userJarryd Campicancel
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11,601 Commits over 2,042 Days - 0.24cph!

3 Months Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
3 Months Ago
Merge from oxygen_qol_tweaks
3 Months Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
3 Months Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
3 Months Ago
Merge from main
3 Months Ago
Merge from launcher reload bug
3 Months Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
3 Months Ago
Merge from hackweek_car_radio
3 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
3 Months Ago
Merge from io_infinite_power
3 Months Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
3 Months Ago
Merge from io_infinite_power
3 Months Ago
None compile fix
3 Months Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
3 Months Ago
Merge from launcher reload bug
3 Months Ago
Applied fixed timing to dragon rocket launcher
3 Months Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
3 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
3 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
3 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
3 Months Ago
Car shredder now shows proper icon and localized name on death screen
3 Months Ago
Merge from main
3 Months Ago
Merge from hab_hominglauncher
3 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
3 Months Ago
Merge from hackweek_car_radio
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Subtract 108215
3 Months Ago
Merge from main
3 Months Ago
Merge from shred_helicopters
3 Months Ago
Fixed tread animator changes affecting bradley
3 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
3 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
3 Months Ago
Protobuf, codegen, manifest
3 Months Ago
Merge from ice_sculptures
3 Months Ago
Merge from scrap_exchange_dynamic_pricing
3 Months Ago
Merge from siege_weapons
3 Months Ago
BaseSculpture protobuf id 186 > 182
3 Months Ago
Merge from main
3 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
3 Months Ago
Merge from main
3 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
3 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
3 Months Ago
Merge from main
3 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
3 Months Ago
Merge from main
3 Months Ago
Include System reference, fixes compile error
3 Months Ago
Clean out old textures
3 Months Ago
Merge from main