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10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Folder organising
1 Year Ago
Merge from parachute
1 Year Ago
Fixed parachute not disengaging if it hits the ocean
1 Year Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
1 Year Ago
Add a very tall diving tower to craggy for testing
1 Year Ago
Add analytics: start height, distance travelled, flight time
1 Year Ago
Applied glass_small to VintageWallClock
1 Year Ago
Merge from glass_small
1 Year Ago
Merge from parachute
1 Year Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
1 Year Ago
Merge from parachute
1 Year Ago
Fixed colliders not matching new art
1 Year Ago
Cleanup
1 Year Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
1 Year Ago
Added an animation event forwarder and bucket drop events on quarry track animation
1 Year Ago
Merge from parachute
1 Year Ago
Improved animation transition when deploying parachute quickly after jumping
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
1 Year Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Improve transitions out of the skydive animation
1 Year Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
1 Year Ago
Don't go to the skydiving animation while noclipping
1 Year Ago
Fixed projectile invalids when firing from a parachute
1 Year Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
1 Year Ago
Merge from main
1 Year Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
1 Year Ago
Fix emoji not working if the players username has a '<' symbol in it
1 Year Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
1 Year Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
1 Year Ago
Added warnings for mismatched file id and mission not being assigned to manifest