1,525 Commits over 397 Days - 0.16cph!
Ensured water catcher and refinery retain the same protection values.
Added a simple privilege base for entity and vehicle priv
Ensured shelter and door have same protection.
Ensured if one entity dies and the other somehow hasn't died then to kill it.
Reduced update health calls.
Legacy shelter now aligns with terrain normal.
Cost of shelter reduced.
Merged shelter changes into main.
Should fix NRE experienced by staging players.
Adjusted some shack item properties.
Fixed lots of placement issues with the shelter.
Animals now react to the shelter as an obstacle.
Can't place bags through the walls.
Patched up some collider gaps you could shoot through
Brought in wall colliders a little to allow things to be placed inside easier
Shelter:
Prevented building infront of door
Ensured cant be placed on tugboat
Ensured can't be placed inside constructions
Ensured can't be placed inside monuments
Ensured shelter isnt stackable.
Made shelter easier to place.
Ensured water catchers, furnaces and oil refineries can't be shot through.
Ensured player is authed on the included priv.
Small changes to prefab.
Removed adjustable priv.
Set priv location to centre of shelter.
Adjusted priv range.
GC buffer is now saved.
Safe and Unsafe buffer values differentiated.
Ensured repairing/damaging door will do the same to the shelter and vice versa.
Fixed some weird bugs with door placement.
Now call hurt properly preventing repair of the opposite item when the other is attacked.
Bandages can now revive downed players the same as syringes can.
Added dynamic GC buffer cap to settings and clientvar.
Basic GC buffer setting setup.
Fixed broken reference to priv.
Apply starting rotation
Renamed shelter prefabs
Swapped mesh colliders for primatives.
Lowered shelter.
Ensured included key is set on proper slot bone.
Adjusted wanted poster skins and rebuild phrases.
Added included lock on the shelter.
Added OnPlaced to remove old SendMessage code
Updated sleeping bag to use it.
All damage given to shelter is also redirected to door.
Moved auth box.
Shelter ~
Moved to using proper model for the shelter
Adjusted door fit
Adjusted building priv area
Tweaked socket deploy parameters
Added new entity privilege system. Swapped legacy shelter over to using it.
Added ablity to pickup carlift if its not in use.
WIP auth system for shelter.
Added basic priv to shelter using vehicles system.
Added basic placeable shelter.
Basic item and icon setup.
Added icon render scene to scene loader.
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
Added persistent variables to symbol table.
Added accumulator.
Fixed conversions and literals not being converted to floats.
Updated WIP in game chip.
Added input and output expressions to link chip code with rust in game io.
Added bunch of trig functions: cos, sin, tan, acos, asin, atan
Added pi and tau as preset variables.
Added infinite loop detection to try and stop these infinite loops from freezing everything :(
Message stack clears itself between runs
Omg I think I fixed the infinite loops
Added support for true and false values