userJarryd Campicancel
reporust_rebootcancel

12,658 Commits over 2,315 Days - 0.23cph!

1 Year Ago
MeshLod divesite d and f
1 Year Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
1 Year Ago
Merge from elevator_parenting_collision_improvements
1 Year Ago
Merge from main
1 Year Ago
Fix Scene2Scene process running HLOD generation 3 times when generating prefabs and scenes Only run the first bake, subsequent HLODBounds generation calls will use cached mesh and materials (still runs everything else) Needs to be implemented when calling the S2P generation methods (see HLODBounds.ResetMultiBake in SceneToPrefab
1 Year Ago
Rework UnwrapBakers final asset output process to update and resave assets instead of deleting and recreating assets Fixes Scene2Scene workflow missing HLOD meshes because subsequent runs would delete the assets, losing their connection
1 Year Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
1 Year Ago
Halve the HLOD distance of both harbors
1 Year Ago
Added mission points to divesite D, E, F so diving missions work
1 Year Ago
Set static planter wetness client side to full, might solve some flickering issues
1 Year Ago
Fixed extra material pass on small planter, both player placed and static versions
1 Year Ago
Merge from fog_motion_fix
1 Year Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
1 Year Ago
Reverted accidental Procedural Map scene change
1 Year Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
1 Year Ago
Hooked up water well NPC avatar
1 Year Ago
Merge from elevator_ShouldNetworkTo_fix
1 Year Ago
Merge from team_ids_run_from_server
1 Year Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
1 Year Ago
Merge from main
1 Year Ago
Post merge compile fixes, manifest
1 Year Ago
Merge from main
1 Year Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
1 Year Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
1 Year Ago
Fixed water well NPC's not appearing properly on the hunting trophy
1 Year Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_parenting_collision_improvements
1 Year Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
1 Year Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
1 Year Ago
Unsaved food cache loot change
1 Year Ago
Adjust food cache spawns, removed black berries and raw meat
1 Year Ago
Fixed water well shop appearing on the map after a server restart
1 Year Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
1 Year Ago
Fix some vendors in bandit and fishing villages not working
1 Year Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
1 Year Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
1 Year Ago
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1 Year Ago
Update the inner lake topology of craggy island so it renders water
1 Year Ago
Merge from spraycan_shippingcontainer_qol
1 Year Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
1 Year Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
1 Year Ago
Merge from main
1 Year Ago
Merge from nametags_random_colour
1 Year Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring