11,006 Commits over 1,950 Days - 0.24cph!
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Improved accuracy when raycasting at steep angles by decreasing the orthographic size
Revert timeout and colour changes for testing
Cleanup command buffers when quitting the game (probably not an issue in builds)
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
Don't let ESPPlayerInfo entries get stuck in the queue
Implement new mesh raycast system, remove old super raycast package
Uses commandbuffers instead of a full camera render for improved performance with the same result
Don't auto select the held item when opening a loot container
Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
Fixed item icon select sound playing when opening the inventory with an item equipped
Reapply voice speaker change from yesterday, fixed NRE
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
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Merge from repairbench_redirect
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node
This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
If a belt item is equipped when opening the inventory that item will be automatically selected
Removed slot 8 input bind (can't equip anything in slot 8)
Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default)
Update options menu with updated binds
Merge from attire_full_inventory_fix
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Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
Merge from misc_optimisations2
Fixed some car seats being incorrectly marked as first person with arms (prefab variants)
Fixed a bone position issue on legs mesh when not mounted
Fixed case where changing equipment while a gesture is playing could lead to a viewmodel not appearing or appearing without attachments
More bone improvements to try and reduce warping on the legs mesh, still not quite perfect
Don't show the arms mesh for 0.25s after mounting, gives time for mesh to get into the pose without obscuring the camera
Enabled arms view on workcart driver seat
Fix head mesh appearing incorrectly when looking straight down
Shrink the neck bone to achieve the arms effect, less warping than shrinking the top of the spine
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Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat
Adjusted cutoff value
Clean up IK script
Remove test change on mobile phone viewmodel