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4,740 Commits over 762 Days - 0.26cph!

5 Months Ago
Serializable field fix - BatteringRamVisuals
5 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
5 Months Ago
patrol_heli_revision_2 -> main
5 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
5 Months Ago
main -> patrol_heli_revision_2
5 Months Ago
populate_heli_path_nre_fix -> main
5 Months Ago
Additional check in map view
5 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
5 Months Ago
syncvar_none_compile_fix -> main
5 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
5 Months Ago
WIP
5 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
5 Months Ago
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5 Months Ago
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5 Months Ago
patrol_heli_revision_2 -> main
5 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
5 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
5 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
5 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
5 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
5 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
5 Months Ago
Fix incorrect height calulation on new flee point Remove logs
5 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
5 Months Ago
main -> patrol_heli_revision_2
5 Months Ago
Fix errored netread logic
5 Months Ago
syncvar_vector_fix -> main
5 Months Ago
Cherrypick syncvar vector fix
5 Months Ago
syncvar_vector_fix -> main
5 Months Ago
Ensure the same references are generated throughout
5 Months Ago
WIP
5 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
5 Months Ago
Token changes
5 Months Ago
Create flee map markers
5 Months Ago
Compile fix
5 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
5 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
5 Months Ago
main -> new_menu
5 Months Ago
Better timings to update category buttons
5 Months Ago
Blockout the interaction modal
5 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
5 Months Ago
Ensure server browser applies filters on first search
5 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
5 Months Ago
Bring server browser search filters up to parity with the current main menu
5 Months Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
5 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
5 Months Ago
Missed files
5 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
5 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
5 Months Ago
Soft mask setup for play menu
5 Months Ago
New blur to the quit modal