userJarryd Campicancel
reporust_rebootcancel

10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
1 Year Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
1 Year Ago
Fixed loadouts window not properly assigning loadouts when using the filter
1 Year Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
1 Year Ago
Another compile fix
1 Year Ago
Client compile fix
1 Year Ago
Fixed parachute camera motion not getting applied to first person spectating
1 Year Ago
Merge from main
1 Year Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
1 Year Ago
Parachute seat no longer pauses mounted animation
1 Year Ago
Update backpack slot icon in inventory and locker panels
1 Year Ago
Use Distance2d, it's cheaper
1 Year Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
1 Year Ago
Merge from main
1 Year Ago
Increase size of parachute renderer bounds
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing
1 Year Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
1 Year Ago
Merge from main
1 Year Ago
Fixed chinook ground fx always playing and improperly positioned
1 Year Ago
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1 Year Ago
Adjusted layer check
1 Year Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
1 Year Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
1 Year Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
1 Year Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
1 Year Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
1 Year Ago
Merge from main
1 Year Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
1 Year Ago
Fix parachute not playing animations for non-local players (including all players in demos)
1 Year Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
1 Year Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute (fixes, sam site targeting)
1 Year Ago
Client compile fix
1 Year Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
1 Year Ago
SAM sites can now target parachutes
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Fixed parachute not being able to be worn with a regular hazmat
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
More entering network range checks