userJarryd Campicancel

13,905 Commits over 2,527 Days - 0.23cph!

11 Months Ago
Merge from censorship_cubes_alt_look
11 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
11 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
11 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
11 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
11 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
11 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
11 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Suppress warnings in Compass and CompassViewmodel
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
None compile fix (CompassViewmodel)
11 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
11 Months Ago
Merge from main
11 Months Ago
Protocol++
11 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
11 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
11 Months Ago
Disable condition on compass
11 Months Ago
Clean up v_compass.anim.controller missing local files
11 Months Ago
Merge from compass
11 Months Ago
Fix resetfogofwar command
11 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
11 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
11 Months Ago
Fog of war works on death screen map
11 Months Ago
Compile fix
11 Months Ago
Fix fog not clearing immediately on spawn
11 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
11 Months Ago
Merge from main
11 Months Ago
Added debug.resetfogofwar
11 Months Ago
Compile fixes
11 Months Ago
Merge from fogofwar
11 Months Ago
Disable map markers (exposed option on game mode entity)
11 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
11 Months Ago
Upload the fog images every 10s (was 4)
11 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
11 Months Ago
Apply delta time
11 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
11 Months Ago
Save and load fog
11 Months Ago
Finally fixed the texture space being calculated incorrectly
11 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
11 Months Ago
Reapply game mode changes
11 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)