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5,620 Commits over 882 Days - 0.27cph!

1 Year Ago
main -> boomerang
1 Year Ago
Changed convar
1 Year Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
1 Year Ago
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1 Year Ago
bee_ux_improvements -> main
1 Year Ago
revert_project_file -> main
1 Year Ago
Correct one
1 Year Ago
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1 Year Ago
Add a tip telling you what to do if you're attacked by bees
1 Year Ago
show hit notifications when your bee swarm damages someone
1 Year Ago
impact_details_variety -> main
1 Year Ago
Improved blunt wood decal
1 Year Ago
bee_owners -> main
1 Year Ago
Restore stomped code changes
1 Year Ago
Merge issues
1 Year Ago
main -> bee_owners
1 Year Ago
more crappy volume changes
1 Year Ago
Remove sprinkler ddraw
1 Year Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
1 Year Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
1 Year Ago
Fix errors with deploy guides that dont have volume renderers
1 Year Ago
Support cone shapes
1 Year Ago
impact_details_variety -> main
1 Year Ago
compile fixes
1 Year Ago
Shader and colour refinements. Added hemisphere support
1 Year Ago
Setup a scrolling diagonal material
1 Year Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
1 Year Ago
Moved the code into deploy guide renderer instead
1 Year Ago
When placing a sprinkler, a sphere will now be visible indicating its range
1 Year Ago
some more minor dirt adjustments
1 Year Ago
Make slashes cause smaller decals than blunt, cause that makes sense
1 Year Ago
Blunt effects now support non uniform scaling (skew)
1 Year Ago
Added random rotation modifer to all bullet decals
1 Year Ago
Ensure all stab effects have rotation modifers on them
1 Year Ago
Further refinements to slash effects
1 Year Ago
Fixed metal ore scale issues
1 Year Ago
First set of refinements to the rest of the slash details
1 Year Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
1 Year Ago
Fix master swarms not killing themselves after a period of time without a target
1 Year Ago
Porabola utils Incase I want to use it
1 Year Ago
Initial crappy curving logic
1 Year Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
1 Year Ago
Adjusted bounding box again
1 Year Ago
- increased speed - debug command - codegen
1 Year Ago
Impact effects now working on hit. Just search for the nearest bone and use that