userJarryd Campicancel
reporust_rebootcancel

12,386 Commits over 2,101 Days - 0.25cph!

2 Years Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
2 Years Ago
Fixed being able to start the electric furnace with less than 3 power
2 Years Ago
Fix parsing errors on some inputs on the conveyor filter screen
2 Years Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
2 Years Ago
Merge from industrial
2 Years Ago
Fix server compile error
2 Years Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
2 Years Ago
Merge from industrial
2 Years Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
2 Years Ago
Fixed electric furnace consuming power while off
2 Years Ago
Fixed being able to pickup locker while storage adaptor is attached
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
WIP process for setting default skin tone for emoji
2 Years Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
2 Years Ago
Fix horizontal squish
2 Years Ago
Compile fixes Happy test
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
2 Years Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
2 Years Ago
Merge from industrial
2 Years Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
2 Years Ago
Fix client compile error
2 Years Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
2 Years Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
2 Years Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
2 Years Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
2 Years Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
2 Years Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
2 Years Ago
Restore research bench loot panel in the loot panels scene Fixed case where default items couldn't be researched Fixed some text overlap when researching a default blueprint that requires a workbench
2 Years Ago
Merge from main
2 Years Ago
Learn button on default blueprints no longer does anything (same behaviour as if you already know the blueprint)
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Code review Convert IndustrialConveyorTransfer handling to using blocks Rate limit some conveyor RPC's Remove some allocations when toggling crafter Better compiled out profiles in pipe mesh building Lots of simplifications in the pipe mesh jobs
2 Years Ago
Fixed incorrect filter evaluation on entities with separate input/output slot ranges (furnaces mostly)
2 Years Ago
Merge from industrial
2 Years Ago
Typo fix
2 Years Ago
Added a limit to how many whole stacks a conveyor move in a single tick (defaults to 6, exposed via server.maxItemStacksMoverPerTickIndustrial)
2 Years Ago
Fixed regression with minimum item count filters not being respected
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Refactored the filter pass/fail process to take into account minimum amounts across multiple containers, this will now abort any further item movement calculations if the filter cannot be satisfied which should improve performance for conveyors that have no valid outputs Note: the filter fail/pass calculation only takes into account inputs, not outputs, so it's possible for the filter pass to be true but no item transfers taking place due to no valid slots in the outputs or the maximum count being reached in the output