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6,530 Commits over 1,066 Days - 0.26cph!

2 Months Ago
Check socket base instead
2 Months Ago
Only send snapping mode information provided we have a snappable object
2 Months Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
2 Months Ago
3p pool cue sticks to hand bone
2 Months Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
2 Months Ago
Additional checks
2 Months Ago
Show pool power bar on the ui
2 Months Ago
New, decently cleaned up test pool ui
2 Months Ago
Dart and Pool CLIENT/SERVER compile fixes
2 Months Ago
Missed files
2 Months Ago
- Codegen
2 Months Ago
pool -> game_room_dlc
2 Months Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
2 Months Ago
Use player id 0 to as an error fallback
2 Months Ago
Add substeps to the pool physics system for better performance at low fps
2 Months Ago
More compile fixes
2 Months Ago
Serializer fix
2 Months Ago
Compile errors
2 Months Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
2 Months Ago
Revert to an old version of deployable snapping that didn't break every two seconds
2 Months Ago
Fix raid window widget showing the wrong time
2 Months Ago
Add gather rate and raid window details to the softcore changelog section
2 Months Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
2 Months Ago
main -> game_room_dlc
2 Months Ago
- More shot animation work - More debugging
2 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
2 Months Ago
auto close the pool table dialog if you die
2 Months Ago
- More toast work - Custom dismount position setup - More test UI
2 Months Ago
raidwindow_paintable_sign_fix -> main
2 Months Ago
- More crappy UI - Animator changes
2 Months Ago
Minor 3p animation fixes
2 Months Ago
Allow player 2 to be filled by the same player for solo play (regression)
2 Months Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
2 Months Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
2 Months Ago
Fix paintable sign inserts not being covered in raid windows
3 Months Ago
Step left/right blends - dont work how I want yet
3 Months Ago
- Don't clip mountable into the table - New equidistant movement system again
3 Months Ago
Somewat better spline movement
3 Months Ago
WIP 3p and vm anim work
3 Months Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
3 Months Ago
Swap to a 1d blend instead, we don't need the y value
3 Months Ago
Dont wipe the mountable wipe anchor on the client
3 Months Ago
Fixed pooltable not being placeable
3 Months Ago
More compile fixes
3 Months Ago
rename PoolTable to Pooltable so Unity behaves
3 Months Ago
game_room_dlc -> game_room_dlc/pool
3 Months Ago
Serializer fix Codegen
3 Months Ago
main -> game_room_dlc
3 Months Ago
softcore_tc_stack_fix -> main
3 Months Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'