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5,258 Commits over 823 Days - 0.27cph!

2 Months Ago
merge from naval_update
2 Months Ago
naval_update -> pt_boat_polish_pass_2
2 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
50cal -> naval
2 Months Ago
50cal_Animations -> naval_update
2 Months Ago
50cal_animation -> naval_update
2 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
2 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
2 Months Ago
Try authority with higher yield state acceptance
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
Up the updaterate since we are using serverside movement
2 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
2 Months Ago
50cal_animations -> naval_update
2 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
2 Months Ago
naval_update -> 50cal_animations (2)
2 Months Ago
naval_update -> 50cal_animations (merge issues)
2 Months Ago
turret_fixes -> naval_update
2 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Months Ago
Resort 50 cal left after the merge
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- More seat adjustments
2 Months Ago
Try out seat relative position re-sync update
2 Months Ago
Bring down reload to like 14.7
2 Months Ago
Reorient seat in the turret Better eye pos
2 Months Ago
2 Months Ago
Reorient seat in gun space
2 Months Ago
- Only update server seat if no client auth
2 Months Ago
Compile fix
2 Months Ago
- Remove debug logs - Remove ddraw
2 Months Ago
- Missing
2 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
2 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
2 Months Ago
Compile fixes
2 Months Ago
- Fix client trying to override the reoncilliation when reloading
2 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
2 Months Ago
- Lerp properly - Dirty system - CLeanup fire system
2 Months Ago
Compile fix
2 Months Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
2 Months Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
2 Months Ago
Fixed Get Network Time compile error
2 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
2 Months Ago
Fix waiting for reload bugs
2 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
2 Months Ago
Remove unused threshold
2 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- WIP
2 Months Ago
Missed compile fix