10,965 Commits over 1,950 Days - 0.23cph!
Fix torches in holders continuing to lose condition even after they are extinguished
Fixed an extra set of arms appearing during some gestures in the mirror
Fixed push animation getting cancelled by movement
Remove some GC allocations in PlanarReflectionCamera
Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
Fixed player head appearing distorted in mirrors while dancing
Switch effect run type to server
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
Increase the size of the local bounds passed to skinned renderers on the trophy mount
Merge from base_decor_dlc
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear")
Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
Possibly fixed a case where trophies would be considered non-matching incorrectly
Merge from base_decor_dlc
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
Merge from main (notable merge on StandardLayers.cginc)
Add horse icons for trophy UI
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
Adjust chicken trophy position to ensure nametag is visible
Adjust minimum font size on small trophy to fix some NPC names not appearing
FIxed head item info NPC name line breaking on some NPC's
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
Potential NRE fix for SteamFriendsList
Fixed an animator warning when coming into network range of a bar door
Remove array of fish sounds (we only have one)
Remove fish trophy art prefab
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix
Removed audio debugging
Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
If a player on a wanted poster is friends with the local client, show the currently assigned steam nickname instead of the username
Don't display the streamer mode name for everyone if the player who assigned the wanted poster had streamer mode active
Clearing a wanted poster is now a hold action
Wanted poster text alignment
Don't show the player id on the head info (was for debugging)
Minor rail road planter fixes:
-Adjust prevent building volume to match regular planter exactly
-Moved colliders out of the art root, as that only exsits on the cilent
-Fixed incorrect repair target
-Fixed incorrect item icon
-Auto assigned box gibs
-Put colliders on Deployable layer
Compile fix, don't save headshot locally
Adjust wanted poster positioning
The torch holder now emits the same amount of light regardless of what torch is inserted into it
Involved prefab changes to all torches
Increase torch holder deploy height again
Fixed inventory player model not resuming animations after a headshot is taken
Show nametag on large trophy
Show translated animal name on trophy
Show count of trophy on the name tag
Fixed some scientist submit issues
Fixed server not loading wanted posters
Show all contacts in the wanted poster popup, not just contacts marked hostile
Reapply right foot ik curve to kick anim
Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay)
Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Manifest, codegen, protobufs