userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

7 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
7 Months Ago
Fixed asset labels on all new shields, manifest
7 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
7 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
7 Months Ago
Update attack loops on reinforced shield
7 Months Ago
One more delete
7 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
7 Months Ago
Shore vector fix
7 Months Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
7 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
7 Months Ago
Merge from scrap_exchange_dynamic_pricing
7 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
7 Months Ago
Merge from main
7 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
7 Months Ago
Merge from primitive
7 Months Ago
More compile fixes
7 Months Ago
Merge from primitive
7 Months Ago
Possible horse server fix
7 Months Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
7 Months Ago
Merge from primitive
7 Months Ago
Merge from main/primitive
7 Months Ago
Codegen, manifest, protobuf, etc
7 Months Ago
Merge from siege_weapons
7 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
7 Months Ago
Restored the 2px gap between vital bars
7 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
7 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
7 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
7 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
7 Months Ago
Merge from main
7 Months Ago
Merge from shred_helicopters
7 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
7 Months Ago
Merge from main
7 Months Ago
Merge from monument_scenes_renderlod_fix
7 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
7 Months Ago
Merge from main
7 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
7 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
7 Months Ago
Merge from shields
7 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
7 Months Ago
Fixed some logic issues with the shield vm
7 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
7 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
7 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
7 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
7 Months Ago
Merge from launcher reload bug
7 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
7 Months Ago
Merge from main
8 Months Ago
Experimental invoke based reload system tests
8 Months Ago
Merge from shields