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9,525 Commits over 1,766 Days - 0.22cph!

1 Year Ago
WIP saving/loading
1 Year Ago
Proper rotation handles when moving joints
1 Year Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
1 Year Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
1 Year Ago
Make the female version a prefab variant, better model placement
1 Year Ago
Added a female version (separate prefab/deployable)
1 Year Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
1 Year Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
1 Year Ago
Fixed some issues with the skin picker UI
1 Year Ago
Import first batch of emoji Delete placeholder content
1 Year Ago
HLOD generation will now disable r/w on meshes as part of the build
1 Year Ago
Fixed green pipe option not appearing in radial menu (whoops)
1 Year Ago
Marked all monument HLOD meshes as non read/write, should save some memory (some of these meshes are quite chunky) Added a new tool to mark a generated mesh as non read/write, as this isn't exposed in the inspector but is in the metadata (?)
1 Year Ago
Reduced the distance limit between industrial pipe anchors (was 0.3, now 0.05) Adjusted the pipe mesh generation to dynamically adjust the curves to better accomodate tight line points This does allow some scenarios where pipe generation looks rough but the usability tradeoff is worth it
1 Year Ago
Added UI to expose new filter options
1 Year Ago
Merge from industrial
1 Year Ago
Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer Increased the offset industrial pipes have from the placement surface by 0.01
1 Year Ago
Item redirects will no longer appear in the filter search Fixed several cases where filters wouldn't properly filter item redirects (redirects should be treated as their base object, eg. one hazmat and one arctic suit = 2x hazmats for filtering purposes) Fixed NPC clothing appearing in the filter search box
1 Year Ago
Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
1 Year Ago
Fixed min/max variables not working when assigned to blueprint filters
1 Year Ago
Merge from main
1 Year Ago
Fixed contacts button not re-enabling after connecting to a server if the previous server had contacts disabled
1 Year Ago
Reapply 78917 on the right branch
1 Year Ago
Subtract, wrong branch
1 Year Ago
Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
1 Year Ago
Likely fix for spectate button in admin ui not working
1 Year Ago
Fixed conveyor screen showing item icons flipped on the X axis
1 Year Ago
Increase buffer time to keep slide forward after reloading to 1s
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from pistol_slide_remerge2
1 Year Ago
Merge from main
1 Year Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
1 Year Ago
Merge from main
1 Year Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
1 Year Ago
Merge from industrial
1 Year Ago
Merge from industrial
1 Year Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
1 Year Ago
Fixed being able to start the electric furnace with less than 3 power
1 Year Ago
Fix parsing errors on some inputs on the conveyor filter screen
1 Year Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
1 Year Ago
Merge from industrial
1 Year Ago
Fix server compile error
1 Year Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
1 Year Ago
Fixed electric furnace consuming power while off
1 Year Ago
Fixed being able to pickup locker while storage adaptor is attached