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5,286 Commits over 854 Days - 0.26cph!

12 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
12 Months Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
12 Months Ago
- Make the swarm damage you - Setup realmed removed
12 Months Ago
Added super crappy swarm particle effects (testing)
12 Months Ago
Improved stop distance check
12 Months Ago
Swarm goes for eye height rather than body
12 Months Ago
- Fixed swarm base not animating correctly - Removed excess logs
12 Months Ago
Got basic steering behaviour compiling
12 Months Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
12 Months Ago
Home hive and target setup
12 Months Ago
Missing files
12 Months Ago
Laid out basic swarm behaviour setup
12 Months Ago
Code cleanup
12 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
12 Months Ago
Wow, it works -Fixed orientation issues
12 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
12 Months Ago
vending_stats_fixes_3 -> main
12 Months Ago
Fix wildly inflated vending stats sold amounts
1 Year Ago
Missing files
1 Year Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
1 Year Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
1 Year Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
1 Year Ago
cookingv2 -> bees
1 Year Ago
main -> cookingv2
1 Year Ago
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1 Year Ago
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1 Year Ago
- Properly clamp mapped entry - Couple more safety checks
1 Year Ago
Beehive now stings you if you take honeycomb
1 Year Ago
cookingv2 -> bees
1 Year Ago
Fixed incorrect purchase history calculation
1 Year Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
1 Year Ago
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1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
main -> cookingv2
1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
main -> bees
1 Year Ago
Improved Siege Tower Colliders
1 Year Ago
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1 Year Ago
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1 Year Ago
Minicrossbow placed in an auto turret now shows fire arrows
1 Year Ago
primitive -> main
1 Year Ago
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1 Year Ago
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1 Year Ago
Compile errors