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12,450 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Subtract 97528, was meant to be shelved
1 Year Ago
child count check
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
1 Year Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Compile fix
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
1 Year Ago
Fixed skinned items missing materials when entering and exiting LOD range
1 Year Ago
Don't allow skinned mesh renderers to be collapsed
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fixed skinned beach chairs
1 Year Ago
Fixed storage adaptor
1 Year Ago
Fixed reversed search light
1 Year Ago
Fixed powered water purifier
1 Year Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
1 Year Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
1 Year Ago
Fixed skull trophy error
1 Year Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
1 Year Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
1 Year Ago
Merge from main
1 Year Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
1 Year Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
1 Year Ago
Merge from main
1 Year Ago
Merge from map_perf_improvements2
1 Year Ago
Fixed NRE when reopening a map with clustered vending machines
1 Year Ago
Player can now be looted while surrendering
1 Year Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
1 Year Ago
Revert lootpanel.bbq prefab
1 Year Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
1 Year Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
1 Year Ago
Merge from main
1 Year Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
1 Year Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Update player controller from main
1 Year Ago
asmdef update
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Meta changes
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Merge from PlayerRigUpdate/2022_merge
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
1 Year Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
1 Year Ago
Layout, hide stats button
1 Year Ago
Added warning to death screen