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12,301 Commits over 2,101 Days - 0.24cph!

57 Days Ago
Merge from cookingv2
57 Days Ago
Merge from main
57 Days Ago
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
57 Days Ago
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
58 Days Ago
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
58 Days Ago
Disable spoiling on eggs
58 Days Ago
Added spoiled horse meat
58 Days Ago
Slightly adjust storage adaptor position on fridge
58 Days Ago
Fixed storage adaptor not working on fridges
58 Days Ago
Cooked chicken, raw and cooked human meat can all now expire
58 Days Ago
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
58 Days Ago
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
58 Days Ago
Merge from petting_gesture_impl
58 Days Ago
Hook up new happy react animation
58 Days Ago
Merge from chicken_update
58 Days Ago
Call gesture, can no longer pet chickens if they are sleeping (it's rude to wake them up)
58 Days Ago
Merge from petting_gesture
58 Days Ago
Merge from main
58 Days Ago
Merge from tssaa_hires_screenshot_fix
58 Days Ago
Disable TSSAA during hi res screenshots, fall back to FXAA
58 Days Ago
Merge from crafting_update
58 Days Ago
Merge from cookingv2
58 Days Ago
Rename digestion booster to metabolism booster Fix compile error
58 Days Ago
Merge from crafting_update
58 Days Ago
Merge from cookingv2
58 Days Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
58 Days Ago
Assigned vision care effect to apple pie
58 Days Ago
Show ore sparkles at night while vision care modifier is active
58 Days Ago
Unsaved
58 Days Ago
Tree x markers appear brighter when using the Vision Care effect
58 Days Ago
Revert scrap tea accidental change
58 Days Ago
Added VisionCare modifier, increases nightlight effect
58 Days Ago
Merge from hopper
58 Days Ago
Improved animation of tiems flying into hopper Fixed hopper speed not being tied to timescale
58 Days Ago
Merge from crafting_update
58 Days Ago
Merge from cookingv2
58 Days Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
59 Days Ago
Merge from crafting_update
59 Days Ago
Merge from cookingv2
59 Days Ago
Chicken default name now pulls from the streamer name list
59 Days Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
59 Days Ago
Merge from crafting_update
59 Days Ago
Merge from cookingv2
59 Days Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
59 Days Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
59 Days Ago
Merge from coop
59 Days Ago
Fixed chickens snapping to terrain if coop is placed on foundations
59 Days Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
59 Days Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
59 Days Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it