userIan Hendersoncancel

6,170 Commits over 1,004 Days - 0.26cph!

8 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
8 Months Ago
Fix waiting for reload bugs
8 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
8 Months Ago
Remove unused threshold
8 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
8 Months Ago
naval_update -> turret_fixes
8 Months Ago
- WIP
8 Months Ago
Missed compile fix
8 Months Ago
- Compile errors - Reduced rear screenshake
8 Months Ago
Add screenshake to the front and rear turret so they don't feel lifeless
8 Months Ago
Restored the rotate to zero before reloading
8 Months Ago
Fix mounted weapon show/hide NRE
8 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
8 Months Ago
Bring back turret aim lerping
8 Months Ago
More value tuning
8 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
8 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
8 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
8 Months Ago
rhib_fixes -> naval_update
8 Months Ago
Swap drybox to use mailbox sounds
8 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
8 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
- Flipped puinch (way nicer)
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
Much better fov punch system - ditch the spring
8 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
8 Months Ago
- More merge conflicts - Increased FOV punch
8 Months Ago
Deep sea portal partial (again)
8 Months Ago
50cal_Animations -> pt_boat_turrets
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
Compile fix
8 Months Ago
naval_update -> scientist_boat_ai
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
8 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
8 Months Ago
Compile fixes
8 Months Ago
- Add some smoothing to the rear turret
8 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
8 Months Ago
Don't play the client tick if no one is home
8 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
8 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
8 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
8 Months Ago
naval_update -> pt_boat_turrets
8 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
8 Months Ago
naval_update -> scientist_boat_ai