13,600 Commits over 2,710 Days - 0.21cph!
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
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Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
Update animation save path
Merge from media_projects
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline)
Has to be run while in the demo that the shot belongs to
Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
Clips created via camera recording convars will no longer be marked as legacy animations
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Fixed redirect rock skins not being assigned correctly when respawning
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Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Fix item name on skull skin
Update skins list
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Fixed being able to open the gesture menu while sign painting
Fixed neon sign painter UI not allowing voice chat
Fixed some scrolling issues on marketplace search widget
Fixed clear current frame button not working correctly with undo
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
Fix pumpkin compile errors
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Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
Fixed NRE when editing neon signs