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12,846 Commits over 2,192 Days - 0.24cph!

1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from techtree_panel_improvements
1 Year Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
1 Year Ago
Fixed colours on static ore nodes at excavator
1 Year Ago
S2P arctic research base, seems to resolve some out of date models
1 Year Ago
S2P + HLOD both oil rigs
1 Year Ago
Fixed pipe colours on small oil rig
1 Year Ago
Fixed all of the pipe colours on large oil rig
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
1 Year Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
1 Year Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
1 Year Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
1 Year Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
1 Year Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Server compile fix
1 Year Ago
Global S2P with HLOD
1 Year Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
1 Year Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
1 Year Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
1 Year Ago
Rerun fishing village A and C S2P
1 Year Ago
1 Year Ago
Merge from techtree_panel_improvements
1 Year Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
1 Year Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
1 Year Ago
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1 Year Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
1 Year Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
1 Year Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
1 Year Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
1 Year Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
1 Year Ago
Merge from main
1 Year Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
1 Year Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
1 Year Ago
Merge from main
1 Year Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
1 Year Ago
Cherry pick 98470 for scene stats
1 Year Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
1 Year Ago
1 Year Ago
Add /MemoryCaptures to ignore.conf
1 Year Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
1 Year Ago
Merge from main
1 Year Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
1 Year Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
1 Year Ago
Merge from main
1 Year Ago
Client compile fix