userJarryd Campicancel
reporust_rebootcancel

12,609 Commits over 2,284 Days - 0.23cph!

5 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
5 Months Ago
Merge from main
5 Months Ago
Merge from computerstation_reskin_fix
5 Months Ago
Merge from main
5 Months Ago
Merge from team_invite_changes
5 Months Ago
Fix auto turret auth not working
5 Months Ago
Merge from main
5 Months Ago
Merge from lockedcrate_shock_effect_parent
5 Months Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
5 Months Ago
Merge from photo_filter
5 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
5 Months Ago
Merge from fish_pose_fix
5 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
5 Months Ago
Merge from frontier_external_fixes
5 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
5 Months Ago
Merge from frontier_external_fixes
5 Months Ago
Some improvements to free spray behaviour on external walls
5 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
5 Months Ago
Merge from autoturret_peacekeeper
5 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
5 Months Ago
Merge from simple_floating_entity (includes latest main)
5 Months Ago
Merge from parent
5 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
5 Months Ago
Merge from food_spoil_pool_fix
5 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
5 Months Ago
Merge from team_invite_changes
5 Months Ago
Don't allow duplicates in the invite list
5 Months Ago
Removed some temporary testing logic
5 Months Ago
Merge from main
5 Months Ago
Merge from autoturret_peacekeeper
5 Months Ago
Merge from main
5 Months Ago
Merge from mixing_item_delete_fix
5 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
5 Months Ago
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5 Months Ago
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5 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
5 Months Ago
More cleanup, update icon
5 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
5 Months Ago
Mannequin uses new mesh
5 Months Ago
Merge from hackweek_manny
5 Months Ago
Merge from main
5 Months Ago
Merge from parent
5 Months Ago
Minor cleanup for CeilingLight
5 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
5 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
5 Months Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
5 Months Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
5 Months Ago
Merge from main
5 Months Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
5 Months Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work