userJarryd Campicancel
reporust_rebootcancel

15,059 Commits over 2,649 Days - 0.24cph!

1 Year Ago
Build fix
1 Year Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
S2P water treatment plant
1 Year Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
1 Year Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
1 Year Ago
Adjusted the recttransform so the sort settings prefab can be edited in place
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Properly fixed pooling on sorting settings
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Cleanup
1 Year Ago
Reset the rads value
1 Year Ago
Save radiationReset value on PuzzleReset Compile fixes
1 Year Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
1 Year Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
1 Year Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
1 Year Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
1 Year Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
1 Year Ago
Merge from main (resolved WTP conflict)
1 Year Ago
Merge from wtp_rock_sewer_fix
1 Year Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
1 Year Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
1 Year Ago
Some WIP improvements for climbing on water junkpiles
1 Year Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Run sorting in a budgeted queue
1 Year Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
1 Year Ago
Merge from food_qol
1 Year Ago
Fix dropped item NRE
1 Year Ago
Fix pooling issue on sort config panel
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
1 Year Ago
█▇▇▌▉▅ ▋▅▅▌ ▄▉▍▌▄▄▍▊▊▇▇▆▆▄▋▌▍
1 Year Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
1 Year Ago
Merge from parent
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Added server.allowSorting convar as a safeguard (defaults to true)
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Fixed storage adaptor input slot not showing handles
1 Year Ago
Only allow sorting while powered Remove automatic mode Apply translations
1 Year Ago
Merge from main
1 Year Ago
Merge from water_jump_height_change
1 Year Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
1 Year Ago
Merge from rpg_skin
1 Year Ago
Fix ammo vis not initialising properly in some cases
1 Year Ago
Merge from main