userJarryd Campicancel
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12,846 Commits over 2,192 Days - 0.24cph!

1 Year Ago
Fixed NRE when reopening a map with clustered vending machines
1 Year Ago
Player can now be looted while surrendering
1 Year Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
1 Year Ago
Revert lootpanel.bbq prefab
1 Year Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
1 Year Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
1 Year Ago
Merge from main
1 Year Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
1 Year Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Update player controller from main
1 Year Ago
asmdef update
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Meta changes
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Merge from PlayerRigUpdate/2022_merge
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
1 Year Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
1 Year Ago
Layout, hide stats button
1 Year Ago
Added warning to death screen
1 Year Ago
Merge from main
1 Year Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
1 Year Ago
Proper reference to global network group
1 Year Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
1 Year Ago
Merge from hide_health_aim
1 Year Ago
Possible build fix
1 Year Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
1 Year Ago
Merge from main
1 Year Ago
Possible fix for team member UI displaying incorrect values when spectating
1 Year Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
1 Year Ago
Merge from main (right branch this time, lots of conflicts)
1 Year Ago
Merge from main
1 Year Ago
Cleanup on disconnect
1 Year Ago
Make the paths a little more transparent
1 Year Ago
Nexus ferry path stub, wont implement for this update
1 Year Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
1 Year Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
1 Year Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
1 Year Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
1 Year Ago
Tests for a standalone LOD baker using the UnwrapBaker system
1 Year Ago
Support MaterialSetup component
1 Year Ago
Unsaved
1 Year Ago
Grounded layer hookup
1 Year Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
1 Year Ago
Fixed collapse not working with skinned objects, not casting shadows
1 Year Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab