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3,572 Commits over 639 Days - 0.23cph!

4 Months Ago
Send Network Update on gene change
4 Months Ago
Added gene modifier to chicken pie
4 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
4 Months Ago
bees -> crafting_update
4 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
4 Months Ago
Added a bee swarm ai specific convar to disable them
4 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
4 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
4 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
4 Months Ago
Setup Beeswarm death screen info
4 Months Ago
Ensure beehive natural colliders are synced up across client + server
4 Months Ago
Fixed weird natural hive placement on oak_e
4 Months Ago
main -> vines
4 Months Ago
main -> Boomerang
4 Months Ago
siegeweapons_terrain_proxy_fix -> main
4 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
4 Months Ago
crafting_update -> Aux2
4 Months Ago
bees -> crafting_update
4 Months Ago
Fixed some collision issues with the natural beehive
4 Months Ago
Natural Beehives should spawn on oak_e
4 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
4 Months Ago
Reduce update rate when looking in a box
4 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
4 Months Ago
siegeweapons_terrain_proxy_fix -> main
4 Months Ago
Put on the other catapult World Colliders
4 Months Ago
crafting_update -> Aux2
4 Months Ago
bees -> crafting_update
4 Months Ago
- Beehive trigger fix - More material changes
4 Months Ago
crafting_update -> Aux2
4 Months Ago
bees -> crafting_update
4 Months Ago
More circular test bee particles
4 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
4 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
4 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
4 Months Ago
flameexplosive_effect_alignment_fixes -> main
4 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
4 Months Ago
revert_sprinkler_amount -> main
4 Months Ago
Revert changes
4 Months Ago
ghost_sprinklers_fix -> main
4 Months Ago
Tie sprinkler on/off state to consumption amount
4 Months Ago
crafting_update -> Aux2
4 Months Ago
siegeweapons_terrain_proxy_fix -> main
4 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
4 Months Ago
bees -> crafting_update
4 Months Ago
Fixed natural beehive not being hittable
4 Months Ago
Fix pooling error on Natural Hives
4 Months Ago
bees -> crafting_update
4 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
4 Months Ago
bees -> Aux2
4 Months Ago
Fixed wrong XP settings