userJarryd Campicancel
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13,116 Commits over 2,376 Days - 0.23cph!

7 Months Ago
Fix server not sending fog images to client on connect
7 Months Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
7 Months Ago
Rename convar enum for clearer options down the line
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
7 Months Ago
Can no longer loot rifle, smg or semi bodies
7 Months Ago
Merge from main
7 Months Ago
Merge from viewmodel_workshop_fix
7 Months Ago
Fixed guitar rendering twice in workshop skin uploader
7 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
7 Months Ago
Merge from lighthouse_ladder_climb_fix
7 Months Ago
Merge from censorship_cubes_alt_look
7 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
7 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
7 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
7 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
7 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
7 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
7 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
7 Months Ago
Merge from main
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
Suppress warnings in Compass and CompassViewmodel
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
None compile fix (CompassViewmodel)
7 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
7 Months Ago
Merge from main
7 Months Ago
Protocol++
7 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
7 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
7 Months Ago
Disable condition on compass
7 Months Ago
Clean up v_compass.anim.controller missing local files
7 Months Ago
Merge from compass
7 Months Ago
Fix resetfogofwar command
7 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
7 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
7 Months Ago
Fog of war works on death screen map
7 Months Ago
Compile fix
7 Months Ago
Fix fog not clearing immediately on spawn
7 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
7 Months Ago
Merge from main
7 Months Ago
Added debug.resetfogofwar
7 Months Ago
Compile fixes
7 Months Ago
Merge from fogofwar
7 Months Ago
Disable map markers (exposed option on game mode entity)
7 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
7 Months Ago
Upload the fog images every 10s (was 4)