12,891 Commits over 2,345 Days - 0.23cph!
Drop the shield when a player dies if it's equipped (like the current held entity)
World model
Compile fixes
Fixed some parts of ADS still working when a shield is equipped
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
Added some help text to the gesture picker
Reapplied animator changes from RPS branch
Fixed player gesture layer not fading out after a one shot gesture
Add a preview video field to gesture configs
Added test videos for most of the gestures
Fixed reset default option deleting the surrnder gesture
Merge from hackweek_crudegestures/rps
Fix options menu not having a body section enabled by default
Turn off r/w on tin can gibs mesh
Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
Fixed create gibs in scene button not working in editor
Fixed a rotation error in editor
Merge from homing_spectate_fix
Fixed a Teams UI exception when first person spectating in a demo
Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
Merge from spectate_blackout_fix
Fixed spectators getting a black screen
Merge from underwater_cinematic_blur_fix
Show the water line but increase the blur distance to 25m in cinematic mode
Merge from underwater_cinematic_blur_fix
underwater_cinematic convar disables blur effect
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
Revert the Network visibility grid changes to allow proper layered network grids
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Merge from elevator_vehicle_parent
Added trike to office lift allowed list
Add pedal trike to vehicle whitelist
Cabling now works with new parenting structure
Merge from pickup_item_number_size
Fixed the red item dropped messages appearing too large
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up
Very minor allocation improvement
Merge from dome_collider_fixes
Merge from dynamic_vendor_pricing
Clamp PriceUpdateFrequency
First pass on separating elevator lifts from their parent entity
Merge from minigun_unload_fix
Merge from simulate_compile_errors
Added OutputPath parameter
Added AllowUnsafeBlocks parameter
Added a None build as well
Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Increased LOD distance of walkways on airfield towers, pre HLOD
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating