userJarryd Campicancel
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12,858 Commits over 2,192 Days - 0.24cph!

7 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
7 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
7 Months Ago
Adjust skin ids to fix conflict with ice sculpture
7 Months Ago
Show the crosshair when looking at a reskinnable entity
7 Months Ago
Fixed case where IO connections would get lost on reskin
7 Months Ago
Merge from main
7 Months Ago
Show barrel and squeeze on the debug cam info panel
7 Months Ago
Merge from primitive
7 Months Ago
Merge from root_label_fix
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
7 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
7 Months Ago
Fixed asset labels on all new shields, manifest
7 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
7 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
7 Months Ago
Update attack loops on reinforced shield
7 Months Ago
One more delete
7 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
7 Months Ago
Shore vector fix
7 Months Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
7 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
7 Months Ago
Merge from scrap_exchange_dynamic_pricing
7 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
7 Months Ago
Merge from main
7 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
7 Months Ago
Merge from primitive
7 Months Ago
More compile fixes
7 Months Ago
Merge from primitive
7 Months Ago
Possible horse server fix
7 Months Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
7 Months Ago
Merge from primitive
7 Months Ago
Merge from main/primitive
7 Months Ago
Codegen, manifest, protobuf, etc
7 Months Ago
Merge from siege_weapons
7 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
7 Months Ago
Restored the 2px gap between vital bars
7 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
7 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
7 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
7 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
7 Months Ago
Merge from main
7 Months Ago
Merge from shred_helicopters
7 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
7 Months Ago
Merge from main
7 Months Ago
Merge from monument_scenes_renderlod_fix
7 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
7 Months Ago
Merge from main
8 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
8 Months Ago
Possibly fix MainCamera NRE when entering/exiting game