userJarryd Campicancel

13,047 Commits over 2,831 Days - 0.19cph!

2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Codegen
2 Months Ago
Merge from main (will need codegen)
2 Months Ago
Merge from triangle_planter
2 Months Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
2 Months Ago
Compile fixes
2 Months Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
2 Months Ago
WIP batch prop renderer window
2 Months Ago
Merge from main
2 Months Ago
Chickens in coops now go to sleep at night
2 Months Ago
Merge from triangle_planter
2 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
2 Months Ago
Merge from triangle_planter
2 Months Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
2 Months Ago
Revert small planter to version from 104648
2 Months Ago
Fix triangle planter soil mesh not getting wet material effect
2 Months Ago
Hooked up hopper lights
2 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
2 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
2 Months Ago
Better run handling
2 Months Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
2 Months Ago
Merge from triangle_planter
2 Months Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
2 Months Ago
Merge from triangle_planter
2 Months Ago
Update description Update socket names
2 Months Ago
Merge from triangle_planter (and latest main)
2 Months Ago
Icon
2 Months Ago
Merge from main
2 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
2 Months Ago
Move need updates into a budgeted work queue
2 Months Ago
Merge from hopper
2 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
2 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
2 Months Ago
Added hopper socket to medieval box
2 Months Ago
Fixed repair/pickup
2 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
2 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
2 Months Ago
Better handling for backpacks, extract all items
2 Months Ago
Merge from hopper
2 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
2 Months Ago
Merge from hopper
2 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
2 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
2 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
2 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
2 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
2 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
2 Months Ago
First pass piping update data (similar to IO tool)
2 Months Ago
Created farming inventory loadout Chickens can eat and drink