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6,823 Commits over 1,096 Days - 0.26cph!

54 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
54 Days Ago
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55 Days Ago
Codegen
55 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
55 Days Ago
radwater_buff_2 -> main
55 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
55 Days Ago
session_modal_overflow_fix -> main
55 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
55 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
55 Days Ago
Merge conflicts
55 Days Ago
main -> character_customisation
59 Days Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
59 Days Ago
Add new animations to the character creator
59 Days Ago
- Missing files
59 Days Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
59 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
60 Days Ago
Fix categories not working properly
60 Days Ago
Look for COl when skipping meshes in building block highlights/upgrade
60 Days Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
60 Days Ago
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
2 Months Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
2 Months Ago
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
2 Months Ago
Fix character creator page setup
2 Months Ago
Add support to select race
2 Months Ago
UI - More layout - More styles
2 Months Ago
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
2 Months Ago
Tiles setup
2 Months Ago
More UI WIP
2 Months Ago
main -> character_customisation
2 Months Ago
boat_fuel_interaction_fix -> main
2 Months Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
2 Months Ago
binocular_glare_fix -> main
2 Months Ago
Fix 154930 breaking binocular glare. Inverted check was used
2 Months Ago
network_range_audit -> main
2 Months Ago
bring labs crate normal down to 128m
2 Months Ago
Lower medium signs to 128m network range
2 Months Ago
main -> network_range_audit
2 Months Ago
wind_turbine_sfx_fix -> main
2 Months Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)