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4,655 Commits over 762 Days - 0.25cph!

9 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
9 Months Ago
Fixed some annoying bugs still left in the new effects code
9 Months Ago
Missing files
9 Months Ago
Fixed scale issues on siege tower
9 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
9 Months Ago
Mini Crossbow second attempt at NRE fix
9 Months Ago
cookingv2 -> bees
9 Months Ago
Setup mini crossbow root object
9 Months Ago
Bypass stationary system (particles only) on small fireballs
9 Months Ago
Effects: Correctly inverse transform point should we hit an entity
9 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
9 Months Ago
Stop effect offsets going crazy when hitting an entity
9 Months Ago
Fix mini crossbow pushing some NREs
9 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
9 Months Ago
Incorrect effects path fix
9 Months Ago
Use 'UseCustomEffect' instead of is valid check
9 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
9 Months Ago
cookingv2 -> bees
9 Months Ago
Reduce some random clockwise rotations on mini crossbow
9 Months Ago
Revert 'rock formation huge e' materials back to what they should be
9 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
9 Months Ago
Fixed bottom siege tower drawbridge not having sound
9 Months Ago
Minicrossbow ClientInit NRE fix
9 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
9 Months Ago
Translate constructable blocked by vehicle message
9 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
9 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
9 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
9 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
9 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
9 Months Ago
Angry bee swarm experiments
9 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
9 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
9 Months Ago
Swapped beehive prefab over to using new blockout
9 Months Ago
main -> bees
10 Months Ago
Expand siege tower constructable deploy volume
10 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
10 Months Ago
Travellling vendor will now break siege weapon constructables on the road
10 Months Ago
Fixed crossbow 3p arrows not updating
10 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
10 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
10 Months Ago
Fix mini crossbow backpack offset again
10 Months Ago
Manifest
10 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
10 Months Ago
Fixed a bug I introduced on doors
10 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
10 Months Ago
Compile fix
10 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
10 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
10 Months Ago
4ShotMiniCrossbow -> primitive