not being shown in the drop down country selection window
2 Months Ago
Fix shop name input being at a weird position when opening the dialog window
2 Months Ago
Ensure 'remove all' popup closes if you disconenct
2 Months Ago
Support UI popup with empty string titles
2 Months Ago
Fix dodgy shadow on apply, modify and discard buttons
2 Months Ago
Fix broken open transition
2 Months Ago
empty_country_list_fix -> main
2 Months Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
2 Months Ago
increase max player sprinkle
2 Months Ago
Final volume checks
2 Months Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
2 Months Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
2 Months Ago
Remove region locations help print out
2 Months Ago
Left align country text in the server browser
2 Months Ago
vending_fixes_2 -> main
2 Months Ago
Phrase fix
2 Months Ago
Add an 'are you sure' popup when clearing all vending orders
2 Months Ago
Can now press the larger area around the cost and sell icons
2 Months Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
2 Months Ago
Remove rich text support