userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
4 Months Ago
More timeline tweaks
4 Months Ago
Show paddle tutorial prompt the whole time the player is in the kayak
4 Months Ago
Some more placeholder cinematic stuff
4 Months Ago
Protobuf
4 Months Ago
Merge from tutorial_island
4 Months Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
4 Months Ago
Merge from texture-memory-review2
4 Months Ago
Protobuf, reapply planner changes, manifest
4 Months Ago
Merge from main
4 Months Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
4 Months Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
4 Months Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
4 Months Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
4 Months Ago
Removed all unused tutorial videos
4 Months Ago
Remove descriptions from tutorial missions, they're not used
4 Months Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
4 Months Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
4 Months Ago
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
4 Months Ago
Manifest
4 Months Ago
Merge from main
4 Months Ago
Merge from copypaste
4 Months Ago
Fixed some rotation and parenting issues
4 Months Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
4 Months Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
4 Months Ago
Clean up logs
4 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
4 Months Ago
Merge from reduce_held_entity_item_counts
4 Months Ago
Added server.industrialTransferStrictTimeLimits convar Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs) Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
4 Months Ago
Ping all of the building blocks that need to be upgraded
4 Months Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
4 Months Ago
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
4 Months Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
4 Months Ago
Merge from tutorial_island
4 Months Ago
More videos
4 Months Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
4 Months Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
4 Months Ago
Campfire stuff, remove placeholder label
4 Months Ago
More videos
4 Months Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
4 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
4 Months Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
4 Months Ago
Disable the burst toasts
4 Months Ago
Cherry pick 91313, ignoring traceability
4 Months Ago
Merge from burst_icon_merge
4 Months Ago
Cherry pick 91315 ignoring tracability
4 Months Ago
Added some protections for null user names in the friend picker UI