userJarryd Campicancel
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10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Adjust peg placement for homing missile launcher on gun racks
1 Year Ago
Merge from HomingMissileLauncher
1 Year Ago
Merge from weapon_racks/remerging
1 Year Ago
Weapon racks item setup
1 Year Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
1 Year Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
1 Year Ago
Adjust when hand IK kicks in during deploy
1 Year Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
1 Year Ago
Merge from main
1 Year Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
1 Year Ago
Merge from main
1 Year Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
1 Year Ago
Homing missile launcher worldmodel
1 Year Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
1 Year Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
1 Year Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
1 Year Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
1 Year Ago
Merge from main
1 Year Ago
Fixed some issues in the last commit
1 Year Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
1 Year Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
1 Year Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
1 Year Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
1 Year Ago
Kayak escape mission
1 Year Ago
Kayak + paddle crafting
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
1 Year Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
1 Year Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
1 Year Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
1 Year Ago
More fixes
1 Year Ago
Fix broken conversation
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
1 Year Ago
Resaved locker lootpanel to fix two missing panels
1 Year Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
1 Year Ago
Merge from main
1 Year Ago
Keep the backpack inventory slot always visible
1 Year Ago
Possible compile fix
1 Year Ago
Conversation WIP
1 Year Ago
Unsaved
1 Year Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
1 Year Ago
Workbench misison Add metal ore nodes to island
1 Year Ago
Furnace mission
1 Year Ago
Fixed bandages not triggering the heal mission objective
1 Year Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
1 Year Ago
Update parachute description
1 Year Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube