userJarryd Campicancel
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12,777 Commits over 2,192 Days - 0.24cph!

11 Months Ago
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11 Months Ago
11 Months Ago
Manifest
11 Months Ago
Merge from world_update2 (discard manifest changes)
11 Months Ago
Merge from safemode_prompt
11 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
11 Months Ago
Merge from truck_junkpile_terrain_fix
11 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
11 Months Ago
Merge from workbench_rpc_fix
11 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Merge from parent
11 Months Ago
Merge from bradley_death_screen
11 Months Ago
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11 Months Ago
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11 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
11 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
11 Months Ago
Simplify blend to just work between two closest points, works a lot better
11 Months Ago
Fixed missing capitalisation on item name
11 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
11 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
11 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
11 Months Ago
Manifest
11 Months Ago
Merge from elevator_parenting
11 Months Ago
Protobuf
11 Months Ago
Merge from main
11 Months Ago
Merge from workcart_decal_fix
11 Months Ago
Merge from planter_fix
11 Months Ago
Merge from tutorial_button_resize
11 Months Ago
Merge from main
11 Months Ago
Merge from cui_pr_63
11 Months Ago
Added right arm support
11 Months Ago
Now covers all spine bones
11 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
11 Months Ago
First pass on runtime component, still not functional
11 Months Ago
More aim fixes
11 Months Ago
More fixes, expose ADS state
11 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
11 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
11 Months Ago
Merge from map_ping_fix
11 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
11 Months Ago
Merge from main
11 Months Ago
11 Months Ago
WIP aim pose system, starting with an editor to author poses
11 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
11 Months Ago
Merge from main
11 Months Ago
Merge from monitor_loopping_gesture_fix
11 Months Ago
Merge from wiretool_spherecast_fix
11 Months Ago
Merge from map_perf_fixes
11 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers