11,006 Commits over 1,950 Days - 0.24cph!
Fixed edge case where reskinning a snowmobile would sometimes lose it's storage
Merge from spraycan_merge2
Merge from powerline_zipline
Remove LOD system from sprays
Merge from powerline_zipline
Mission complete analytic
Merge from spraycan_merge2
S2P trainyard, powerplant, launch site, excavator, compound, harbor 1 and 2
Remove debug stuff from playground
Merge from Powerline_Zipline
Fix some ziplines not generating because they were calculating a dot product of over 1
Remove debug stuff from craggy (left two powerlines for testing)
Merge from powerline_zipline
Discarded prefab monuments, will need to redo S2P
Merge from spraycan_merge2
Track ore nodes being harvested (include tool type as well)
Track tree kills (by weapon type)
Categorize GunTrap
Fixed npc deaths being logged as player deaths
Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
Track all items that are consumed by players
Fix shark categorize string for analytics
Sharks are now considered NPC's
Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
Move custom demo systems to a new partial script to reduce conflicts when merging from main
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
Don't report camera frame times (only an issue in listen servers)
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
Show the player who recorded the demo's nametag when in a demo and in debug cam
Remove old script
Prevent some achievement processing happening on non official servers
Use smooth delta time for less jerky zipline movement
Fixed some guid issues, reapplied prefabs on Playground and craggy
Fixed sprays getting doubled up (pooling issue)
Always include raycast depth shader, fixes it being stripped in builds
Merge from spraycan_restore