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6,679 Commits over 1,066 Days - 0.26cph!

57 Days Ago
Add some better tooltips depending on what you pot
57 Days Ago
Minor colour changes
57 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
57 Days Ago
Poolball Shadows, highlights, stripes etc
58 Days Ago
More WIP
58 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
58 Days Ago
arrow_late_loading_fix -> main
58 Days Ago
main -> game_room_dlc
58 Days Ago
game_room_dlc -> new_pool_ui
58 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
58 Days Ago
syncvar_ornateframe_initialiser_fix -> main
58 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
59 Days Ago
game_room_dlc -> main
59 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
59 Days Ago
game_room_dlc -> main
59 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
59 Days Ago
In a gamer over state allow anyone to reset the pool game
59 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
59 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
59 Days Ago
WIP: new avatar masks new top bar
59 Days Ago
game_room_dlc -> new_pool_ui
59 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
59 Days Ago
pool: add more profiling everywhere
60 Days Ago
More minor work
2 Months Ago
Initial setup
2 Months Ago
main -> game_room_dlc
2 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Months Ago
game_room_dlc -> main
2 Months Ago
Ensure cue ball starts on the line is should
2 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Months Ago
Stop the racked balls clipping into each other
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
Remove WIP text on the pooltable
2 Months Ago
game_room_dlc -> main
2 Months Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
2 Months Ago
Fix pooltabel groundwatch not working
2 Months Ago
game_room_dlc -> main
2 Months Ago
Compile fixes
2 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
2 Months Ago
pool: - sound effect on mounting
2 Months Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
2 Months Ago
pool: Ensure we cant move after hitting the ball
2 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
2 Months Ago
- play confetti effect on win
2 Months Ago
game_room_dlc -> main
2 Months Ago
Fix hit animation not working
2 Months Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
2 Months Ago
game_room_dlc -> main