12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
        
        
        
            
            
            
                
                Revert the Network visibility grid changes to allow proper layered network grids
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from elevator_vehicle_parent
                
                
                
                
             
         
        
            
            
            
                
                Added trike to office lift allowed list
                
                
                
                
             
         
        
            
            
            
                
                Add pedal trike to vehicle whitelist
                
                
                
                
             
         
        
            
            
            
                
                Cabling now works with new parenting structure
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from pickup_item_number_size
                
                
                
                
             
         
        
            
            
            
                
                Fixed the red item dropped messages appearing too large
                
                
                
                
             
         
        
            
            
            
                
                Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up 
Very minor allocation improvement
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from dome_collider_fixes
                
                
                
                
             
         
        
            
            
            
                
                Merge from dynamic_vendor_pricing
                
                
                
                
             
         
        
            
            
            
                
                Clamp PriceUpdateFrequency
                
                
                
                
             
         
        
            
            
            
                
                First pass on separating elevator lifts from their parent entity
                
                
                
                
             
         
        
            
            
            
                
                Merge from minigun_unload_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from simulate_compile_errors
                
                
                
                
             
         
        
            
            
            
                
                Added OutputPath parameter
Added AllowUnsafeBlocks parameter
Added a None build as well
Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
                
                
                
                
             
         
        
        
            
            
            
                
                Fix exception when unloading a minigun with exactly 256 bullets currently loaded
                
                
                
                
             
         
        
            
            
            
                
                Increased LOD distance of walkways on airfield towers, pre HLOD
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
                
                
                
                
             
         
        
            
            
            
                
                Possible improvement to number sizing on item pickup UI widgets
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to skin SB TC back into a regular TC via the spray can
                
                
                
                
             
         
        
            
            
            
                
                Industrial storage adaptors no longer block player movement
                
                
                
                
             
         
        
            
            
            
                
                Merge from block_dof_playback
                
                
                
                
             
         
        
            
            
            
                
                Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
                
                
                
                
             
         
        
            
            
            
                
                Cleaned out broken shrub prefabs from airfield
Fixed walkways not getting included in HLOD mesh resulting in floating mesh
                
                
                
                
             
         
        
            
            
            
                
                Fixed a misaligned shadow proxy on wall_plaster_300 prefab
S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
                
                
                
                
             
         
        
            
            
            
                
                Fixed ladder_prop prefab having a box collider instead of it's mesh collider
Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
                
                
                
                
             
         
        
            
            
            
                
                S2P junkyard and launch site as they also used the offending walkway prefab
                
                
                
                
             
         
        
            
            
            
                
                Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
                
                
                
                
             
         
        
            
            
            
                
                Merge from spectator_team_fix
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at fixing the spectator display showing incorrect team member names while spectating
Also made a small performance improvement
                
                
                
                
             
         
        
            
            
            
                
                Store the last code entered into a code lock in player prefs so it gets saved between servers and between client restarts
                
                
                
                
             
         
        
            
            
            
                
                Merge from travelling_vendor/dynamic_pricing
Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
                
                
                
                
             
         
        
            
            
            
                
                Decouple dynamic pricing entirely from in-game time, now operates off real time
Renamed IntervalHours to PriceUpdateFrequency, defaults to 5 hours (this will also ensure the new defaults roll out next month)
Add npcvendingmachine.addHours for testing now that env.addtime will no longer affect npc vending prices
                
                
                
                
             
         
        
            
            
            
                
                Added NPCVendingMachine.UseRealTime toggle, will use the system clock instead of the in-game clock when adjusting prices
Recommend adjusting IntervalHours down dramatically when using this option so that prices don't take 5 real time days to adjust (setting this to 5 would match the current behaviour)
If changed at runtime resetDynamicPricing should be called afterwards to resync the pricing to the new clock
This would also have a side effect of making prices adjust while the server is offline - prices will be processed to make up for the missing time when a server is booted up again
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed a wall with incorrect LOD values in trainyard culling too early
                
                
                
                
             
         
        
            
            
            
                
                Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
                
                
                
                
             
         
        
            
            
            
                
                Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
                
                
                
                
             
         
        
            
            
            
                
                Increase max zipline length to 185m (was 175m)