userJarryd Campicancel
reporust_rebootcancel

11,048 Commits over 1,950 Days - 0.24cph!

4 Years Ago
Properly assign playing cards on vm Disable UI cards
4 Years Ago
Restrict junkpile updates even further using HasCloseConnections
4 Years Ago
Merge from main
4 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
4 Years Ago
Budget Auto Turret target scan (0.5s)
4 Years Ago
Cancel TimeoutTurn invoke if game ends
4 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
4 Years Ago
Less arm twisting on IK position
4 Years Ago
Remove any lingering scrap in the pot when loading a save
4 Years Ago
You now need to hold space down for a second to dismount the card table while in game
4 Years Ago
Added a notification when a player leaves the game
4 Years Ago
Fixed another leaving game edge case
4 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
4 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
4 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
4 Years Ago
Add hand IK when using slot machine
4 Years Ago
More changes
4 Years Ago
Payout tweaks
4 Years Ago
Merge from main
4 Years Ago
Use an RPC instead of a signal call to cancel a gesture
4 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
4 Years Ago
Merge from gib_cache (gibbing performance improvements)
4 Years Ago
Add missing ViewmodelRenderer component to cards VM
4 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
4 Years Ago
Merge from main
4 Years Ago
Merge from dbl_shotgun_zfighting
4 Years Ago
Merge from main
4 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
4 Years Ago
Fixed some cases where looping gestures would end prematurely
4 Years Ago
Revert belt change (was no longer needed)
4 Years Ago
Fixed some test window issues
4 Years Ago
Various rules updates and fixes
4 Years Ago
Testing tweaks
4 Years Ago
Flesh out support for multiple player pot splitting
4 Years Ago
Fix incorrect payout calculation
4 Years Ago
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4 Years Ago
WIP pot splitting
4 Years Ago
Even more tweaks
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Potential push water performance improvement
4 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
4 Years Ago
Cleanup
4 Years Ago
Don't allow gestures while swimming or injured
4 Years Ago
Reapply vm changes, update gesture vm to use new renderer
4 Years Ago
Merge from main