userJarryd Campicancel
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11,006 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Compile fixes
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
3 Years Ago
Merge from main
3 Years Ago
Enable first person with arms and disable the look threshold while ziplining
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add the ability for ziplines to route through multiple destination points, via specially marked chain destinations Added chain destination points to non pylon powerlines so a zipline can transit through a non platform pylon before landing at another platform Refactored saving and loading
3 Years Ago
IK hand tweaks
3 Years Ago
Make speed ease in respect the mount animation
3 Years Ago
Merge from zipline_mountable
3 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
3 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Compile fix
3 Years Ago
Merge from powerline_ziplines
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
3 Years Ago
Fixed decals switching back to the default decal after being pooled
3 Years Ago
Don't allow spraying until deploy animation finishes
3 Years Ago
Remove more duplicated powerline scripts
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Reapply spray LODs (subtract 69570)
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
3 Years Ago
Fix duplicate powerline node helpers on platforms, fixes powerlines not getting properly generated between platforms Change "Mount" interaction name to "Use Zipline"
3 Years Ago
Fixed zipline handle not getting cleaned up if the player is dismounted and has no valid dismount Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain
3 Years Ago
No longer track the skin used in an item craft event (was making that dataset too noisy) Added a new SkinUsed event that is logged when an item is crafted and when an item is reskinned in the repair bench or via a spraycan
3 Years Ago
Add some more termination points to compound Added zipline termination points to all fishing villages (added to scene as nested prefabs in case of merge issues)
3 Years Ago
Tweaks
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Reduce collision sweep size to help land on destination platform more safely
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
3 Years Ago
R/W on collision meshes
3 Years Ago
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
3 Years Ago
Add zipline prefabs to excavator and airfield
3 Years Ago
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
3 Years Ago
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Fixed zipline moving too slowly in builds
3 Years Ago
Now require server.stats to be true to send analytics (as well as official)