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5,620 Commits over 882 Days - 0.27cph!

1 Year Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
1 Year Ago
bee_water_splash -> main
1 Year Ago
Slight balancing adjustments to make sprinklers more effective
1 Year Ago
Ensured master swarm has same trigger collider
1 Year Ago
bee_water_splash -> main
1 Year Ago
Let bee swarm and bee master swarm take splashable damage
1 Year Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
1 Year Ago
Re-apply grenade fix
1 Year Ago
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1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update
1 Year Ago
Fix burny bees yet again
1 Year Ago
Increased deployed beehive prevent building volume
1 Year Ago
Rotation corrections
1 Year Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
1 Year Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
1 Year Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
1 Year Ago
Setup throw, throw_ready and throw_cancel animation events
1 Year Ago
Fixed broken aim animation
1 Year Ago
Add support for viewmodel renderer
1 Year Ago
crafting_update -> main
1 Year Ago
virtualitemicon_nre_fix -> crafting_update
1 Year Ago
Fix virtual item icon nre
1 Year Ago
Missing files
1 Year Ago
codegen
1 Year Ago
- Setup item - Temporary image
1 Year Ago
main -> boomerang
1 Year Ago
crafting_update -> main
1 Year Ago
Missing preprocessor checks
1 Year Ago
bees -> crafting_update
1 Year Ago
Compile errors
1 Year Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
1 Year Ago
Implement new death particles
1 Year Ago
bee_damage -> bees
1 Year Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
1 Year Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
1 Year Ago
XP Convar fixes
1 Year Ago
bees -> crafting_update
1 Year Ago
Added LOS check system to master swarms so they cant damage people through walls
1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update