userJarryd Campicancel
reporust_rebootcancel

12,777 Commits over 2,192 Days - 0.24cph!

11 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
11 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
11 Months Ago
Fixed init order error
11 Months Ago
Shrink the start tutorial button in the options menu
11 Months Ago
Merge from getdefinitions_fix
11 Months Ago
Merge from dome_collider_fixes
11 Months Ago
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11 Months Ago
Merge from vanilla_tc_gibs
11 Months Ago
Merge from binocular_chat
11 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
11 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
11 Months Ago
More colour options
11 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
11 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
11 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
11 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
11 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
11 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
11 Months Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
11 Months Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
11 Months Ago
Styling
11 Months Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
11 Months Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
11 Months Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
11 Months Ago
Fixed sorting settings not getting immediately applied on the client side when changed
11 Months Ago
More custom fixes
11 Months Ago
Items not present in the custom snapshot are now last
11 Months Ago
Better handling of blueprints in custom sorting mode
11 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
11 Months Ago
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11 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
11 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
11 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
11 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
11 Months Ago
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11 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
11 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
11 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
11 Months Ago
Fixed binoculars overlay covering chat
11 Months Ago
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11 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
11 Months Ago
Fixed shields not getting OnHolster callbacks
11 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
11 Months Ago
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11 Months Ago
Merge from elevator_parenting