userIan Hendersoncancel

1,453 Commits over 397 Days - 0.15cph!

1 Year Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
1 Year Ago
Basic blockout in game code editor added. Not useable yet.
1 Year Ago
Fixed NRE when using Eoka in rocking chair.
1 Year Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
1 Year Ago
▄▇▇▋▇▉ ▅▇▆▄ ▌▊▌▄ ▄▌▇▅▉█ ▌▊▍▅
1 Year Ago
Fixed wanted poster description.
1 Year Ago
Readded draw frustums to
1 Year Ago
Set rocking chair view model collider meshes
1 Year Ago
Prevented mirrors from being placed over one another
1 Year Ago
Chair now responds to rocket launchers
1 Year Ago
Swapped rocking chairs to convex colliders
1 Year Ago
Ensured player pose stays at default in rocking chair
1 Year Ago
Fixed rocking chair gibs using wrong materials.
1 Year Ago
Merged main
1 Year Ago
Render Tool: - Now saves scene status before preview - Previews can now be reverted back to their original settings - Disabled preview and apply buttons should there not be a camera selected
1 Year Ago
Rocking chair stuff: - Added two more variants - Adjusted rocking chair handling one more time - Adjusted description
1 Year Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
1 Year Ago
Render tool changes: - Added resolution matching - GameObject searching - Cache - Layout changes - More processing setup
1 Year Ago
▋▅█▊▆▄ ▇▇▇▌ ▌▉▆▅
1 Year Ago
▆▍▋▇▌▅ ▌▌▅█▅▋ ▉▊▋▌▊▍▆ ▄▍▌▍▌▅▇.
1 Year Ago
Set hasBeenDrawn to be declared on editor only.
1 Year Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
1 Year Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
1 Year Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
1 Year Ago
Added TOD and Weather settings to render tool.
1 Year Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
1 Year Ago
Added basic pass and resolution settings to render tool.
1 Year Ago
Save chair starting y in protobuf
1 Year Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
1 Year Ago
▉▅▊▍▌▅▉▉▊▆▌▅ █▆▉▅▍▄▋ ▋▌▅▍▌ ▌ ▉▅█▉▊▋▉▅▌▄.
1 Year Ago
▍▍▍▋█▆▄▄▉▌▄█ ▋▋▌▉██▋ ▇▋▌▋▉ ▋▍▇▌▆▌▇ ▆▋ ▌▊▋▍▌ ▋▌▆ █▋▉▅▍▄
1 Year Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
1 Year Ago
Moved rocking chair sign check and zero check math functions to mathx.
1 Year Ago
Removed redundant print statements
1 Year Ago
Reverted back to using line renderers for camera frustum.
1 Year Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
1 Year Ago
Swapped PlayerMetabolism override to only be on the server.
1 Year Ago
Swapped to using DDraw for frustum rendering.
1 Year Ago
Added camera frustum outline rendering at runtime.
1 Year Ago
Added console command to set player health, food and hydration.
1 Year Ago
Added hide sash convar. Will work on alive players and corpses.
1 Year Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
1 Year Ago
Cherrypicked bypass procedural spawn.
1 Year Ago
Add bypass procedural spawn checkbox
1 Year Ago
Align player clientside forward to serverside forward on spawn.
1 Year Ago
Greatly improved rocking chair handling
1 Year Ago
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
1 Year Ago
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
1 Year Ago
Changed graphics quality names
1 Year Ago
Added early model to rocking chair.