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4,127 Commits over 701 Days - 0.25cph!

11 Months Ago
Perform strafe target check before bothering to enter orbit state
11 Months Ago
Prevent Bradley from instantly rejoining spline
11 Months Ago
Bradley logs wrapped in unity editor checks
11 Months Ago
world_update_2 -> main
11 Months Ago
Increase second rad pool height so its easier to drink from
11 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
11 Months Ago
Refix: Had to remove due to merge conflicts
11 Months Ago
main -> world_update_2
11 Months Ago
Fixed drinking from rad water sources just providing regular water
11 Months Ago
world_update_2 -> main
11 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
11 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
11 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
11 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
11 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Backpack contents NRE fix
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Dont override onItemAddedRemoved delegate
12 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
12 Months Ago
Ensure vendor grabs correct direction for peek
12 Months Ago
Travelling vendor calculates the correct starting distance
12 Months Ago
world_update_2 -> main (print statement was annoying!)
12 Months Ago
Removed spammy debug print statement
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Bubble up rads called on server only
12 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Prevent bubble up from throwing an NRE
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
12 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
12 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Water purifier no longer purifies radioactive water
12 Months Ago
Ensure throwing out water forces a rad count on the vessel
12 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Make buoys add a little force to the player when they stand on top
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Increased buffer on water body physics check