1,554 Commits over 397 Days - 0.16cph!
Added accordion and peek images
Added basics for accordion - added chevron icons
Added alpha transitions. They are weirdly broken
Fixed bug preventing no listings from appearing during fill
Disabled pooling temporarily
Fixed no listings not showing. Removed redundant toast.
Added no listings message to vendors if they don't have any stock.
Fixed bug preventing single vending machine markers from being pressed.
Ensured triangle ladder hatch can be repaired in repair bench
Added animations to vendor listings
Added Rohans fixes for Flex Element NaNs
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
Fixed sold out colours and alpha
Further colour and layout adjustments - nearly there!
Further layout changes.
Reduction in size
Rearranged title
Added support for cluster markers
Swapped scroll to scrollgrow
Saving state before fixing scroll properly
Realigned scroll view
Fixed scrollbar not aligning with mask
Swapped ladder over to using treatAsComponentForRepairs
Ladder hatches no longer require ladders to repair
Repairs can now ignore a specific item - removing it from required resources
Proposed clientside fix to skip being ignored
Capped burst module size to match other weapon mods
Merged main - resolved conflicts
Prevented vendor listings stretching to fit whole section
Reduced font sizes
Realigned scrollbar
Fixed scrollview with flexbox
Condensed check down to just checking if there are any markers - not bothering about active state
Prevented shelter markers persisting between servers
Layout changes
Broke scroll view
Single vendor now has new internal layout
Single vendor scales properly
Fixed the layout - now works with flexbox
Broke layout
Fixed spacing
Fixed bug if markers list was 0 and was trying to be accessed,
Main merge - resolved conflicts
Protobuf
Additional check on server destroyed
Removed pointless import
Pooled server postions vector
Fixed bugs with marker display.
Old markers are now resused.
Internal default shelter count stored.
Removed various debug checks.
Cleaned up code.
Cleaned up on destroy code.
Fixed marker display.
Markers are now updated on destroy correctly.
Fixed issues with double adding to limited list.
Redone limited shelter list setup for removal/addition
Removed reliance on owner id
Prevented client error on join. Ensured key exists in list before checking count.