userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Server compile fix
1 Year Ago
Revert the Network visibility grid changes to allow proper layered network grids
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from elevator_vehicle_parent
1 Year Ago
Added trike to office lift allowed list
1 Year Ago
Add pedal trike to vehicle whitelist
1 Year Ago
Cabling now works with new parenting structure
1 Year Ago
Merge from main
1 Year Ago
Merge from pickup_item_number_size
1 Year Ago
Fixed the red item dropped messages appearing too large
1 Year Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
1 Year Ago
Merge from main
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Clamp PriceUpdateFrequency
1 Year Ago
First pass on separating elevator lifts from their parent entity
1 Year Ago
Merge from minigun_unload_fix
1 Year Ago
Merge from simulate_compile_errors
1 Year Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
1 Year Ago
Merge from main
1 Year Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
1 Year Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
1 Year Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
1 Year Ago
Possible improvement to number sizing on item pickup UI widgets
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
1 Year Ago
Industrial storage adaptors no longer block player movement
1 Year Ago
Merge from block_dof_playback
1 Year Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
1 Year Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
1 Year Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
1 Year Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
1 Year Ago
S2P junkyard and launch site as they also used the offending walkway prefab
1 Year Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
1 Year Ago
Merge from spectator_team_fix
1 Year Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement
1 Year Ago
Store the last code entered into a code lock in player prefs so it gets saved between servers and between client restarts
1 Year Ago
Merge from travelling_vendor/dynamic_pricing Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
1 Year Ago
Decouple dynamic pricing entirely from in-game time, now operates off real time Renamed IntervalHours to PriceUpdateFrequency, defaults to 5 hours (this will also ensure the new defaults roll out next month) Add npcvendingmachine.addHours for testing now that env.addtime will no longer affect npc vending prices
1 Year Ago
Added NPCVendingMachine.UseRealTime toggle, will use the system clock instead of the in-game clock when adjusting prices Recommend adjusting IntervalHours down dramatically when using this option so that prices don't take 5 real time days to adjust (setting this to 5 would match the current behaviour) If changed at runtime resetDynamicPricing should be called afterwards to resync the pricing to the new clock This would also have a side effect of making prices adjust while the server is offline - prices will be processed to make up for the missing time when a server is booted up again
1 Year Ago
Merge from main
1 Year Ago
Update branding
1 Year Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
1 Year Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
1 Year Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
1 Year Ago
Increase max zipline length to 185m (was 175m)