5,196 Commits over 823 Days - 0.26cph!
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- Setup better detailed colliders on the RHIB (fixed window and console etc)
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
- Realignment of the right 50cal after merge
- Adjustments to the muzzle position
- Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts
- Increased FOV punch
Deep sea portal partial (again)
50cal_Animations -> pt_boat_turrets
scientist_boat_ai -> naval_update
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro
- Increase PT Boat aggro to 250
pt_boat_turrets -> naval_update
- Added an FOV punch when attacking
- Extra prevention to prevent punching in a bunch of scenarios
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun
- Fix seat nre in client
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time
- Stop NRE when mounting the rear turret (ocassionaly happening?)
- Ensure animations play at normalized time of 0
pt_boat_turrets -> naval_update
Added soome more null checks in handle aiming - should stop on mount nre
- Fix turrets randomly snapping to stupid rotations for no reason
naval_update -> pt_boat_turrets
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
naval_update -> scientist_boat_ai
Fix fuel check not working
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening)
- Spawn group injects load mode
- Fixed a bunch of bugs with spawn and load
- Dont run cohesion for null group members
Auto killed boats now wont drop loot
Prevents oil rigs having dead scientist drops around
scientist_boat_ai -> naval_update
- Scientist boats can now save/load properly in all contexts
- Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver
- Fix oilrig scientist boat manager loading error
- Simplify scientist boat loading
naval_update -> scientist_boat_ai
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
turretsv2 -> naval_update 🎉
Compile fixes for shared aiming method
- Fix snapshot states not being replicated properly
- Fixed ai inconsistent aiming angles
Ready to merge
Lerp to 0,0 properly on reload (mostly affects the front turret)
Cleaned up the front turret aiming system
Replicate seat changes of naval_update branch
naval_update -> pt_boat_turrets