userJarryd Campicancel
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12,550 Commits over 2,162 Days - 0.24cph!

3 Months Ago
Fix typo in ISprayCallback
3 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
3 Months Ago
Merge from softcore_update
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Added a 30m mesh cull to all static gibs
3 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
3 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
3 Months Ago
Fixed furnace corpse not dropping on ground missing
3 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
3 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
3 Months Ago
Merge from parent
3 Months Ago
Merge from softcore_update
3 Months Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
3 Months Ago
Merge from coop_improvements
3 Months Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
3 Months Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
3 Months Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
3 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
3 Months Ago
Merge from main
3 Months Ago
Merge from softcore_update New rebase, top level branch
3 Months Ago
Merge from softcore_update
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Change the "No reclaim manage for softcore" to a warning
3 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
3 Months Ago
Corpses for storage barrels
3 Months Ago
Workbench 1 corpse
3 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
3 Months Ago
Small wood box corpse
3 Months Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
3 Months Ago
Merge from high_walls_skins
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
Fixed frontier icons not mip mapping
3 Months Ago
Fixed frontier wall item move sounds
3 Months Ago
Fixed high external frontier walls not dropping gibs
3 Months Ago
Fix frontier wall not respawning properly when reskinned
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from high_walls_skins
3 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
3 Months Ago
Merge from main
3 Months Ago
Commit material meta file, it should be removed eventually though
3 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
3 Months Ago
Reapply the randomisation feature, was lost in a merge from main
3 Months Ago
Frontier wall setup