userJarryd Campicancel
reporust_rebootcancel

13,473 Commits over 2,435 Days - 0.23cph!

1 Year Ago
First pass piping update data (similar to IO tool)
1 Year Ago
Created farming inventory loadout Chickens can eat and drink
1 Year Ago
Added server.fillChickenCoop command
1 Year Ago
Hook up sunlight tracking
1 Year Ago
Refactors for future content Added sunlight stat
1 Year Ago
First pass new model setup
1 Year Ago
Protobuf
1 Year Ago
Merge from parent
1 Year Ago
Unsaved assets
1 Year Ago
Added a slight delay before items start moving
1 Year Ago
Placeholder effects
1 Year Ago
Movement fixes
1 Year Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
1 Year Ago
Some basic handling for full containers, this will need more work
1 Year Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
1 Year Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
1 Year Ago
Misc prefab setup, guide meshes, icon
1 Year Ago
Merge from main
1 Year Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
1 Year Ago
Added debug.dofExposerForceDisable
1 Year Ago
Fix demo button appearing if player has no demo folder
1 Year Ago
Remove PromptsPrefab
1 Year Ago
Build fix
1 Year Ago
Mark the fields as non-serialized instead, should break less stuff
1 Year Ago
Compile fix
1 Year Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
1 Year Ago
Fix shields not being usable again if they are fully broken and then repaired
1 Year Ago
1 Year Ago
██▋▋▄ ██▉▇▉ █▊▍█▋ ▅▇▄▊▅▆ ▉▇ ▋▇█▄▅ ▉▄▆▄▍▌▆▅▍▋▄▋▍ █ ▇▍▊▉▄▍▄▉▆▄▊ ▄▆▍▅ ▄█▊ █▇▍ ▇▇█▋▅ ▆▊▅▊▍▌▆▌▆▇▅▋█ ▄▄ ▄▋▆▇▍ ▉▆ ▍▌ ▆█▇▉▉▍ ▊▆▋ ▌▋█▇▊▄▌▋█ ▋▋ ▍▊▅▇▆▍▊▅▄▌▉ ▍ ▊▆▇▉▉ ▊▆▆▋▌ ▄▉▇▊▋▄▅ ▉▅▄▉ ▅▍▊▆▍▆ ▉▇ █▅▍▆▋▋ ▄▆█ ▇▅▅ █▄▄▊▉▄▊▆▉▍▉▊▉██▇▋ ▇▉▇ ▋▌▆▋▄▇▊▌ ▊▌ ▊▅▄▌▄ ▅▍▍▊▍▊▇▌ █▊▇▋▆▆
1 Year Ago
▍▅▄▉▊▉▄▄▆ ▆▋▍▆ ▍▄█▍█▉ ▋▅▆ ▅ ▇▆▌▅▉▇▅▍▋▉▌
1 Year Ago
Fixed incorrect label on shield info panel (dmg protection)
1 Year Ago
▊▊▊▄▅▄ ▊▄▋▌ ▌▉▄▊▊ ▄▍▍▆▅▉▇▅▆▄ ▄▌▄▍▉█▊▋ ▉▊▉▅▌ ▌▇▍▌▌ █▋▄▉ ▋▌▌▋▆▆▇▊ ▇ ▉█▍▄▆▉▄▅ ▇▆▌▉▄▅ ▌▄▅▌ ▅▊█ ▊█▍▉ ▄▆▅▋ ▆▇▇▌▇▄▊▍▋
1 Year Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
1 Year Ago
Cherry pick 112675 - fix medieval barricade unlocking
1 Year Ago
▅▋▉▇▌█ ▆▉▇▊▊ ▆▍▅▉ ▅▊ ▅▅▍▅▊▉ ▅▋▅▆▆▅▅▇ ▌▉█▊█ ▊▌▆▊▊▄▅▅▅█ ▉▊▉██ ▌▄▋▄ ▉▅█ ▊▊▆
1 Year Ago
Fixed incorrect medieval barricade prefab in store
1 Year Ago
Add video url to medieval pack store header
1 Year Ago
Triangle grill attract point
1 Year Ago
Add a 4th plant slot
1 Year Ago
Merge from main
1 Year Ago
Set up steam item
1 Year Ago
Merge from main
1 Year Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
1 Year Ago
Merge from main (discard branch changes on hoodie.prefab)
1 Year Ago
FIxed death screen displays for deployed siege ammo
1 Year Ago
Fix exception when opening the demos UI and the demos folder is missing
1 Year Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions