userJarryd Campicancel
reporust_rebootcancel

12,611 Commits over 2,284 Days - 0.23cph!

4 Months Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
4 Months Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
4 Months Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
4 Months Ago
Merge from gunner_multi_fix
4 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
4 Months Ago
Merge from main
4 Months Ago
Merge from kill_countdown_fix
4 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
4 Months Ago
Build manifest
4 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
4 Months Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
4 Months Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
4 Months Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
4 Months Ago
Merge from main
4 Months Ago
Merge from mission_create_streamlining/outpost_spawning
4 Months Ago
Network++ save++
4 Months Ago
Merge from frontier_external_fixes
4 Months Ago
Even more strict handling of free spraying on frontier walls
4 Months Ago
Merge from main
4 Months Ago
Merge from teamui_switch_server_fix
4 Months Ago
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
4 Months Ago
Merge from scientist_spawners_enabled
4 Months Ago
Fix underwater dwellers spawning while scientist_spawners_enabled is false
4 Months Ago
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
4 Months Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
4 Months Ago
Fixed mission provider name not appearing on map in outpost Compound S2P
4 Months Ago
Fix static respawn zones not saving
4 Months Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
4 Months Ago
Subtract 123923
4 Months Ago
Merge from main
4 Months Ago
Merge from vsync_limit_fix
4 Months Ago
Remove comments
4 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
4 Months Ago
Unsaved
4 Months Ago
Merge from scientist_spawners_enabled_fix
4 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
4 Months Ago
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4 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
4 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
4 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
4 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
4 Months Ago
Block the compound respawn mission in softcore
4 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
4 Months Ago
Subtract 123921 (was meant for aux2)
4 Months Ago
Remove a transform find by name every frame when conversations are animating
4 Months Ago
Merge from vine_syncPos
4 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class