userJarryd Campicancel

13,205 Commits over 2,407 Days - 0.23cph!

4 Months Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
4 Months Ago
Fixed backpack unlock
4 Months Ago
Merge from small_ramp
4 Months Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
4 Months Ago
Merge from parent
4 Months Ago
Compile fixes
4 Months Ago
Merge from floating_cities
4 Months Ago
Cleaned up some LODGroups from various floating city bits
4 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
4 Months Ago
Merge from parent
4 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
4 Months Ago
Merge from small_ramp
4 Months Ago
Only allow interaction when looking at the base of the bridge
4 Months Ago
Make fold out colliders convex, general prefab setup
4 Months Ago
Merge from parent
4 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
4 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
4 Months Ago
Merge from Project_Hammer
4 Months Ago
Merge from slots_optimize
4 Months Ago
Fixed caboose slot machine
4 Months Ago
Merge from main
4 Months Ago
Fixed NRE on boot caused by chicken coops
4 Months Ago
Revert rotations on guide mesh now that the animation is fixed
4 Months Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
4 Months Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
4 Months Ago
Merge from deep_sea
4 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
4 Months Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
4 Months Ago
Fixed boat ladder pickup giving a regular ladder
4 Months Ago
Merge from floating_cities
4 Months Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
4 Months Ago
Merge from parent
4 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
4 Months Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
4 Months Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
4 Months Ago
Add support for showing rocket in left hand during reload
4 Months Ago
WIP showing ammo on 3rd person model
4 Months Ago
Setup SwapAmmo component on RPG vm
4 Months Ago
Disable tutorial spawns on both possible deep sea sides
4 Months Ago
More Terrainmeta switchover tweaks
4 Months Ago
Unsaved terrain prefab id's
4 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
4 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
4 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
4 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
4 Months Ago
Merge from island_scenes
4 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
4 Months Ago
Merge from parent
4 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)