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5,973 Commits over 974 Days - 0.26cph!

1 Year Ago
WIP
1 Year Ago
main -> snap_deployables
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Serializable field fix - BatteringRamVisuals
1 Year Ago
Serializable field fix - SiegeWeaponVehicleAudio
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
populate_heli_path_nre_fix -> main
1 Year Ago
Additional check in map view
1 Year Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
1 Year Ago
syncvar_none_compile_fix -> main
1 Year Ago
Fix compile mode None throwing errors in syncvar generated classes
1 Year Ago
WIP
1 Year Ago
Very rubbish first attempt at wall snapping when placing deployables
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
1 Year Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
1 Year Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
1 Year Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
1 Year Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
1 Year Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
1 Year Ago
Fix incorrect height calulation on new flee point Remove logs
1 Year Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Fix errored netread logic
1 Year Ago
syncvar_vector_fix -> main
1 Year Ago
Cherrypick syncvar vector fix
1 Year Ago
syncvar_vector_fix -> main
1 Year Ago
Ensure the same references are generated throughout
1 Year Ago
WIP
1 Year Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
1 Year Ago
Token changes
1 Year Ago
Create flee map markers
1 Year Ago
Compile fix
1 Year Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
1 Year Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
1 Year Ago
main -> new_menu
1 Year Ago
Better timings to update category buttons
1 Year Ago
Blockout the interaction modal
1 Year Ago
Add adding to the search bar Move filter content to top when opening server browser
1 Year Ago
Ensure server browser applies filters on first search
1 Year Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
1 Year Ago
Bring server browser search filters up to parity with the current main menu
1 Year Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
1 Year Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
1 Year Ago
Missed files
1 Year Ago
HTTP image supports duplicating an image to an secondary image/rawimage
1 Year Ago
Bring back modding category to server browser Add wipe schedule filters back
1 Year Ago
Soft mask setup for play menu