10,967 Commits over 1,950 Days - 0.23cph!
Update LookAtTooltip after merge
Manifest, codegen, protobufs
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Merge from FishTrophyAnimations
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
Expose separate effect slot for poster/picture
Fixed MeshTerrainRoot running on server
Find scrap and find metal blade tutorial steps will now accept any already in the inventory
Lower height of starter base, easier to get into without requiring jumps
Ping the campfire for the ignite stage
Fixed negative collider size on fish trophy
Remove door from the dock
Clean up more old spawners
Pull metal ores out of cliffs
Show pings for kill chickens mission
Split out stone nodes so they're not intersecting regular cliff geometry
Added loot barrels, more trees and some stumps
Better align map marker
Clean up loaded grass on the client
Fixed inventory rotation getting applied to wanted poster shots
Adjust refresh rate to 1s
Add "wantedposter.autorefresh" convar
If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
Fixed bear not spawning correctly
Fixed rotation of map icon
Manually place hemp on tutorial island
Fixed navmesh generation errors
Remove unused poster prefabs
Added some precautions to prevent the inventory screen affecting the screnshot process
Adjust wanted poster sizing to fit new models
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Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early
Improves the snapping, still not 100%
Moved the kick action on the double doors to a radial menu, requiring a long hold
Fits the action better, makes the player pause before opening which makes the gesture feel more natural
Fixed guitar skins not working in third person
Disable trophy gathering from butcher knife
Setup new skinning knife
Fixed some decor dlc stuff being marked as researchable
Temp categories on wanted posters
Fix wanted poster screenshot sometimes including the local players clothing
Enabled the trophy drop on sharks
Don't let torch holder clip through ceiling
Fixed a misaligned deploy volume on the fish trophy
Fixed stag trophies not working
Subtract
88893 and apply LOD differently, broke a few edge cases
LOD adjustments for torch holder
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
Set up wanted poster variants as skins
Fix up kayak tutorial stage
Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
Setup push gesture, assign to double door and adjust timings to match
Prevent wanted poster saving debugging screenshots in builds
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases
Fixed not being able to update wanted poster after clearing it
Fixed trophies not loading properly when entering/exiting network range
Fixed trophy nametag displaying incorrectly when no trophy has been inserted
Also fix wanted poster pickup
Fixed single weapon racks getting picked up as horizontal racks
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
Fixed heads not being valid after being dropped in the world
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)