userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

5 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
5 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
5 Months Ago
Fix FakePhysicsRope server warning
5 Months Ago
Merge from vine_integration
5 Months Ago
Fixed chair.static mount pose
5 Months Ago
Increase brightness of swinging vines to make them pop a bit more
5 Months Ago
server.spawnVineTrees defaults to true
5 Months Ago
ai convar compile fixes
5 Months Ago
Merge from parent
5 Months Ago
Adjust dismount points to fix some violations when dismounting
5 Months Ago
Made a kapok tree material with no wind to apply to the vm
5 Months Ago
Players are now dismounted if they collide with construction while swinging
5 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
5 Months Ago
Merge from jungle_update
5 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
5 Months Ago
Added debug.selectLookingAt convar
5 Months Ago
Increased width of vines to 0.3m (was 0.1m)
5 Months Ago
Merge from miner_hat_skin_fix
5 Months Ago
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5 Months Ago
Merge from codelocked_crate_lod_fix
5 Months Ago
Reset the vine position to it's origin when loading a save
5 Months Ago
Merge from jungle_update
5 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
5 Months Ago
Vines swings now need to be greater than 7m
5 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
5 Months Ago
Merge from easter_event_2025
5 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
5 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
5 Months Ago
Fixed name label missing on small hunting trophy
5 Months Ago
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5 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
5 Months Ago
Merge from main
5 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
5 Months Ago
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5 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
5 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
5 Months Ago
Possibly fixed the read/write errors on some colliders
5 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
5 Months Ago
Merge from main
5 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
5 Months Ago
Fixed vine tree not getting randomised rotation
5 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
5 Months Ago
Unsaved
5 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
5 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
5 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
5 Months Ago
Don't spawn trees in rivers
5 Months Ago
Client compile fix
5 Months Ago
Very rough looking vine extending logic
5 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location