userJarryd Campicancel

13,034 Commits over 2,376 Days - 0.23cph!

6 Months Ago
Don't show the mission button on the map if missions are disabled by the active game mode
6 Months Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
6 Months Ago
Merge from main
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id) This will wipe all existing fog of war
6 Months Ago
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Merge from main
6 Months Ago
Codegen
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Death screen fade fix
6 Months Ago
Reassign the read only death screen fog images every time we open the death screen
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from spraycan_codelock_reskin
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
6 Months Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
6 Months Ago
Fix monuments/vending machines briefly visible when map is fading in
6 Months Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
6 Months Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Possible MapInterface.ResetMapView NRE fix
6 Months Ago
Merge from fog_save
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
6 Months Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
6 Months Ago
Merge from hardcore_refresh
6 Months Ago
Show the players location on the map if they have a compass in their belt bar
6 Months Ago
Merge from main
6 Months Ago
Merge from parent
6 Months Ago
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
6 Months Ago
Can now craft an eoka in hardcore
6 Months Ago
Codegen, protobuf
6 Months Ago
Merge from main
6 Months Ago
Merge from decor_lighting_dlc/clothing_mannequin
6 Months Ago
Fill fog images in the state before sending to client
6 Months Ago
Fully destroy the fog grid when disconnecting/reconnecting
6 Months Ago
Client fixes
6 Months Ago
Fix State protocol not being updated