userJarryd Campicancel
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12,345 Commits over 2,101 Days - 0.24cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from techtree_panel_improvements
11 Months Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
11 Months Ago
Fixed colours on static ore nodes at excavator
11 Months Ago
S2P arctic research base, seems to resolve some out of date models
11 Months Ago
S2P + HLOD both oil rigs
11 Months Ago
Fixed pipe colours on small oil rig
11 Months Ago
Fixed all of the pipe colours on large oil rig
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
11 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
11 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
11 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
11 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
11 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Server compile fix
11 Months Ago
Global S2P with HLOD
11 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
11 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
11 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
11 Months Ago
Rerun fishing village A and C S2P
11 Months Ago
11 Months Ago
Merge from techtree_panel_improvements
11 Months Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
11 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
11 Months Ago
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11 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
11 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
11 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
11 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
11 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
11 Months Ago
Merge from main
11 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
11 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
11 Months Ago
Merge from main
11 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
11 Months Ago
Cherry pick 98470 for scene stats
11 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
11 Months Ago
11 Months Ago
Add /MemoryCaptures to ignore.conf
11 Months Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
11 Months Ago
Merge from main
11 Months Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
11 Months Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
11 Months Ago
Merge from main
11 Months Ago
Client compile fix
11 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active