userIan Hendersoncancel

1,525 Commits over 397 Days - 0.16cph!

12 Months Ago
Ensured water catcher and refinery retain the same protection values.
12 Months Ago
Added a simple privilege base for entity and vehicle priv
12 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
12 Months Ago
Closed small gap in door
12 Months Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
12 Months Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
12 Months Ago
Adjusted some shack item properties.
12 Months Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
12 Months Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
12 Months Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
12 Months Ago
Ensured shelter isnt stackable. Made shelter easier to place.
12 Months Ago
Merge main
12 Months Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
12 Months Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
12 Months Ago
Cleaned GC code.
12 Months Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
1 Year Ago
Merged main
1 Year Ago
Bandages can now revive downed players the same as syringes can.
1 Year Ago
Added dynamic GC buffer cap to settings and clientvar.
1 Year Ago
Basic GC buffer setting setup.
1 Year Ago
Fixed broken reference to priv.
1 Year Ago
Apply starting rotation Renamed shelter prefabs
1 Year Ago
Swapped mesh colliders for primatives. Lowered shelter.
1 Year Ago
Ensured included key is set on proper slot bone.
1 Year Ago
Adjusted wanted poster skins and rebuild phrases.
1 Year Ago
Added included lock on the shelter.
1 Year Ago
Added OnPlaced to remove old SendMessage code Updated sleeping bag to use it.
1 Year Ago
All damage given to shelter is also redirected to door. Moved auth box.
1 Year Ago
Updated mats
1 Year Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
1 Year Ago
Merged bunch of mats
1 Year Ago
Pulled main.
1 Year Ago
Added included door.
1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Added basic placeable shelter.
1 Year Ago
Basic item and icon setup.
1 Year Ago
Added icon render scene to scene loader.
1 Year Ago
Merge in main
1 Year Ago
Fixed more type errors
1 Year Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
1 Year Ago
Added persistent variables to symbol table.
1 Year Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
1 Year Ago
Updated WIP in game chip.
1 Year Ago
Added input and output expressions to link chip code with rust in game io.
1 Year Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
1 Year Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values