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10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
1 Year Ago
Made some very temp placeholder changes to the unpacked parachute model
1 Year Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from save241
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Fixed debug.spawnparachutetester not working after slot change
1 Year Ago
Mearge from parachute/wear_slot
1 Year Ago
Unsaved
1 Year Ago
Added a convar to disable the landing animations
1 Year Ago
Added position support for the animated screen shake
1 Year Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
1 Year Ago
Snappier landing animation when landing the parachute
1 Year Ago
More transition rule changes
1 Year Ago
Improvements, fixes
1 Year Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
1 Year Ago
Remove the backpack indicator from the item icon prefab
1 Year Ago
Fixed parachute not going into the parachute wear slot on right click
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
1 Year Ago
Merge from parachute
1 Year Ago
Merge from parachute
1 Year Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
1 Year Ago
Fixed hazmat suits, more cleanup
1 Year Ago
Apply unsaved controller change
1 Year Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
1 Year Ago
Fixed parachute backpack getting duplicated while deployed
1 Year Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
1 Year Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
1 Year Ago
Increase size of inside checks on spider web deployable
1 Year Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet