7,945 Commits over 3,745 Days - 0.09cph!
EliteCharger refactor
EliteKeyhunter refactor
EliteWizard sound tweaks
Different teleport particles for elite wizards
Elite wizard bolt visual tweaks
Wizard bolt splash effects
Enemy spawning tweaks
Fixed missing texture on spike traps
Elite seekers vault more often
Reduce pathfinding cost of other enemies
Attempt to keep bot running after faults
Force handheld mode when at Steam Deck resolution or lower
Updated Facepunch.Steamworks
Support for RemoteStorageLocalFileChange on Steam Deck
Launch parameter fix
UgcItem Downloaded time
Support for RemoteStorageLocalFileChange_t
Disable kill command
Trying to fix possible whitelist error
Survival streak bonus cap
Separate leaderboards for money and depth
Fixed enemy starting rotation
Enemy initial eye rotation fixes
Player vault cooldown fixes
Player vault recharge bloops
Enemies try to walk forwards after spawning
Enemies don't collide with traps
Vault recharge particle / sound tweaks
Re-implemented wall gap movement assist
Show on-screen warning if in editor mode
Enemy spawning tweaks
Player collision tweak
Working on a spike trap
Attempt to fix movement regression #25
Record some game events
Spike traps should always face the same way
Use capsules for player movement / collisions #25
Spike trap sounds
Player collision tweaks
High latency movement fix
Spike trap sounds
Player collision tweaks
Use capsules for player movement / collisions #25
Attempt to fix movement regression #25
Record some game events
Spike traps should always face the same way
Fixed warning in MazeData.cs
Fixed #22
Keyhunter movement speed change delay, fixes #9
Improved vaulting with high latency, fixes #8
Trying a UI based approach
Basic sprite rendering
Fixed ambiguous property match in HasSkipHotloadAttribute
Fixed PropertySheet AmbiguousMatchException
Would happen if a subclass redeclared a property with "new"
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Nicer corner movement
Nicer player direction calculation
Wall collision refactor, fixes #24
Show avatars in information messages
Disable default client join message
Fixed sweat particles
Some player carrying fixes
Some player carrying fixes
Don't submit scores for players that joined more than half way in
Fixes related to killing held players
Increase threat of Chargers, fixes #3
Can escape from being carried by vaulting, some fixes #4
Players can carry each other #4
Fixed warnings about missing spawn points
Fixed North and South being flipped 🤦
More helpful error if property name case is wrong !release !clean
try / catch in CommentCollection.Download
try / catch in CommentCollection.Add !release
Rename `AssemblyRegistation` to `AssemblyRegistration`
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
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Make CachedFunc.Matches stricter !clean !release