10,973 Commits over 1,950 Days - 0.23cph!
Some rich text handling improvements when using chat.add, still has some issues
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server
Emoji's now download faster (was every 1.5s, now 1s)
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved
New IgniteOven mission objective type
Started on follow up cooking mission
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server
Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
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Fixed emoji rendering on clan chat
Final (hopefully) rich text emoji fix
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities)
Fixed campfire model having an extra duplicated LOD group
Fixed exception when opening the card game UI for the second time in a session
Disabled support for emoji's in usernames, causes various rich text parsing issues
Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
Error wrapping for TextTargetOnOnPreRenderText
Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation
Resource dispenser pings now work for corpses
Started on a hunting mission
Some folder cleanup
Fixed tutorial resource pings not working with multiple resources tagged at once
Fixed tutorial resource pings not working on hemp collectables
Fixed crafting menu not updating immediately when the crafting menu is opened
Rock and torch are always allowed to be crafted
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
Fixed jackhammer not playing third person animations
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
Fixed spinner wheel not rotating in local space when mounted on a tugboat
Fixed not being able to rotate wood storage box
Fix emoji fields allowing user controllable rich text
Set up more deployable guides, fixed some issues with deployment tracking
WIP second stage build mission
Building guides can now be activated for specific missions
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing)
Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
Add debug.completeMission
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
Use AssetPool for industrial pipe meshes
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
More mission setup, better crafting stage and more spawners on the island
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts
New mission to build first base, includes building planner, foundations, walls and a doorway
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
Fixed industrial conveyors not respecting maximum amount in output when transferring several different redirect hazmat skins
Merge from hackweek-chat-emoji
Set showEmojiErrors to false and expose it as a convar
Expose block emoji, block emoji animations and block server emoji in the options menu (User Interface tab)