userJarryd Campicancel
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12,386 Commits over 2,101 Days - 0.25cph!

2 Years Ago
Subtract 78607, let's find a better way
2 Years Ago
Filter pass output on conveyor will no longer pass through a success if no transfer occurred
2 Years Ago
Enable pipe block behaviour on triangle roof Fix pipes getting incorrectly cleared due to blockages when loading
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed industrial crafter not fully filling the final item slot when crafting
2 Years Ago
Fix electric furnace material not lighting up properly
2 Years Ago
Move electric furnace to electrical category Fixed case where crafter would become uninteractable if an entity connected to it changed IO state
2 Years Ago
Merge from industrial
2 Years Ago
Fixed electric furnace not listing it's power usage when selected in the inventory
2 Years Ago
The wire tool will now update itself to highlight the correct entity while looking at a non IO entity that has an IO entity child (the electric furnace IO slots will now appear when the player is looking at any part of the furnace) This behaviour won't occur when more than one IO entity is parented to an entity
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Move the conveyor filter fail/pass outputs to the bottom of the model, make the top a bit less crowded Move the front face storage adaptor slot on the large wooden box to the left so it doesn't clip the lock
2 Years Ago
Fixed electric furnace gibs glowing
2 Years Ago
Add an additional slot to the Tool Cupboard for storage adaptors (front face at the top)
2 Years Ago
Fixed crafter always playing sfx when off
2 Years Ago
Fixed pipes sometimes appearing incorrectly when first placed
2 Years Ago
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
2 Years Ago
Expose power consumption value on electric furnace IO entity
2 Years Ago
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
2 Years Ago
Fixed kicking a player via the admin UI not sending the supplied kick reason Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
2 Years Ago
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects
2 Years Ago
Updated entity wheel icon for electric furnace
2 Years Ago
Updated Electric furnace loot panel title
2 Years Ago
Merge from main
2 Years Ago
Added Turn On/Off inputs to the electric furnace
2 Years Ago
Pipe tool can now be stored in Tool Cupboard tool storage
2 Years Ago
Low grade is now researchable in the repair bench for use in the crafter
2 Years Ago
Merge from pistol_slide_remerge2
2 Years Ago
Merge from pistol_slide_states
2 Years Ago
Cherrypick 77886, ignoring merge tracking
2 Years Ago
Merge from pistol_slide_states
2 Years Ago
Cherry pick 77900, ignoring merge tracking
2 Years Ago
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2 Years Ago
Merge from demo_fixes
2 Years Ago
Fixed some event sfx repeating once when a shot playback ends
2 Years Ago
Merge from main
2 Years Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Fix static water catchers throwing an exception
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Merge from demo_fixes
2 Years Ago
Merge from cinematic_lod