userJarryd Campicancel
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14,948 Commits over 2,649 Days - 0.24cph!

1 Year Ago
Merge from island_scenes
1 Year Ago
Don't show deep sea map button if not in deep sea
1 Year Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
1 Year Ago
Fixed backpack unlock
1 Year Ago
Merge from small_ramp
1 Year Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
1 Year Ago
Merge from parent
1 Year Ago
Compile fixes
1 Year Ago
Merge from floating_cities
1 Year Ago
Cleaned up some LODGroups from various floating city bits
1 Year Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
1 Year Ago
Merge from parent
1 Year Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
1 Year Ago
Merge from small_ramp
1 Year Ago
Only allow interaction when looking at the base of the bridge
1 Year Ago
Make fold out colliders convex, general prefab setup
1 Year Ago
Merge from parent
1 Year Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
1 Year Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
1 Year Ago
Merge from Project_Hammer
1 Year Ago
Merge from slots_optimize
1 Year Ago
Fixed caboose slot machine
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE on boot caused by chicken coops
1 Year Ago
Revert rotations on guide mesh now that the animation is fixed
1 Year Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
1 Year Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
1 Year Ago
Merge from deep_sea
1 Year Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
1 Year Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
1 Year Ago
Fixed boat ladder pickup giving a regular ladder
1 Year Ago
Merge from floating_cities
1 Year Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
1 Year Ago
Merge from parent
1 Year Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
1 Year Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
1 Year Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
1 Year Ago
Add support for showing rocket in left hand during reload
1 Year Ago
WIP showing ammo on 3rd person model
1 Year Ago
Setup SwapAmmo component on RPG vm
1 Year Ago
Disable tutorial spawns on both possible deep sea sides
1 Year Ago
More Terrainmeta switchover tweaks
1 Year Ago
Unsaved terrain prefab id's
1 Year Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
1 Year Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
1 Year Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
1 Year Ago
Fixed constant NRE's and profiler errors in WaterCamera
1 Year Ago
Merge from island_scenes
1 Year Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
1 Year Ago
Merge from parent