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4,096 Commits over 701 Days - 0.24cph!

5 Months Ago
Better vine renderer and vine hang point placement
5 Months Ago
main -> better_vine_visuals
5 Months Ago
vine_visual_desync_fix -> main
5 Months Ago
Fix vine desyncing if a player jumps on it during its animating state
5 Months Ago
vine_viewmodel_demo_fix -> main
5 Months Ago
Viewmodel demo fix
5 Months Ago
boomerang_demo_fix -> main
5 Months Ago
Midpoint changes
5 Months Ago
fix boomerang throwing nre in demo
5 Months Ago
Initial experiements with making the tail of the vine a spline
5 Months Ago
vinemountable_demo_fix -> main
5 Months Ago
compile fix
5 Months Ago
vinemountable_demo_fix -> main
5 Months Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
5 Months Ago
outofstock_log_fix -> main
5 Months Ago
Remove is out of stock log
5 Months Ago
boomerang_rebalance -> jungle_update
5 Months Ago
Adjusted a bunch of values to be happier with the faster speed
5 Months Ago
vine_performance_improvements -> jungle_update
5 Months Ago
Reduced work queue vine cost to 0 ms unless vines are moving
5 Months Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
5 Months Ago
vine code cleanup
5 Months Ago
Doubled the throw and return speed
5 Months Ago
vine_fixes -> jungle_update
5 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
5 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
5 Months Ago
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5 Months Ago
jungle_update -> vine_capsule_render
5 Months Ago
Increased world model bounds sizing
5 Months Ago
boomerang_fixes-> jungle_update
5 Months Ago
boomerang_fixes -> jungle_update
5 Months Ago
Restore animation and holster changes
5 Months Ago
jungle_update -> boomerang_fixes
5 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
5 Months Ago
Reset 3p anims on holster even if its not the local player
5 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
5 Months Ago
Dont put boomerangs too deep into the ground
5 Months Ago
Fixed boomerang backpack position
5 Months Ago
Fix wolf2 collisions
5 Months Ago
Better gravity over distance
5 Months Ago
Code organisation and cleanup
5 Months Ago
boomerang_fixes -> jungle_update
5 Months Ago
Fixed boar as well
5 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
5 Months Ago
boomerang -> jungle_update
5 Months Ago
Don't make the vine point at the end destination anymore - confusing
5 Months Ago
Missing change
5 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
5 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
5 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)