userJarryd Campicancel

12,350 Commits over 2,557 Days - 0.20cph!

9 Months Ago
Merge from main
9 Months Ago
Merge from island_scenes
9 Months Ago
Add compass marker for leaving the deep sea
9 Months Ago
Fixed beach chair on tropical island 1 pickupable
9 Months Ago
Add images for the other tropical islands
9 Months Ago
Merge from parent
9 Months Ago
Merge from floating_cities
9 Months Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
9 Months Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
9 Months Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
9 Months Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
9 Months Ago
Merge from parent
9 Months Ago
Merge from project_hammer
9 Months Ago
Merge from main
10 Months Ago
Roll back recent inEyesView changes, not reliable enough
10 Months Ago
Merge from map_work
10 Months Ago
Logs, compile fix
10 Months Ago
Various fog fixes
10 Months Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
10 Months Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
10 Months Ago
Merge from island_scenes
10 Months Ago
Don't show deep sea map button if not in deep sea
10 Months Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
10 Months Ago
Fixed backpack unlock
10 Months Ago
Merge from small_ramp
10 Months Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
10 Months Ago
Merge from parent
10 Months Ago
Compile fixes
10 Months Ago
Merge from floating_cities
10 Months Ago
Cleaned up some LODGroups from various floating city bits
10 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
10 Months Ago
Merge from parent
10 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
10 Months Ago
Merge from small_ramp
10 Months Ago
Only allow interaction when looking at the base of the bridge
10 Months Ago
Make fold out colliders convex, general prefab setup
10 Months Ago
Merge from parent
10 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
10 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
10 Months Ago
Merge from Project_Hammer
10 Months Ago
Merge from slots_optimize
10 Months Ago
Fixed caboose slot machine
10 Months Ago
Merge from main
10 Months Ago
Fixed NRE on boot caused by chicken coops
10 Months Ago
Revert rotations on guide mesh now that the animation is fixed
10 Months Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
10 Months Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
10 Months Ago
Merge from deep_sea
10 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
10 Months Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs