userJarryd Campicancel
reporust_rebootcancel

15,141 Commits over 2,680 Days - 0.24cph!

2 Months Ago
Flag fix, tests now pass
2 Months Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Months Ago
▄▄▋▅▌▇ ▊▋▌▇ ▌▇▅▉▊▊▄▍▌▋▇▊▌▄▍▆▍▍▆▆▋▋▅▅▇
2 Months Ago
█▅▊▉ █▋ ▇▆▉▆▉▍▄▍ ▉▋▋▅▌ ▊▍▍▇ ▍▊▆▇ ▄▇ ▌▊▍▌▄▆▄ ▊▊ █▋▉█▊ ▆▌▍▌ ▍█ ▆▋▍█ ▊█▉ ▋▊▌▅▇▆▌▊ ▉▊▄▄▊█
2 Months Ago
▇▇█▆ ▋█▊▆ ▋▄▅ ▆▍▌▇▄▆▇ ▊▇▅█▇▌▅█ ▆▇▋▄██ █▌ ▆▋▊▉ █▇▍▋▆ ▊▊▋ ▋▌▌█ ▄▆▄█
2 Months Ago
Merge from npc_vending_optim
2 Months Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
Revert ziggurat pipe LOD change, S2P
2 Months Ago
Merge from main
2 Months Ago
Merge from vm_hand_spawn
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
2 Months Ago
Merge from main
2 Months Ago
Merge from AugustQuickfire_Buffs1
2 Months Ago
Merge from AugustQuickfire_2Pie2Furious
2 Months Ago
Merge from car_wheel_fix
2 Months Ago
Merge from white_firework_boomer
2 Months Ago
▄▆▆▇▄█▆ ▊▍▌▍ ▊▊▋▄▊▄█▉▋▊▅▍▆▇▊▇█▍▇▆▉▋▍▊▇
2 Months Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
2 Months Ago
▄▊▌▍▅▊▇ ▊▋▅█ ▄▆▋▊█▅▅█▍▇▊▊▉▅▇▉▅▇▋▉▄▍▌▍▆▉▇▉▇▋
2 Months Ago
Merge from reduce_nade_stack_size
2 Months Ago
▍▄█▉▆▍█ ▊▉█▄ █▍▊▆▅▇▍▇▅▄▅▇▌▍▄▌▍▌▅▋▉▅▌▆▆▍▍▅▆▆▋▋▆▌▊▉▉▋
2 Months Ago
Merge from homing_launcher_tweaks
2 Months Ago
Merge from semi_pistol_tweaks
2 Months Ago
Merge from launchsite_walkway
2 Months Ago
Merge from new_achievements_sep26 (clan achievements)
2 Months Ago
Score achievement is now awarded when earning any score, not at a threshold
2 Months Ago
Merge from main
2 Months Ago
Merge from tc_auth_group_tests
2 Months Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
2 Months Ago
Merge from main
2 Months Ago
Merge from marketplace_power
2 Months Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
2 Months Ago
Some market terminal UI to explain the system
2 Months Ago
Hooked up sale info in-game UI
2 Months Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
2 Months Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
2 Months Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
2 Months Ago
Merge from main
2 Months Ago
Merge from monument_blockers_fixes
2 Months Ago
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
2 Months Ago
Group upkeep modifier now takes into account any unique players authed on a code lock If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs Runs through the same 24h window as TC auth Can be disabled via decay.upkeep_group_count_locks Added tests to verify behaviour
2 Months Ago
Merge from main
2 Months Ago
Merge from modular_car_handling_improvements
2 Months Ago
Minor tweaks Prevent players using toggle duck getting stuck with handbrake on Apply the raw tyre force regardless of whether the handbrake is on Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
2 Months Ago
Merge from main
2 Months Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
2 Months Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
2 Months Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake