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5,286 Commits over 854 Days - 0.26cph!

10 Months Ago
10 Months Ago
10 Months Ago
10 Months Ago
10 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
10 Months Ago
Added null checks on min/max armour peices when toggling their state
10 Months Ago
main -> conditional_armour_meshes
10 Months Ago
hooper_range_visuals -> main
10 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
10 Months Ago
Setup Hopper visual range
10 Months Ago
Tree compile error
10 Months Ago
Compile errors
10 Months Ago
Convar to disable vine drawing
10 Months Ago
Route vine length through protobufs instead (much better results)
10 Months Ago
More distance calculation bugs
10 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
10 Months Ago
Vine ddraw debug stuff
10 Months Ago
Setup LOD on vine line renderer
10 Months Ago
Clamp max vine length
10 Months Ago
Fixed vine renderers not spawning on proc gen
10 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
10 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
10 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
10 Months Ago
bear_rug_deploy -> main
10 Months Ago
Apply the same recent rug deployment improvements to the bear rug
10 Months Ago
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10 Months Ago
main -> bear_rug_deploy
10 Months Ago
client_projectile_improvements_eyeclipping -> main
10 Months Ago
projectile_improvements_orientation -> main
10 Months Ago
Allow setting a custom initial orientation for projectiles
10 Months Ago
Adjusted base clip distance
10 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
10 Months Ago
Add convars to control camera clip buffer time and if enabled
10 Months Ago
Missing file
10 Months Ago
Reduce buffer time
10 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
10 Months Ago
Fixed errors with handling has clothing under checks
10 Months Ago
- Rename scripts - Setup wood armor pants
10 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
10 Months Ago
Missed files
10 Months Ago
main -> conditional_armor_meshes
10 Months Ago
Add some lerping
10 Months Ago
Rough direction pointing code
10 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
10 Months Ago
Find furthest away destination point and set the length via that
10 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
10 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
10 Months Ago
Add some extra length to loosen the rope
10 Months Ago
Swap vine over to using fake physics rope instead