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5,959 Commits over 974 Days - 0.25cph!

59 Days Ago
Unity Editor compile fix
59 Days Ago
vendingmachine_ui_refresh -> main
59 Days Ago
Second set of fixes - fake inventory compile errors
59 Days Ago
Compile fix - swap to using flags
59 Days Ago
vendingmachine_ui_refresh -> main
59 Days Ago
Clear hover over button fixes
59 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
59 Days Ago
- Final style changes - Added suggestions area in admin panel
59 Days Ago
main -> vendingmachine_ui_refresh
59 Days Ago
Fixed final vending entry pushing itself out the screen
59 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
59 Days Ago
Dynamic pricing support (nearly there!)
59 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
60 Days Ago
- Anim polish for the 10000 time - Missing phrases
60 Days Ago
Some more animations, some more polish
60 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
60 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
60 Days Ago
Various theming changes on the customer panel. Too many to list
2 Months Ago
Setup the button callbacks
2 Months Ago
Fix contents not showing up
2 Months Ago
Add a 'no orders' view for when a vending machine has no orders
2 Months Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
2 Months Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
2 Months Ago
Initial customer vending panel wireframe
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Removed the loading thingy, few more adjustments
2 Months Ago
Better pressed colour!
2 Months Ago
Added hover over colour changes to the fake inventory slots
2 Months Ago
Fix draggins vs clicking detection on existing sell orders
2 Months Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
2 Months Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
2 Months Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
2 Months Ago
Add styling when dragging sell orders
2 Months Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Fix compile error
2 Months Ago
Add spotilight and pulsing support
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
deployablesnapping_preview_fix -> main
2 Months Ago
windmill_fixes -> main
2 Months Ago
Fix windturbine gib scale
2 Months Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
2 Months Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
2 Months Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
2 Months Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
2 Months Ago
- Fixed search bar styling issues - More minor polish (some anims)
2 Months Ago
Fix smoke grenade manager returns driving me crazy
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Support food on corpses again
2 Months Ago
Save a few pennies in SmokeGrenadeManager::Move