userJarryd Campicancel
reporust_rebootcancel

12,846 Commits over 2,192 Days - 0.24cph!

2 Years Ago
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
2 Years Ago
Allow deleting bags
2 Years Ago
Initial implementation of showing respawn options on map screen
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Add some padding to the bottom of the emoji picker
2 Years Ago
Fix scale of chat widget
2 Years Ago
Merge from hackweek-chat-emoji Protocol++
2 Years Ago
Merge from main
2 Years Ago
Auto complete suggesstions can now be clicked on
2 Years Ago
WIP popup autocomplete window when typing emoji
2 Years Ago
Mask fixes
2 Years Ago
Server compile fix
2 Years Ago
Merge from inputfield
2 Years Ago
Prefab changes
2 Years Ago
Many, many merge fixes
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Reorderable emoji list Fixed worried incorrect hookup Fixed skin tone changes being automatically applied on emoji's with no skin tone options
2 Years Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
2 Years Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
2 Years Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
2 Years Ago
Fixed pager missing silent options
2 Years Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
2 Years Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
2 Years Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
2 Years Ago
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2 Years Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
2 Years Ago
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2 Years Ago
2 Years Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
2 Years Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
2 Years Ago
WIP better handling of elevator interaction options
2 Years Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
2 Years Ago
Map marker list styling
2 Years Ago
Added an analytic event for pinging
2 Years Ago
Increased ping widget size slightly
2 Years Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
2 Years Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
2 Years Ago
Added a game tip to explain how to ping if the player is currently able to ping
2 Years Ago
Only show the compass pulse if a ping is less than 1s old
2 Years Ago
Add an indicator to the side of the compass when a team member places a ping outside of your current view
2 Years Ago
Can now ping while holding the binoculars, no need to zoom in
2 Years Ago
Pings now fade out when they run out of time
2 Years Ago
Increased length of text on map markers on the compass to 4 characters
2 Years Ago
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
2 Years Ago
Merge from main
2 Years Ago
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command