userJarryd Campicancel
reporust_rebootcancel

13,138 Commits over 2,407 Days - 0.23cph!

11 Months Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
11 Months Ago
Merge from high_walls_skins
11 Months Ago
Merge from main
11 Months Ago
Compile fix
11 Months Ago
Fixed frontier icons not mip mapping
11 Months Ago
Fixed frontier wall item move sounds
11 Months Ago
Fixed high external frontier walls not dropping gibs
11 Months Ago
Fix frontier wall not respawning properly when reskinned
11 Months Ago
Merge from deployable_corpse
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
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11 Months Ago
Merge from high_walls_skins
11 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
11 Months Ago
Merge from main
11 Months Ago
Commit material meta file, it should be removed eventually though
11 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
11 Months Ago
Reapply the randomisation feature, was lost in a merge from main
11 Months Ago
Frontier wall setup
11 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
11 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
11 Months Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
11 Months Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
11 Months Ago
Merge from main
11 Months Ago
Merge from coop_improvements
11 Months Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
11 Months Ago
Merge from coop_improvements
11 Months Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
11 Months Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
11 Months Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
11 Months Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
11 Months Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
11 Months Ago
Merge from food_spoil_nre_fix
11 Months Ago
Use the condition bar on item icons to show food spoil progress
11 Months Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
11 Months Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
11 Months Ago
Merge from horse_handcuff_fix
11 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
11 Months Ago
Merge from vehicle_optim
11 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
11 Months Ago
Merge from main
11 Months Ago
Merge from repair_bench_redirect_fix
11 Months Ago
Fixed being able to apply same redirect skin twice
11 Months Ago
Merge from repair_branch_redirect_fix
11 Months Ago
More init refactoring, should support proc gen placement now (in theory)
11 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
11 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
11 Months Ago
Viewmodel setup
11 Months Ago
Scene change
11 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken