userJarryd Campicancel

12,894 Commits over 2,831 Days - 0.19cph!

3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
3 Years Ago
Merge from main
3 Years Ago
Add peacekeeper and heavy to death screen options, added localization keys
3 Years Ago
Population density tweaks
3 Years Ago
Scale populations to map size
3 Years Ago
Run the engine population first in case it fills up the sidings
3 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
3 Years Ago
Don't let trains spawn within 40m of start/end of siding
3 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
3 Years Ago
Fix spawn rotation
3 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
3 Years Ago
S2P compound and water treatment
3 Years Ago
Merge from official_server_analytics
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
3 Years Ago
Fixed some loading and pooling issues with the arrival points
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Fixed arrival points not saving
3 Years Ago
Merge from parent
3 Years Ago
Merge pr 32 - Fix countdown not working
3 Years Ago
Can now add "needsKeyboard":"true" to an input field to make it block input only while the input field is focused
3 Years Ago
Merge compile fix
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Reapply the arrival point entity that I subtracted in 69932, render the entire line and only spawn them if the line is over 100m long
3 Years Ago
Ziplines can now route through two mid points to reach their destination
3 Years Ago
Cherry pick 70074 for comparison
3 Years Ago
Add zipline dismount points to sewer branch and stables
3 Years Ago
Add chicken and polar bear icons
3 Years Ago
Scrap transport helicopter icon + translation
3 Years Ago
Added minicopter translation and icon
3 Years Ago
Fixed NRE when attempting to show an NPC icon with no icon assigned
3 Years Ago
Added zipline dismount points to lighthouse and dome
3 Years Ago
Merge from steam_stats
3 Years Ago
Force save after modifying achievement stats
3 Years Ago
Merge from main
3 Years Ago
Cleanup, more examples
3 Years Ago
Merge from april_22_optimisations
3 Years Ago
Change "allowUpdate" to just "update" Add some more examples to the test rpc's
3 Years Ago
Another attempt at a method for updating UI with destroying/recreating UI Adding "allowUpdate":true to a component will do a gameobject lookup by name and update just the included variables Better than the last approach as it's not relying on reflection and keeps the logic contained to CreateComponents
3 Years Ago
Merge from main
3 Years Ago
Move NPCWalkAnimation to the persistent work queue
3 Years Ago
Moved laser beams to the new persistent work queue Removed a redundant bit of extra work for non weapon mounted laser beams Fixed voice props laser lights not loading their speed setting properly if they were on while the server was loaded
3 Years Ago
Fixed first person spectating not properly displaying grenade launcher reloads
3 Years Ago
Added a prefab version of analytics trigger (Assets/Prefabs/Misc/Analytics) Added trigger to entrance_monuments_a and entrance_monuments_b Adjusted name of each event in monument scenes S2P trainyard, powerplant, military tunnel, launch site, both harbors, excavator, compound and airfield
3 Years Ago
Added a TriggerAnalytic component that can send an event every time a player enters it Includes a per-player timer so a player can't trigger it more than once every two minutes
3 Years Ago
Fixed train tunnel deaths only counting if they are in or near the entrance stairwell (should now be counted anywhere in the tunnels)