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5,998 Commits over 974 Days - 0.26cph!

52 Days Ago
Ensure the vending admin dialog can be closed
52 Days Ago
- Various cleanup - Name changes - Remove a bunch of debugging crap
52 Days Ago
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
52 Days Ago
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
54 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
54 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
54 Days Ago
- item search bar setup - sell order creator setup
54 Days Ago
- Virtual Icon setup - Renames - Spacers
54 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
54 Days Ago
Fix squished sell order icons
54 Days Ago
Follow style guidelines a bit better. More blockout work. Better colours
54 Days Ago
Mising translations
54 Days Ago
More WIP, more blockout
54 Days Ago
WIP: - More blockouts - Some minor functionality
55 Days Ago
Continuing work on the UI - Text components - Input fields
56 Days Ago
Initial setup for new vending machine admin ui
56 Days Ago
Missing files
56 Days Ago
console_quickjoin_fix -> main
56 Days Ago
main -> console_quickjoin_fix
56 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
57 Days Ago
server_browser_improvements -> main
57 Days Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
57 Days Ago
console_quickjoin_fix -> main
57 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
57 Days Ago
unskinned_windmill -> main
57 Days Ago
Missing instanced mesh filter
57 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
58 Days Ago
main -> unskinned_windmill
3 Months Ago
new_console-ui -> main
3 Months Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
3 Months Ago
new_console-ui -> main
3 Months Ago
Use cached command for command list buttons. Fixes highlighted text not working
3 Months Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
3 Months Ago
new_console-ui -> main
3 Months Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
3 Months Ago
Remove extra error log
3 Months Ago
reduce error fade duration to 1 second
3 Months Ago
new_console-ui -> main
3 Months Ago
- Remove hover to preview - Make default values green again
3 Months Ago
new_console-ui -> main
3 Months Ago
Fix all the scrolling enlargement issues in console page
3 Months Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
3 Months Ago
Reorganised command list page - cleaned it up slightly
3 Months Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
3 Months Ago
Make autocomplete buttons like the old ones - they are better
3 Months Ago
new_console-ui -> main
3 Months Ago
Fix rich text (again)
3 Months Ago
new_console-ui -> main
3 Months Ago
Ensure command list properly works when clicking on a convar
3 Months Ago
new_console-ui -> main