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6,674 Commits over 1,066 Days - 0.26cph!

57 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
57 Days Ago
arrow_late_loading_fix -> main
57 Days Ago
main -> game_room_dlc
57 Days Ago
game_room_dlc -> new_pool_ui
58 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
58 Days Ago
syncvar_ornateframe_initialiser_fix -> main
58 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
58 Days Ago
game_room_dlc -> main
58 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
58 Days Ago
game_room_dlc -> main
58 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
58 Days Ago
In a gamer over state allow anyone to reset the pool game
58 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
58 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
58 Days Ago
WIP: new avatar masks new top bar
58 Days Ago
game_room_dlc -> new_pool_ui
59 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
59 Days Ago
pool: add more profiling everywhere
59 Days Ago
More minor work
59 Days Ago
Initial setup
60 Days Ago
main -> game_room_dlc
60 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
60 Days Ago
game_room_dlc -> main
60 Days Ago
Ensure cue ball starts on the line is should
60 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
60 Days Ago
Stop the racked balls clipping into each other
60 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
60 Days Ago
Remove WIP text on the pooltable
2 Months Ago
game_room_dlc -> main
2 Months Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
2 Months Ago
Fix pooltabel groundwatch not working
2 Months Ago
game_room_dlc -> main
2 Months Ago
Compile fixes
2 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
2 Months Ago
pool: - sound effect on mounting
2 Months Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
2 Months Ago
pool: Ensure we cant move after hitting the ball
2 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
2 Months Ago
- play confetti effect on win
2 Months Ago
game_room_dlc -> main
2 Months Ago
Fix hit animation not working
2 Months Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
2 Months Ago
game_room_dlc -> main
2 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
2 Months Ago
Fix cue not staying in our right hand
2 Months Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
2 Months Ago
Better subsystem blending values
2 Months Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot