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5,286 Commits over 854 Days - 0.26cph!

10 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
10 Months Ago
main -> range_volumes
10 Months Ago
boomerang -> jungle_update
10 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
10 Months Ago
Fix issue detecting if boomerang has finished its curve
10 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
11 Months Ago
bow_fixes_2 -> main
11 Months Ago
Fixed bows showing every arrow head on init
11 Months Ago
range_volumes -> main
11 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
11 Months Ago
reduce the alpha on the zone material
11 Months Ago
Fixed issues with HBHF sensor visualisation
11 Months Ago
Added support for tesla coil
11 Months Ago
Added support for igniter
11 Months Ago
Added HBHF sensor range visualisation
11 Months Ago
Add a menu option to turn on/off drawing range volumes
11 Months Ago
Boomerang -> jungle_update
11 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
11 Months Ago
Detect water hits - handle it like the other projectiles
11 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
11 Months Ago
Boomerang prefab information
11 Months Ago
Boomerang -> jungle_update
11 Months Ago
main -> Boomerang
11 Months Ago
Adjusted icon again
11 Months Ago
More compile errors
11 Months Ago
- Compile errors - Recalculate bounds
11 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
11 Months Ago
Minor code cleanup
11 Months Ago
Fix on back orientation
11 Months Ago
New icon and inventory effects
11 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
11 Months Ago
Remove unneeded logs
11 Months Ago
Fixed client catch prediction (works well!)
11 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
11 Months Ago
Disable client predicted catching for now
11 Months Ago
Way more accurate landing point logic
11 Months Ago
Client predict catch logic
11 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
11 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
11 Months Ago
Half boomerang outwards travel distance
11 Months Ago
cant save thrown boomerang
11 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
11 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
11 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
11 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
11 Months Ago
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11 Months Ago
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11 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
11 Months Ago
Way higher client rotation speed
11 Months Ago
Missed files