userJarryd Campicancel
reporust_rebootcancel

10,943 Commits over 1,950 Days - 0.23cph!

3 Months Ago
First pass on runtime component, still not functional
3 Months Ago
More aim fixes
3 Months Ago
More fixes, expose ADS state
3 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
3 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
3 Months Ago
Merge from map_ping_fix
3 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
3 Months Ago
Merge from main
3 Months Ago
3 Months Ago
WIP aim pose system, starting with an editor to author poses
3 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
3 Months Ago
Merge from main
3 Months Ago
Merge from monitor_loopping_gesture_fix
3 Months Ago
Merge from wiretool_spherecast_fix
3 Months Ago
Merge from map_perf_fixes
3 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
3 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
3 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
3 Months Ago
Fixed init order error
3 Months Ago
Shrink the start tutorial button in the options menu
3 Months Ago
Merge from getdefinitions_fix
3 Months Ago
Merge from dome_collider_fixes
3 Months Ago
▊▅▍█▉ ▅▄▋▍ ▍▊▍_▊▍▉▌▆▋_▉▉▉
3 Months Ago
Merge from vanilla_tc_gibs
3 Months Ago
Merge from binocular_chat
3 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
4 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
4 Months Ago
More colour options
4 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
4 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
4 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
4 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
4 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
4 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
4 Months Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
4 Months Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
4 Months Ago
Styling
4 Months Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
4 Months Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
4 Months Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
4 Months Ago
Fixed sorting settings not getting immediately applied on the client side when changed
4 Months Ago
More custom fixes
4 Months Ago
Items not present in the custom snapshot are now last
4 Months Ago
Better handling of blueprints in custom sorting mode
4 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
4 Months Ago
▄█▄▊█, ▍▍▆▉▆▊▆▉▊
4 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
4 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
4 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
4 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor