13,642 Commits over 2,741 Days - 0.21cph!
Disable trophy gathering from butcher knife
Setup new skinning knife
Fixed some decor dlc stuff being marked as researchable
Temp categories on wanted posters
Fix wanted poster screenshot sometimes including the local players clothing
Enabled the trophy drop on sharks
Don't let torch holder clip through ceiling
Fixed a misaligned deploy volume on the fish trophy
Fixed stag trophies not working
Subtract
88893 and apply LOD differently, broke a few edge cases
LOD adjustments for torch holder
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
Set up wanted poster variants as skins
Fix up kayak tutorial stage
Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
Setup push gesture, assign to double door and adjust timings to match
Prevent wanted poster saving debugging screenshots in builds
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases
Fixed not being able to update wanted poster after clearing it
Fixed trophies not loading properly when entering/exiting network range
Fixed trophy nametag displaying incorrectly when no trophy has been inserted
Also fix wanted poster pickup
Fixed single weapon racks getting picked up as horizontal racks
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
Fixed heads not being valid after being dropped in the world
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares
Only save clothing on the head item if it covers the various head slots
Placement improvements, tutorial should now be mostly completable with new mesh
Save the baked foliage into a special mesh that just stores data.
Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh
Load the foliage on the client when loading into the tutorial
Replicate shadow casting and layers
Added ability to load saved foliage
Copy splat settings to material
Add clear option to poster
Wanted poster setup
Fixed some trophy exceptions
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
Merge from tutorial_island/foliage
First attempt at moving over the contents of the scene into the prefab
Some light scene reorg to better support this transfer in the future
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
Adjust size of tutorial island prefab to match new design
Also adjusted network group handling to match
Turn off night vision goggles if mounted on a trophy
Small trophy font fixes
Large trophy deployment fixes
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
Wanted poster person picker will now display players marked as an enemy in the contacts system
Show translated name on crosshair interaction option, even if phrases haven't been built yet
Added the ability to clear a trophy, resetting it to it's original state
Show a name tag on trophies
Workbench description update
Server warnings to explain what's happening if the player ends the tutorial while god mode is active