userJarryd Campicancel
reporust_rebootcancel

13,036 Commits over 2,376 Days - 0.23cph!

3 Months Ago
Merge from slots_optimize
3 Months Ago
Fixed caboose slot machine
3 Months Ago
Merge from main
3 Months Ago
Fixed NRE on boot caused by chicken coops
3 Months Ago
Revert rotations on guide mesh now that the animation is fixed
3 Months Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
3 Months Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
3 Months Ago
Merge from deep_sea
3 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
3 Months Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
3 Months Ago
Fixed boat ladder pickup giving a regular ladder
3 Months Ago
Merge from floating_cities
3 Months Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
3 Months Ago
Merge from parent
3 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
3 Months Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
3 Months Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
3 Months Ago
Add support for showing rocket in left hand during reload
3 Months Ago
WIP showing ammo on 3rd person model
3 Months Ago
Setup SwapAmmo component on RPG vm
3 Months Ago
Disable tutorial spawns on both possible deep sea sides
3 Months Ago
More Terrainmeta switchover tweaks
3 Months Ago
Unsaved terrain prefab id's
3 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
3 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
3 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
3 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
3 Months Ago
Merge from island_scenes
3 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
3 Months Ago
Merge from parent
3 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
3 Months Ago
Merge from floating_cities
3 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
3 Months Ago
Merge from main
3 Months Ago
Merge from boomerang_animfix
3 Months Ago
Update icon of boat stairs block
3 Months Ago
Don't spawn tutorial islands in the deep sea
3 Months Ago
Merge from main
3 Months Ago
Fix TerrainMeta NRE
3 Months Ago
Merge from chippy_optimize
3 Months Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
3 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
3 Months Ago
Merge from slots_optimize
3 Months Ago
Fix a prefab id
3 Months Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
3 Months Ago
Compile fix
3 Months Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
3 Months Ago
MeshCull the black out box
3 Months Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
3 Months Ago
Fixed farm barge NPC opening door too early