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14,995 Commits over 2,649 Days - 0.24cph!

1 Year Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
1 Year Ago
Merge from parent
1 Year Ago
Possible MapView NRE fix
1 Year Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
1 Year Ago
Merge from parent
1 Year Ago
Merge from fog_fixes
1 Year Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
1 Year Ago
Fix NRE when spawning deep sea with no cities
1 Year Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
1 Year Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
1 Year Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
1 Year Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
1 Year Ago
Fix being able to open farm door from below
1 Year Ago
Fixed small ramp getting destroyed when entering/exiting build mode
1 Year Ago
Mark small ramp colliders as r/w
1 Year Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
1 Year Ago
Boilerplate for sawpping the foliage system out to a deep sea specific version Not currently working
1 Year Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
1 Year Ago
Merge from floating_cities
1 Year Ago
S2P FC 1,2,3
1 Year Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
1 Year Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
1 Year Ago
Merge from map_work
1 Year Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
1 Year Ago
Add icon to switch between deep sea and regular maps on the death screen
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from island_scenes
1 Year Ago
Add compass marker for leaving the deep sea
1 Year Ago
Fixed beach chair on tropical island 1 pickupable
1 Year Ago
Add images for the other tropical islands
1 Year Ago
Merge from parent
1 Year Ago
Merge from floating_cities
1 Year Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
1 Year Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
1 Year Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
1 Year Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
1 Year Ago
Merge from parent
1 Year Ago
Merge from project_hammer
1 Year Ago
Merge from main
1 Year Ago
Roll back recent inEyesView changes, not reliable enough
1 Year Ago
Merge from map_work
1 Year Ago
Logs, compile fix
1 Year Ago
Various fog fixes
1 Year Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
1 Year Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
1 Year Ago
Merge from island_scenes
1 Year Ago
Don't show deep sea map button if not in deep sea
1 Year Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now