userJarryd Campicancel
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11,006 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Zipline points for trainyard and water treatment plant
3 Years Ago
Add zipline dismount points to supermarket, airfield, arctic research base, launch site, gas station, both harbors, excavator, satellite dish and outpost
3 Years Ago
Rope lod
3 Years Ago
Adjust line termination points with model changes
3 Years Ago
Merge from mount_instrument_fix
3 Years Ago
Merge from taxi_kick_fix
3 Years Ago
Merge from instrument_disable
3 Years Ago
Add analytics keys for dedicated servers Split client and server analytics events into separate classes (Rust.Analytics.Client and Rust.Analytics.Server) Only run server analytics on official servers Reintegrate old disabled death and craft server events
3 Years Ago
Replace placeholder debug logs with actual achievement/stat names
3 Years Ago
Snowmobile achievement (will need arctic base s2p)
3 Years Ago
Achievement stat
3 Years Ago
Use viewmodel camera for spraycan
3 Years Ago
Playground test changes
3 Years Ago
Better handling if the player can't mount the zipline for some reason Added some debug visualisation to ZiplineLaunchPoint to help valid placement
3 Years Ago
Actually fix right hand IK
3 Years Ago
Fixed incorrect initial handle rotation IK tweaks
3 Years Ago
Ladder lods Barrel prefab on bottom level
3 Years Ago
Fixed more zipline lod settings
3 Years Ago
Adjust hand ik positions Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking Adjust tarp lod
3 Years Ago
Wave stat hookup
3 Years Ago
Kayak achievement hookup
3 Years Ago
Unsaved
3 Years Ago
CCTV achievement
3 Years Ago
Car passenger achievement hookup
3 Years Ago
Merge from main
3 Years Ago
Add a new particle effect to premade sprays
3 Years Ago
Fixed incorrect spray particle fx
3 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
3 Years Ago
Merge from main
3 Years Ago
Zipline mounts now save Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
3 Years Ago
Add PrefabParameters to powerline platform
3 Years Ago
Hooked up new mounted pose with a blend tree for forward movement Positioned hand IK Increased slack amount Codegen
3 Years Ago
Refactor zipline generation around new ZiplineLaunchPoint component Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn Ziplines no longer save and are recreated on server restart Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
3 Years Ago
Merge from main
3 Years Ago
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
3 Years Ago
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
3 Years Ago
Scrap transport heli stats
3 Years Ago
Updated fish stats Finished implementing submarine stat
3 Years Ago
Added per fish type catch stats and achievement unlock
3 Years Ago
Shredder merge fixes
3 Years Ago
Merge from main
3 Years Ago
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
3 Years Ago
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3 Years Ago
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3 Years Ago
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
3 Years Ago
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
3 Years Ago
Fix not being able to kick players from taxi module from driver seat
3 Years Ago
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
3 Years Ago
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3 Years Ago
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