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5,738 Commits over 913 Days - 0.26cph!

2 Months Ago
Fix scoreboard issues
2 Months Ago
scientist_spawner_new_boats
2 Months Ago
Ensure oilrig and crate hacking rhibs are also included
2 Months Ago
scientist_spawner_new_ai -> main
2 Months Ago
Flip the condition
2 Months Ago
scientist_spawners_enabled now affects Scientist Boat spawning
2 Months Ago
kill_scientist_boat_fix -> main
2 Months Ago
Fix scientist boats becoming bricked when using killscientists command
2 Months Ago
scientist_boat_ai_driverkill_fix -> main
2 Months Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
2 Months Ago
inventory_commands_streamermode
2 Months Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
2 Months Ago
catapult_bee_worldmodel -> main
2 Months Ago
Add worldmodel script to bee ammo for the catapult
2 Months Ago
syncvar_improvements_3 -> main
2 Months Ago
Added an attribute to allow optional bypass of mandatory callback system
2 Months Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
2 Months Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
2 Months Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
2 Months Ago
Cherrypick from range 142973 -> 143247
2 Months Ago
Cherrypick 142957
2 Months Ago
Cherrypick 142943
2 Months Ago
Cherrypick 142938
2 Months Ago
Simplify prefab pre processing error (to get more info on this build issue)
2 Months Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
2 Months Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
2 Months Ago
Can use ball without tee remove a bunch of logs
2 Months Ago
Messy set of bug fixes so i can do one final check before builds
2 Months Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
2 Months Ago
Swapped interaction icons to something better than crosses everywhere
2 Months Ago
Add random golf ball colours
2 Months Ago
Fix bug when trying to tee off from the golf tee
2 Months Ago
CLIENT compile fixes
2 Months Ago
Compile fix - getting ready for aux3
2 Months Ago
Compile fixes
2 Months Ago
Fix golf tee nuking the ball under weird circumstances
2 Months Ago
Detect a winner and show a phrase when they win
2 Months Ago
Numerous bug fixes with the Golf UI
2 Months Ago
Ensure hole UI updates
2 Months Ago
Reserve the first two rows in the ui
2 Months Ago
Ensure golf ball home tee is set
2 Months Ago
Missing physics material files
2 Months Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
2 Months Ago
Fixed bugs with numbering not changing under certain circumstances
2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
2 Months Ago
Player scoring system. Player scores increase with each hit
2 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
2 Months Ago
Can now Tee-Off from the Tee
2 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
2 Months Ago
- Fixed swap to driver popup not working