userJarryd Campicancel
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12,777 Commits over 2,192 Days - 0.24cph!

2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
2 Years Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
2 Years Ago
Fixed pager missing silent options
2 Years Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
2 Years Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
2 Years Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
2 Years Ago
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2 Years Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
2 Years Ago
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2 Years Ago
2 Years Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
2 Years Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
2 Years Ago
WIP better handling of elevator interaction options
2 Years Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
2 Years Ago
Map marker list styling
2 Years Ago
Added an analytic event for pinging
2 Years Ago
Increased ping widget size slightly
2 Years Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
2 Years Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
2 Years Ago
Added a game tip to explain how to ping if the player is currently able to ping
2 Years Ago
Only show the compass pulse if a ping is less than 1s old
2 Years Ago
Add an indicator to the side of the compass when a team member places a ping outside of your current view
2 Years Ago
Can now ping while holding the binoculars, no need to zoom in
2 Years Ago
Pings now fade out when they run out of time
2 Years Ago
Increased length of text on map markers on the compass to 4 characters
2 Years Ago
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
2 Years Ago
Merge from main
2 Years Ago
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
2 Years Ago
Add OverlayNonScaled community UI panel
2 Years Ago
Merge from main
2 Years Ago
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable) S2P
2 Years Ago
Fixed delete button not appearing on list widgets
2 Years Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
2 Years Ago
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
2 Years Ago
Added delete buttons to the marker list
2 Years Ago
Show team leader markers, better text sizing
2 Years Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
2 Years Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
2 Years Ago
Save team id's so they don't need to be set in every session
2 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Exposed espcanvas.maxnameplates convar
2 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
2 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
2 Years Ago
Unsaved flash blinded setting
2 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)