12,846 Commits over 2,192 Days - 0.24cph!
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
Merge from crafting_update
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
Merge from crafting_update
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
Fixed spoiled horse meat incorrect despawn time
Wrap OnDestroy in WaterCollision to stop NRE's
Chicken names no longer appear if streamer mode is on
Fixed fridge not lighting up when powered
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
Fixed bee grenade vm not working with vm camera
Merge from crafting_update
Fixed debug.clearPlayerModifiers typo
Merge from crafting_update
Merge from planter_stacking
Fixed NRE when placing small planter on shelves
Fixed fridge showing 1 power usage in client
Fixed fridge not being lockable
Assigned all the spoiled food items the vomit sound when eating
Merge from crafting_update
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
Vines now find destinations at server start (like ziplines)
Test scene, greybox gameplay prefab setup
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process)
Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
Merge from crafting_update
Fixed tutorial chicken using wrong AI design
Change the pie rarities to none, prevents them from appearing in loot (food caches)
Merge from crafting_update
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
Fixed missing chicken attack sfx
Fixed NRE when transferring water to a chicken coop while walking away
Fixed tutorial chickens dropping eggs
Merge from crafting_update
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
Fixed hatching egg slot not being usable while hatching is in process