userJarryd Campicancel
reporust_rebootcancel

10,958 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Merge from tutorial_island
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Merge from tutorial_island
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
1 Year Ago
Merge from main (to a sub branch for some checks first)
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Properly kill the player instead of deleting the entity
1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
1 Year Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
1 Year Ago
Merge from main
1 Year Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
1 Year Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
1 Year Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
1 Year Ago
Unsaved
1 Year Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
1 Year Ago
List all skins as unique vending machine items
1 Year Ago
Update medium mirror description
1 Year Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
1 Year Ago
Fixed world items not getting skins applied
1 Year Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
1 Year Ago
Fixed help widgets not showing images/video
1 Year Ago
Fixed mirrors not working in demos
1 Year Ago
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1 Year Ago
Fix fish trophy remembering incorret animation state when pooled
1 Year Ago
Fixed rocking chair audio not working for non local players
1 Year Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
1 Year Ago
Faster distance check
1 Year Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
1 Year Ago
Fix torches in holders continuing to lose condition even after they are extinguished
1 Year Ago
Fixed an extra set of arms appearing during some gestures in the mirror
1 Year Ago
Fixed push animation getting cancelled by movement
1 Year Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
1 Year Ago
Fixed player head appearing distorted in mirrors while dancing
1 Year Ago
Switch effect run type to server
1 Year Ago
Bar door grammar fix