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15,096 Commits over 2,649 Days - 0.24cph!

1 Year Ago
Merge from egghunt_invis_fix
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_power_qol
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
1 Year Ago
Remove old elevator IO entity
1 Year Ago
Fix power status not updating properly when an elevator is killed
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Styling updates
1 Year Ago
Update sort button to restore previous padding settings
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
1 Year Ago
Fix 'puzzlereset' command not turning off radiation
1 Year Ago
Fixed radiation zones not disabling after players leave area
1 Year Ago
Merge from puzzle_reset_changes
1 Year Ago
Subtract 135644
1 Year Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
1 Year Ago
Merge from eye_wearable_fix_2
1 Year Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
1 Year Ago
Allow all the frankenstein parts to be added to conveyor filters
1 Year Ago
Allow frankenstein mask in conveyor filters
1 Year Ago
Merge from junkpile_jump_improvements_2
1 Year Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
1 Year Ago
Merge from main
1 Year Ago
Subtract 135187 (revert water jump out height to 13)
1 Year Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
1 Year Ago
Cleanup, fix errors
1 Year Ago
Merge from box_sorting_ui
1 Year Ago
Added prevent movement volumes to the small ramp to stop players falling through
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
1 Year Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
1 Year Ago
Merge from puzzle_reset_changes
1 Year Ago
Build fix
1 Year Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
S2P water treatment plant
1 Year Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
1 Year Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
1 Year Ago
Adjusted the recttransform so the sort settings prefab can be edited in place
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Properly fixed pooling on sorting settings
1 Year Ago
Merge from parent
1 Year Ago
Merge from main