userIan Hendersoncancel
reporust_rebootcancel

6,687 Commits over 1,066 Days - 0.26cph!

59 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
59 Days Ago
rename_test_warning -> main
59 Days Ago
Show an minor inspector warning if an item has been renamed recently
59 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
59 Days Ago
demo_compat_fix_2 -> main
59 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
59 Days Ago
game_room_dlc -> new_pool_ui
59 Days Ago
main -> game_room_dlc
60 Days Ago
Add some better tooltips depending on what you pot
60 Days Ago
Minor colour changes
60 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
60 Days Ago
Poolball Shadows, highlights, stripes etc
2 Months Ago
More WIP
2 Months Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
2 Months Ago
arrow_late_loading_fix -> main
2 Months Ago
main -> game_room_dlc
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
2 Months Ago
syncvar_ornateframe_initialiser_fix -> main
2 Months Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
2 Months Ago
game_room_dlc -> main
2 Months Ago
A new player cannot mount while any existing pool-table mountable remains occupied
2 Months Ago
game_room_dlc -> main
2 Months Ago
Pool cue stroke movement now ignores input.vehicle_flipy
2 Months Ago
In a gamer over state allow anyone to reset the pool game
2 Months Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Months Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
2 Months Ago
WIP: new avatar masks new top bar
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
Dismount the player from the pooltable if theres no ground beneath them
2 Months Ago
pool: add more profiling everywhere
2 Months Ago
More minor work
2 Months Ago
Initial setup
2 Months Ago
main -> game_room_dlc
2 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Months Ago
game_room_dlc -> main
2 Months Ago
Ensure cue ball starts on the line is should
2 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Months Ago
Stop the racked balls clipping into each other
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
Remove WIP text on the pooltable
2 Months Ago
game_room_dlc -> main
2 Months Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
2 Months Ago
Fix pooltabel groundwatch not working
2 Months Ago
game_room_dlc -> main
2 Months Ago
Compile fixes
2 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
2 Months Ago
pool: - sound effect on mounting